diff options
author | Boris Kolpackov <boris@codesynthesis.com> | 2019-06-24 12:01:19 +0200 |
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committer | Karen Arutyunov <karen@codesynthesis.com> | 2019-07-01 18:13:55 +0300 |
commit | 977d07a3ae47ef204665d1eda2d642e5064724f3 (patch) | |
tree | 525a3d6421f61ce789b690191d3c30fc09be3517 /libbuild2/action.hxx | |
parent | 7161b24963dd9da4d218f92c736b77c35c328a2d (diff) |
Split build system into library and driver
Diffstat (limited to 'libbuild2/action.hxx')
-rw-r--r-- | libbuild2/action.hxx | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/libbuild2/action.hxx b/libbuild2/action.hxx new file mode 100644 index 0000000..9fa2a16 --- /dev/null +++ b/libbuild2/action.hxx @@ -0,0 +1,202 @@ +// file : libbuild2/action.hxx -*- C++ -*- +// copyright : Copyright (c) 2014-2019 Code Synthesis Ltd +// license : MIT; see accompanying LICENSE file + +#ifndef LIBBUILD2_ACTION_HXX +#define LIBBUILD2_ACTION_HXX + +#include <libbuild2/types.hxx> +#include <libbuild2/utility.hxx> + +#include <libbuild2/export.hxx> + +namespace build2 +{ + // While we are using uint8_t for the meta/operation ids, we assume + // that each is limited to 4 bits (max 128 entries) so that we can + // store the combined action id in uint8_t as well. This makes our + // life easier when it comes to defining switch labels for action + // ids (no need to mess with endian-ness). + // + // Note that 0 is not a valid meta/operation/action id. + // + using meta_operation_id = uint8_t; + using operation_id = uint8_t; + using action_id = uint8_t; + + // Meta-operations and operations are not the end of the story. We also have + // operation nesting (currently only one level deep) which is used to + // implement pre/post operations (currently, but may be useful for other + // things). Here is the idea: the test operation needs to make sure that the + // targets that it needs to test are up-to-date. So it runs update as its + // pre-operation. It is almost like an ordinary update except that it has + // test as its outer operation (the meta-operations are always the same). + // This way a rule can recognize that this is "update for test" and do + // something differently. For example, if an executable is not a test, then + // there is no use updating it. At the same time, most rules will ignore the + // fact that this is a nested update and for them it is "update as usual". + // + // This inner/outer operation support is implemented by maintaining two + // independent "target states" (see target::state; initially we tried to do + // it via rule/recipe override but that didn't end up well, to put it + // mildly). While the outer operation normally "directs" the inner, inner + // rules can still be matched/executed directly, without outer's involvement + // (e.g., because of other inner rules). A typical implementation of an + // outer rule either returns noop or delegates to the inner rule. In + // particular, it should not replace or override the inner's logic. + // + // While most of the relevant target state is duplicated, certain things are + // shared among the inner/outer rules, such as the target data pad and the + // group state. In particular, it is assumed the group state is always + // determined by the inner rule (see resolve_members()). + // + // Normally, an outer rule will be responsible for any additional, outer + // operation-specific work. Sometimes, however, the inner rule needs to + // customize its behavior. In this case the outer and inner rules must + // communicate this explicitly (normally via the target's data pad) and + // there is a number of restrictions to this approach. See + // cc::{link,install}_rule for details. + // + struct action + { + action (): inner_id (0), outer_id (0) {} // Invalid action. + + // If this is not a nested operation, then outer should be 0. + // + action (meta_operation_id m, operation_id inner, operation_id outer = 0) + : inner_id ((m << 4) | inner), + outer_id (outer == 0 ? 0 : (m << 4) | outer) {} + + meta_operation_id + meta_operation () const {return inner_id >> 4;} + + operation_id + operation () const {return inner_id & 0xF;} + + operation_id + outer_operation () const {return outer_id & 0xF;} + + bool inner () const {return outer_id == 0;} + bool outer () const {return outer_id != 0;} + + action + inner_action () const + { + return action (meta_operation (), operation ()); + } + + // Implicit conversion operator to action_id for the switch() statement, + // etc. Most places only care about the inner operation. + // + operator action_id () const {return inner_id;} + + action_id inner_id; + action_id outer_id; + }; + + inline bool + operator== (action x, action y) + { + return x.inner_id == y.inner_id && x.outer_id == y.outer_id; + } + + inline bool + operator!