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author | Boris Kolpackov <boris@codesynthesis.com> | 2019-05-03 13:23:33 +0200 |
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committer | Boris Kolpackov <boris@codesynthesis.com> | 2019-05-03 13:23:33 +0200 |
commit | 8618078b90189fb49e9c0a76ac01d471b51f1e93 (patch) | |
tree | 63ee0435f3311d90d5863ca49a3dc0e5807bb097 /build2/cc/types.hxx | |
parent | 43c53a8b475f901a902ba1bf6ec603e7a28311b1 (diff) |
Rename [config.]cxx.header_units to importable_headers
Diffstat (limited to 'build2/cc/types.hxx')
-rw-r--r-- | build2/cc/types.hxx | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/build2/cc/types.hxx b/build2/cc/types.hxx index 4403e4c..60c9a34 100644 --- a/build2/cc/types.hxx +++ b/build2/cc/types.hxx @@ -21,7 +21,12 @@ namespace build2 // // Note that our terminology doesn't exactly align with the (current) // standard where a header unit is not a module (that is, you either - // import a module unit or a header unit). + // import a "module [interface translation unit]" or a "[synthesized] + // header [translation] unit"). On the other hand, lots of the underlying + // mechanics suggest that a header unit is module-like; they end up having + // BMIs (which stand for "binary module interface"), etc. In a sense, a + // header unit is an "interface unit" for (a part of) the global module + // (maybe a partition). // enum class unit_type { |