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+// file : build2/algorithm.hxx -*- C++ -*-
+// copyright : Copyright (c) 2014-2017 Code Synthesis Ltd
+// license : MIT; see accompanying LICENSE file
+
+#ifndef BUILD2_ALGORITHM_HXX
+#define BUILD2_ALGORITHM_HXX
+
+#include <build2/types.hxx>
+#include <build2/utility.hxx>
+
+#include <build2/target.hxx>
+#include <build2/operation.hxx>
+
+namespace build2
+{
+ class scope;
+ class prerequisite;
+ class prerequisite_key;
+
+ // The default prerequisite search implementation. It first calls the
+ // prerequisite-type-specific search function. If that doesn't yeld
+ // anything, it creates a new target.
+ //
+ const target&
+ search (const target&, const prerequisite&);
+
+ // As above but specify the prerequisite to search as a key.
+ //
+ const target&
+ search (const target&, const prerequisite_key&);
+
+ // Uniform search interface for prerequisite/prerequisite_member.
+ //
+ inline const target&
+ search (const target& t, const prerequisite_member& p) {return p.search (t);}
+
+ // As above but override the target type. Useful for searching for
+ // target group members where we need to search for a different
+ // target type.
+ //
+ const target&
+ search (const target&, const target_type&, const prerequisite_key&);
+
+ // As above but specify the prerequisite to search as individual key
+ // components. Scope can be NULL if the directory is absolute.
+ //
+ const target&
+ search (const target&,
+ const target_type& type,
+ const dir_path& dir,
+ const dir_path& out,
+ const string& name,
+ const string* ext = nullptr, // NULL means unspecified.
+ const scope* = nullptr, // NULL means dir is absolute.
+ const optional<string>& proj = nullopt);
+
+ // As above but specify the target type as template argument.
+ //
+ template <typename T>
+ const T&
+ search (const target&,
+ const dir_path& dir,
+ const dir_path& out,
+ const string& name,
+ const string* ext = nullptr,
+ const scope* = nullptr);
+
+ // Search for a target identified by the name. The semantics is "as if" we
+ // first created a prerequisite based on this name in exactly the same way
+ // as the parser would and then searched based on this prerequisite.
+ //
+ const target&
+ search (const target&, name, const scope&);
+
+ // As above but only search for an already existing target. Unlike the above
+ // version, this one can be called during the execute phase. Return NULL for
+ // unknown target types.
+ //
+ const target*
+ search_existing (const name&,
+ const scope&,
+ const dir_path& out = dir_path ());
+
+ // Target match lock: a non-const target reference as well as the
+ // target::offset_* state that has already been "achieved".
+ //
+ struct target_lock
+ {
+ using target_type = build2::target;
+
+ target_type* target = nullptr;
+ size_t offset = 0;
+
+ explicit operator bool () const {return target != nullptr;}
+
+ void unlock ();
+ target_type* release ();
+
+ target_lock () = default;
+
+ target_lock (target_lock&&);
+ target_lock& operator= (target_lock&&);
+
+ // Implementation details.
+ //
+ target_lock (const target_lock&) = delete;
+ target_lock& operator= (const target_lock&) = delete;
+
+ target_lock (target_type* t, size_t o): target (t), offset (o) {}
+ ~target_lock ();
+ };
+
+ // If the target is already applied (for this action ) or executed, then no
+ // lock is acquired. Otherwise, the target must not yet be matched for this
+ // action.
+ //
+ // @@ MT fuzzy: what if it is already in the desired state, why assert?
+ // Currently we only use it with match_recipe().
+ //
+ target_lock
+ lock (action, const target&);
+
+ // Match and apply a rule to the action/target with ambiguity detection.
+ // Increment the target's dependents count, which means that you should call
+ // this function with the intent to also call execute(). Return the target
+ // state translating target_state::failed to the failed exception unless
+ // instructed otherwise.
+ //
+ // The unmatch argument allows optimizations that avoid calling execute().
+ // If it is unmatch::unchanged then only unmatch the target if it is known
+ // to be unchanged after match. If it is unmatch::safe, then unmatch the
+ // target if it is safe (this includes unchanged or if we know that someone
+ // else will execute this target). Return true if unmatch succeeded. Always
+ // throw if failed.
+ //
+ enum class unmatch {none, unchanged, safe};
+
+ target_state
+ match (action, const target&, bool fail = true);
+
+ bool
+ match (action, const target&, unmatch);
+
+ // Start asynchronous match. Return target_state::postponed if the
+ // asynchrounous operation has been started and target_state::busy if the
+ // target has already been busy. Regardless of the result, match() must be
+ // called in order to complete the operation (except target_state::failed).
+ //
+ // If fail is false, then return target_state::failed if the target match
+ // failed. Otherwise, throw the failed exception if keep_going is false and
+ // return target_state::failed otherwise.