= (action x, action y) {return !(x == y);} + + bool operator> (action, action) = delete; + bool operator< (action, action) = delete; + bool operator>= (action, action) = delete; + bool operator<= (action, action) = delete; + + LIBBUILD2_SYMEXPORT ostream& + operator<< (ostream&, action); // operation.cxx + + // Inner/outer operation state container. + // + template <typename T> + struct action_state + { + T data[2]; // [0] -- inner, [1] -- outer. + + T& operator[] (action a) {return data[a.inner () ? 0 : 1];} + const T& operator[] (action a) const {return data[a.inner () ? 0 : 1];} + }; + + // Id constants for build-in and pre-defined meta/operations. + // + const meta_operation_id noop_id = 1; // nomop? + const meta_operation_id perform_id = 2; + const meta_operation_id configure_id = 3; + const meta_operation_id disfigure_id = 4; + const meta_operation_id create_id = 5; + const meta_operation_id dist_id = 6; + const meta_operation_id info_id = 7; + + // The default operation is a special marker that can be used to indicate + // that no operation was explicitly specified by the user. If adding + // something here remember to update the man page. + // + const operation_id default_id = 1; // Shall be first. + const operation_id update_id = 2; // Shall be second. + const operation_id clean_id = 3; + + const operation_id test_id = 4; + const operation_id update_for_test_id = 5; // update(for test) alias. + + const operation_id install_id = 6; + const operation_id uninstall_id = 7; + const operation_id update_for_install_id = 8; // update(for install) alias. + + const action_id perform_update_id = (perform_id << 4) | update_id; + const action_id perform_clean_id = (perform_id << 4) | clean_id; + const action_id perform_test_id = (perform_id << 4) | test_id; + const action_id perform_install_id = (perform_id << 4) | install_id; + const action_id perform_uninstall_id = (perform_id << 4) | uninstall_id; + + const action_id configure_update_id = (configure_id << 4) | update_id; + + // Recipe execution mode. + // + // When a target is a prerequisite of another target, its recipe can be + // executed before the dependent's recipe (the normal case) or after. + // We will call these "front" and "back" execution modes, respectively + // (think "the prerequisite is 'front-running' the dependent"). + // + // There could also be several dependent targets and the prerequisite's + // recipe can be execute as part of the first dependent (the normal + // case) or last (or for all/some of them; see the recipe execution + // protocol in <target>). We will call these "first" and "last" + // execution modes, respectively. + // + // Now you may be having a hard time imagining where a mode other than + // the normal one (first/front) could be useful. An the answer is, + // compensating or inverse operations such as clean, uninstall, etc. + // If we use the last/back mode for, say, clean, then we will remove + // targets in the order inverse to the way they were updated. While + // this sounds like an elegant idea, are there any practical benefits + // of doing it this way? As it turns out there is (at least) one: when + // we are removing a directory (see fsdir{}), we want to do it after + // all the targets that depend on it (such as files, sub-directories) + // were removed. If we do it before, then the directory won't be empty + // yet. + // + // It appears that this execution mode is dictated by the essence of + // the operation. Constructive operations (those that "do") seem to + // naturally use the first/front mode. That is, we need to "do" the + // prerequisite first before we can "do" the dependent. While the + // destructive ones (those that "undo") seem to need last/back. That + // is, we need to "undo" all the dependents before we can "undo" the + // prerequisite (say, we need to remove all the files before we can + // remove their directory). + // + // If you noticed the parallel with the way C++ construction and + // destruction works for base/derived object then you earned a gold + // star! + // + // Note that the front/back mode is realized in the dependen's recipe + // (which is another indication that it is a property of the operation). + // + enum class execution_mode {first, last}; +} + +#endif // LIBBUILD2_ACTION_HXX |