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Diffstat (limited to 'doc/intro.cli')
-rw-r--r-- | doc/intro.cli | 307 |
1 files changed, 188 insertions, 119 deletions
diff --git a/doc/intro.cli b/doc/intro.cli index 8d98c22..c4deb87 100644 --- a/doc/intro.cli +++ b/doc/intro.cli @@ -865,6 +865,12 @@ synchronizing: upgrade hello/0.1.0-a.0.19700101000000#2 \ +\N|If instead of building a dependency from source you would prefer to use a +version that is installed by your system package manager, see +\l{#guide-system-deps Using System-Installed Dependencies}. And for +information on using dependencies that are not \c{build2} packages refer to +\l{#guide-unpackaged-deps Using Unpackaged Dependencies}.| + \h#guide-upgrade-downgrade-deps|Upgrading and Downgrading Dependencies| @@ -982,124 +988,6 @@ immediate (\c{sync\ -ui}), or even upgrade immediate and patch the rest (\c{sync\ -ui} followed by \c{sync\ -pr}). -\h#guide-unpackaged-deps|Unpackaged Dependencies| - -Generally, we will have a much better time if all our dependencies come as -\c{build2} packages. Unfortunately, this won't always be the case in the real -world and some libraries that you may need will use other build systems. - -\N|There is also the opposite problem: you may want to consume a library that -uses \c{build2} in a project that uses a different build system. For that -refer to \l{#guide-consume-pkg Package Consumption}.| - -The standard way to consume such unpackaged libraries is to install them (not -necessarily into a system-wide location like \c{/usr/local}) so that we have -a single directory with their headers and a single directory with their -libraries. We can then configure our builds to use these directories when -searching for imported libraries. - -\N|Needless to say, none of the \c{build2} dependency management mechanisms -such as version constraints or upgrade/downgrade will work on such unpackaged -libraries. You will have to manage all these yourself manually.| - -Let's see how this all works in an example. Say, we want to use \c{libextra} -that uses a different build system in our \c{hello} project. The first step -is to manually build and install this library for each build configuration -that we have. For example, we can install all such unpackaged libraries into -\c{unpkg-gcc} and \c{unpkg-clang}, next to our \c{hello-gcc} and -\c{hello-clang} build configurations: - -\ -$ ls -hello/ -hello-gcc/ -unpkg-gcc/ -hello-clang/ -unpkg-clang/ -\ - -\N|If you would like to try this out but don't have a suitable \c{libextra}, -you can create and install one with these commands: - -\ -$ bdep new -t lib -l c++ libextra -C libextra-gcc cc config.cxx=g++ -$ b install: libextra-gcc/ config.install.root=/tmp/unpkg-gcc -\ - -| - -If we look inside one of these \c{unpkg-*} directories, we should see -something like this: - -\ -$ tree unpkg-gcc -unpkg-gcc -├── include -│ └── libextra -│ └── extra.hxx -└── lib - ├── libextra.a - ├── libextra.so - └── pkgconfig - └── libextra.pc -\ - -Notice that \c{libextra.pc} \- it's a \cb{pkg-config(1)} file that contains -any extra compile and link options that may be necessary to consume this -library. This is the \i{de facto} standard for build systems to communicate -library build information to each other and is today supported by most -commonly used implementations. Speaking of \c{build2}, it both recognizes -\c{.pc} files when consuming third-party libraries and automatically produces -them when installing its own. - -\N|While this may all seem foreign to Windows users, there is nothing -platform-specific about this approach, including support for \c{pkg-config}, -which, at least in case of \c{build2}, works equally well on Windows.| - -Next, we create a build configuration and configure it to use one of these -\c{unpkg-*} directories (replace \c{...} with the absolute path): - -\ -$ bdep init -C ../hello-gcc @gcc cc config.cxx=g++ \ - config.cc.poptions=-I.../unpkg-gcc/include \ - config.cc.loptions=-L.../unpkg-gcc/lib -\ - -\N|If using Visual Studio, replace \c{-I} with \c{/I} and \c{-L} with -\c{/LIBPATH:}.