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+// file : build2/rule-map -*- C++ -*-
+// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
+// license : MIT; see accompanying LICENSE file
+
+#ifndef BUILD2_RULE_MAP
+#define BUILD2_RULE_MAP
+
+#include <map>
+#include <vector>
+#include <string>
+#include <memory> // unique_ptr
+#include <functional> // reference_wrapper
+
+#include <butl/prefix-map>
+
+#include <build2/types>
+#include <build2/operation>
+
+namespace build2
+{
+ class rule;
+
+ using target_type_rule_map = std::map<
+ const target_type*,
+ butl::prefix_map<std::string, // Rule hint.
+ std::reference_wrapper<rule>, '.'>>;
+
+ // This is an "indexed map" with operation_id being the index. Entry
+ // with id 0 is a wildcard.
+ //
+ class operation_rule_map
+ {
+ public:
+ template <typename T>
+ void
+ insert (operation_id oid, const char* hint, rule& r)
+ {
+ // 3 is the number of builtin operations.
+ //
+ if (oid >= map_.size ())
+ map_.resize ((oid < 3 ? 3 : oid) + 1);
+
+ map_[oid][&T::static_type].emplace (hint, r);
+ }
+
+ // Return NULL if not found.
+ //
+ const target_type_rule_map*
+ operator[] (operation_id oid) const
+ {
+ return map_.size () > oid ? &map_[oid] : nullptr;
+ }
+
+ bool
+ empty () const {return map_.empty ();}
+
+ private:
+ std::vector<target_type_rule_map> map_;
+ };
+
+ // This is another indexed map but this time meta_operation_id is the
+ // index. The implementation is different, however: here we use a linked
+ // list with the first, statically-allocated node corresponding to the
+ // perform meta-operation. The idea is to try and get away with a dynamic
+ // allocation for the common cases since most rules will be registered
+ // for perform, at least on non-root scopes.
+ //
+ class rule_map
+ {
+ public:
+
+ template <typename T>
+ void
+ insert (action_id a, const char* hint, rule& r)
+ {
+ insert<T> (a >> 4, a & 0x0F, hint, r);
+ }
+
+ template <typename T>
+ void
+ insert (meta_operation_id mid, operation_id oid, const char* hint, rule& r)
+ {
+ if (mid_ == mid)
+ map_.insert<T> (oid, hint, r);
+ else
+ {
+ if (next_ == nullptr)
+ next_.reset (new rule_map (mid));
+
+ next_->insert<T> (mid, oid, hint, r);
+ }
+ }
+
+ // Return NULL if not found.
+ //
+ const operation_rule_map*
+ operator[] (meta_operation_id mid) const
+ {
+ return mid == mid_ ? &map_ : next_ == nullptr ? nullptr : (*next_)[mid];
+ }
+
+ explicit
+ rule_map (meta_operation_id mid = perform_id): mid_ (mid) {}
+
+ bool
+ empty () const {return map_.empty () && next_ == nullptr;}
+
+ private:
+ meta_operation_id mid_;
+ operation_rule_map map_;
+ std::unique_ptr<rule_map> next_;
+ };
+}
+
+#endif // BUILD2_RULE_MAP