+ //
+ target_state
+ match_async (action, const target&,
+ size_t start_count, atomic_count& task_count,
+ bool fail = true);
+
+ // Match by specifying the recipe directly. The target must be locked.
+ //
+ void
+ match_recipe (target_lock&, recipe);
+
+ // Match a "delegate rule" from withing another rules' apply() function
+ // avoiding recursive matches (thus the third argument). Return recipe and
+ // recipe action (if any). Unless fail is false, fail if not rule is found.
+ // Otherwise return empty recipe. Note that unlike match(), this function
+ // does not increment the dependents count. See also the companion
+ // execute_delegate().
+ //
+ pair<recipe, action>
+ match_delegate (action, target&, const rule&, bool fail = true);
+
+ // The standard prerequisite search and match implementations. They call
+ // search() and then match() for each prerequisite in a loop omitting out of
+ // project prerequisites for the clean operation. If this target is a member
+ // of a group, then they first do this to the group's prerequisites.
+ //
+ void
+ match_prerequisites (action, target&);
+
+ // If we are cleaning, this function doesn't go into group members,
+ // as an optimization (the group should clean everything up).
+ //
+ void
+ match_prerequisite_members (action, target&);
+
+ // As above but omit prerequisites that are not in the specified scope.
+ //
+ void
+ match_prerequisites (action, target&, const scope&);
+
+ void
+ match_prerequisite_members (action, target&, const scope&);
+
+ // Match (already searched) members of a group or similar prerequisite-like
+ // dependencies. Similar in semantics to match_prerequisites().
+ //
+ void
+ match_members (action, target&, const target*[], size_t);
+
+ template <size_t N>
+ inline void
+ match_members (action a, target& t, const target* (&ts)[N])
+ {
+ match_members (a, t, ts, N);
+ }
+
+ inline void
+ match_members (action a, target& t, vector<const target*>& ts, size_t start)
+ {
+ match_members (a, t, ts.data () + start, ts.size () - start);
+ }
+
+ // Unless already available, match, and, if necessary, execute the group
+ // in order to obtain its members list. Note that even after that the
+ // member's list might still not be available (e.g., if some wildcard/
+ // fallback rule matched).
+ //
+ group_view
+ resolve_group_members (action, const target&);
+
+ // Inject dependency on the target's directory fsdir{}, unless it is in the
+ // src tree or is outside of any project (say, for example, an installation
+ // directory). If the parent argument is true, then inject the parent
+ // directory of a target that is itself a directory (name is empty). Return
+ // the injected target or NULL. Normally this function is called from the
+ // rule's apply() function.
+ //
+ const fsdir*
+ inject_fsdir (action, target&, bool parent = true);
+
+ // Execute the action on target, assuming a rule has been matched and the
+ // recipe for this action has been set. This is the synchrounous executor
+ // implementation (but may still return target_state::busy if the target
+ // is already being executed). Decrements the dependents count.
+ //
+ // Note: does not translate target_state::failed to the failed exception.
+ //
+ target_state
+ execute (action, const target&);
+
+ // As above but start asynchronous execution. Return target_state::unknown
+ // if the asynchrounous execution has been started and target_state::busy if
+ // the target has already been busy.
+ //
+ // If fail is false, then return target_state::failed if the target match
+ // failed. Otherwise, throw the failed exception if keep_going is false and
+ // return target_state::failed otherwise.
+ //
+ target_state
+ execute_async (action, const target&,
+ size_t start_count, atomic_count& task_count,
+ bool fail = true);
+
+ // Execute the recipe obtained with match_delegate(). Note that the target's
+ // state is neither checked nor updated by this function. In other words,
+ // the appropriate usage is to call this function from another recipe and to
+ // factor the obtained state into the one returned.
+ //
+ target_state
+ execute_delegate (const recipe&, action, const target&);
+
+ // A special version of the above that should be used for "direct" and "now"
+ // execution, that is, side-stepping the normal target-prerequisite
+ // relationship (so no dependents count is decremented) and execution order
+ // (so this function never returns the postponed target state).
+ //
+ // Note: waits for the completion if the target is busy and translates
+ // target_state::failed to the failed exception.
+ //
+ target_state
+ execute_direct (action, const target&);
+
+ // The default prerequisite execute implementation. Call execute_async() on
+ // each non-ignored (non-NULL) prerequisite target in a loop and then wait
+ // for their completion. Return target_state::changed if any of them were
+ // changed and target_state::unchanged otherwise. If a prerequisite's
+ // execution is postponed, then set its pointer in prerequisite_targets to
+ // NULL (since its state cannot be queried MT-safely).
+ //
+ // Note that this function can be used as a recipe.
+ //
+ target_state
+ straight_execute_prerequisites (action, const target&);
+
+ // As above but iterates over the prerequisites in reverse.
+ //
+ target_state
+ reverse_execute_prerequisites (action, const target&);
+
+ // Call straight or reverse depending on the current mode.