| - -Alternatively, if you want to reconfigure one of the existing build -configurations, then simply edit the \c{build/config.build} file (that is, -\c{hello-gcc/build/config.build} in our case) and adjust the \c{poptions} and -\c{loptions} values. Or you can use the build system directly to reconfigure -the build configuration (see \l{b(1)} for details): - -\ -b configure: ../hello-gcc/ \ - config.cc.poptions+=-I.../unpkg-gcc/include \ - config.cc.loptions+=-L.../unpkg-gcc/lib -\ - -\N|If all the unpackaged libraries included \c{.pc} files, then the \c{-L} -alone would have been sufficient. However, it doesn't hurt to also add -\c{-I}, for good measure.| - -Once this is done, adjust your \c{buildfile} to import the library: - -\ -import libs += libextra%lib{extra} -\ - -And your source code to use it: - -\ -#include <libextra/extra.hxx> -\ - -\N|Notice that we don't add the corresponding \c{depends} value to the -project's \c{manifest} since this library is not a package. However, it is a -good idea to instead add a \l{bpkg#manifest-package-requires \c{requires}} -entry as a documentation to users of our project.| \h#guide-versioning-releasing|Versioning and Release Management| @@ -1368,7 +1256,7 @@ dependency manager, \l{bpkg(1)}, directly. \N|Note that this approach also works for libraries in case you wish to use them in a project with a build system other than \c{build2}. See -\l{#guide-unpackaged-deps Unpackaged Dependencies} for background on +\l{#guide-unpackaged-deps Using Unpackaged Dependencies} for background on cross-build system library consumption.| First, we create a suitable build configuration with the @@ -1515,4 +1403,185 @@ purged libformat purged libprint \ +\h#guide-system-deps|Using System-Installed Dependencies| + +Our operating system might already have a package manager (which we will refer +to as \i{system package manager}) and for various reasons we may want to use +the system-installed version of a dependency rather than building one from +source. + +\N|Using system-installed versions works best for mature rather than +rapidly-developed packages since for the latter you often need to track the +latest version (which may not yet be available from the system repository) +and/or test with multiple versions (which is not something that many system +package managers support).| + +We can instruct \c{build2} to configure a dependency package as available from +the system rather than building it from source. Let's see how this works in an +example. Say, we want to use \l{https://cppget.org/libsqlite3 \c{libsqlite3}} +in our \c{hello} project. + +The first step is to add it as a dependency, just like we did for \c{libhello}. +That is, add another \c{depends} entry to \c{manifest}, then import it in +\c{buildfile}, and so on. + +\N|Note that the dependency still has to be packaged and available from one of +the project's prerequisite repositories. However, it can be a \i{stub} \- a +package that does not contain any source code and that can only be \"obtained\" +from the system (see \l{bpkg#package-version Package Version} for +details). See also \l{#guide-unpackaged-deps Using Unpackaged Dependencies} +for how to deal with dependencies that are not packaged.| + +Now, if we just run \c{sync} or try to build our project, \c{build2} will +download and build the new dependency from source, just like it did for +\c{libhello}. Instead, we can issue an explicit \c{sync} command that +configures the \c{libsqlite3} package as coming from the system: + +\ +$ sync ?sys:libsqlite3 +synchronizing: + configure sys:libsqlite3/* + upgrade hello/0.1.0-a.0.19700101000000#3 +\ + +Here \cb{?} is a package \i{flag} that instructs \c{build2} to treat it as a +dependency and \cb{sys} is a package \i{scheme} that tells \c{build2} it comes +from the system. See \l{bpkg-pkg-build(1)} for details. + +\N|We can have some build configurations using a system-installed version of +a dependency while others building it from source, for example, for testing.| + +\N|The system-installed dependency doesn't really have to come from the system +package manager. It can also be manually installed and, as discussed in +\l{#guide-unpackaged-deps Using Unpackaged Dependencies}, not necessarily into +the system-default location like \c{/usr/local}.| + +\N|Currently, unless we specify the installed version explicitly, a +system-installed package is assumed to satisfy any dependency constraint. In +the future, \c{build2} will automatically query commonly used system package +managers for the installed version and maybe even request installation of the +absent packages. To support this functionality, the package manifest may need +to specify package name mappings for various system package managers (which is +the rationale behind stub packages).