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author | Boris Kolpackov <boris@codesynthesis.com> | 2015-12-20 15:54:52 +0200 |
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committer | Boris Kolpackov <boris@codesynthesis.com> | 2015-12-20 15:54:52 +0200 |
commit | d519607a0d8e7ba64f6f5d5362ab922afd70c8be (patch) | |
tree | 5c826c5759ad2ad0b163781972d62b0c5fda4cb3 | |
parent | b2a43e7f7b725187f82b7779ce2f91e392c875a7 (diff) |
Minor changes in INSTALL0.1.0
-rw-r--r-- | INSTALL | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -11,8 +11,8 @@ distribution. The following is a recommended sequence of steps: 0. Get libbutl and place it next to build2, so that you have: - libbutl/ (or libbutl-x.y.z/) - build2/ (or build2-x.y.z/) + libbutl/ (or libbutl-X.Y.Z/) + build2/ (or build2-X.Y.Z/) 1. Change to the build2 directory and execute 'bootstrap' specifying the C++ compiler to be used, if necessary (default is 'g++'; run @@ -44,7 +44,7 @@ distribution. The following is a recommended sequence of steps: the binary built on step 2 above and verifying that the two builds are identical. - @@ This is currently broken since the resulting binary contains fill + @@ This is currently broken since the resulting binary contains full object file paths. So we would need to build in exactly the same place as the original, but that would make the binary from step 2 unusable. It seems the only way to make it work is via staging. |