+ //
+ target_state
+ execute_prerequisites (action, const target&);
+
+ // A version of the above that also determines whether the action needs to
+ // be executed on the target based on the passed timestamp and filter.
+ //
+ // The filter is passed each prerequisite target and is expected to signal
+ // which ones should be used for timestamp comparison. If the filter is
+ // NULL, then all the prerequisites are used.
+ //
+ // Note that the return value is an optional target state. If the target
+ // needs updating, then the value absent. Otherwise it is the state that
+ // should be returned. This is used to handle the situation where some
+ // prerequisites were updated but no update of the target is necessary. In
+ // this case we still signal that the target was (conceptually, but not
+ // physically) changed. This is important both to propagate the fact that
+ // some work has been done and to also allow our dependents to detect this
+ // case if they are up to something tricky (like recursively linking liba{}
+ // prerequisites).
+ //
+ // Note that because we use mtime, this function should normally only be
+ // used in the perform_update action (which is straight).
+ //
+ using prerequisite_filter = function<bool (const target&)>;
+
+ optional<target_state>
+ execute_prerequisites (action, const target&,
+ const timestamp&,
+ const prerequisite_filter& = nullptr);
+
+ // Another version of the above that does two extra things for the caller:
+ // it determines whether the action needs to be executed on the target based
+ // on the passed timestamp and finds a prerequisite of the specified type
+ // (e.g., a source file). If there are multiple prerequisites of this type,
+ // then the first is returned (this can become important if additional
+ // prerequisites of the same type may get injected).
+ //
+ template <typename T>
+ pair<optional<target_state>, const T&>
+ execute_prerequisites (action, const target&,
+ const timestamp&,
+ const prerequisite_filter& = nullptr);
+
+ pair<optional<target_state>, const target&>
+ execute_prerequisites (const target_type&,
+ action, const target&,
+ const timestamp&,
+ const prerequisite_filter& = nullptr);
+
+ template <typename T>
+ pair<optional<target_state>, const T&>
+ execute_prerequisites (const target_type&,
+ action, const target&,
+ const timestamp&,
+ const prerequisite_filter& = nullptr);
+
+ // Execute members of a group or similar prerequisite-like dependencies.
+ // Similar in semantics to execute_prerequisites().
+ //
+ target_state
+ straight_execute_members (action, const target&, const target*[], size_t);
+
+ target_state
+ reverse_execute_members (action, const target&, const target*[], size_t);
+
+ // Call straight or reverse depending on the current mode.
+ //
+ target_state
+ execute_members (action, const target&, const target*[], size_t);
+
+ template <size_t N>
+ inline target_state
+ straight_execute_members (action a, const target& t, const target* (&ts)[N])
+ {
+ return straight_execute_members (a, t, ts, N);
+ }
+
+ template <size_t N>
+ inline target_state
+ reverse_execute_members (action a, const target& t, const target* (&ts)[N])
+ {
+ return reverse_execute_members (a, t, ts, N);
+ }
+
+ template <size_t N>
+ inline target_state
+ execute_members (action a, const target& t, const target* (&ts)[N])
+ {
+ return execute_members (a, t, ts, N);
+ }
+
+ // Return noop_recipe instead of using this function directly.
+ //
+ target_state
+ noop_action (action, const target&);
+
+ // Default action implementation which forwards to the prerequisites.
+ // Use default_recipe instead of using this function directly.
+ //
+ target_state
+ default_action (action, const target&);
+
+ // Standard perform(clean) action implementation for the file target
+ // (or derived).
+ //
+ target_state
+ perform_clean (action, const target&);
+
+ // As above, but also removes the auxiliary dependency database (.d file).
+ //
+ target_state
+ perform_clean_depdb (action, const target&);
+
+ // Helper for custom perform(clean) implementations that cleans extra files
+ // and directories (recursively) specified as a list of either absolute
+ // paths or "path derivation directives". The directive string can be NULL,
+ // or empty in which case it is ignored. If the last character in a
+ // directive is '/', then the resulting path is treated as a directory
+ // rather than a file. The directive can start with zero or more '-'
+ // characters which indicate the number of extensions that should be
+ // stripped before the new extension (if any) is added (so if you want to
+ // strip the extension, specify just "-"). For example:
+ //
+ // clean_extra (a, t, {".d", ".dlls/", "-.dll"});
+ //
+ // The extra files/directories are removed first in the specified order
+ // followed by the ad hoc group member, then target itself, and, finally,
+ // the prerequisites in the reverse order.
+ //
+ // You can also clean extra files derived from adhoc group members.
+ //
+ target_state
+ clean_extra (action, const file&,
+ initializer_list<initializer_list<const char*>> extra);
+
+ inline target_state
+ clean_extra (action a, const file& f, initializer_list<const char*> extra)
+ {
+ return clean_extra (a, f, {extra});
+ }
+}
+
+#include <build2/algorithm.ixx>
+
+#endif // BUILD2_ALGORITHM_HXX