| + + +\h#guide-unpackaged-deps|Using Unpackaged Dependencies| + +Generally, we will have a much better time if all our dependencies come as +\c{build2} packages. Unfortunately, this won't always be the case in the real +world and some libraries that you may need will use other build systems. + +\N|There is also the opposite problem: you may want to consume a library that +uses \c{build2} in a project that uses a different build system. For that +refer to \l{#guide-consume-pkg Package Consumption}.| + +The standard way to consume such unpackaged libraries is to install them (not +necessarily into a system-default location like \c{/usr/local}) so that we +have a single directory with their headers and a single directory with their +libraries. We can then configure our builds to use these directories when +searching for imported libraries. + +\N|Needless to say, none of the \c{build2} dependency management mechanisms +such as version constraints or upgrade/downgrade will work on such unpackaged +libraries. You will have to manage all these yourself manually.| + +Let's see how this all works in an example. Say, we want to use \c{libextra} +that uses a different build system in our \c{hello} project. The first step +is to manually build and install this library for each build configuration +that we have. For example, we can install all such unpackaged libraries into +\c{unpkg-gcc} and \c{unpkg-clang}, next to our \c{hello-gcc} and +\c{hello-clang} build configurations: + +\ +$ ls +hello/ +hello-gcc/ +unpkg-gcc/ +hello-clang/ +unpkg-clang/ +\ + +\N|If you would like to try this out but don't have a suitable \c{libextra}, +you can create and install one with these commands: + +\ +$ bdep new -t lib -l c++ libextra -C libextra-gcc cc config.cxx=g++ +$ b install: libextra-gcc/ config.install.root=/tmp/unpkg-gcc +\ + +| + +If we look inside one of these \c{unpkg-*} directories, we should see +something like this: + +\ +$ tree unpkg-gcc +unpkg-gcc +├── include +│ └── libextra +│ └── extra.hxx +└── lib + ├── libextra.a + ├── libextra.so + └── pkgconfig + └── libextra.pc +\ + +Notice that \c{libextra.pc} \- it's a \cb{pkg-config(1)} file that contains +any extra compile and link options that may be necessary to consume this +library. This is the \i{de facto} standard for build systems to communicate +library build information to each other and is today supported by most +commonly used implementations. Speaking of \c{build2}, it both recognizes +\c{.pc} files when consuming third-party libraries and automatically produces +them when installing its own. + +\N|While this may all seem foreign to Windows users, there is nothing +platform-specific about this approach, including support for \c{pkg-config}, +which, at least in case of \c{build2}, works equally well on Windows.| + +Next, we create a build configuration and configure it to use one of these +\c{unpkg-*} directories (replace \c{...} with the absolute path): + +\ +$ bdep init -C ../hello-gcc @gcc cc config.cxx=g++ \ + config.cc.poptions=-I.../unpkg-gcc/include \ + config.cc.loptions=-L.../unpkg-gcc/lib +\ + +\N|If using Visual Studio, replace \c{-I} with \c{/I} and \c{-L} with +\c{/LIBPATH:}.| + +Alternatively, if you want to reconfigure one of the existing build +configurations, then simply edit the \c{build/config.build} file (that is, +\c{hello-gcc/build/config.build} in our case) and adjust the \c{poptions} and +\c{loptions} values. Or you can use the build system directly to reconfigure +the build configuration (see \l{b(1)} for details): + +\ +b configure: ../hello-gcc/ \ + config.cc.poptions+=-I.../unpkg-gcc/include \ + config.cc.loptions+=-L.../unpkg-gcc/lib +\ + +\N|If all the unpackaged libraries included \c{.pc} files, then the \c{-L} +alone would have been sufficient. However, it doesn't hurt to also add +\c{-I}, for good measure.| + +Once this is done, adjust your \c{buildfile} to import the library: + +\ +import libs += libextra%lib{extra} +\ + +And your source code to use it: + +\ +#include <libextra/extra.hxx> +\ + +\N|Notice that we don't add the corresponding \c{depends} value to the +project's \c{manifest} since this library is not a package. However, it is a +good idea to instead add a \l{bpkg#manifest-package-requires \c{requires}} +entry as a documentation to users of our project.| + " |