// file : build/cxx/rule.cxx -*- C++ -*- // copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC // license : MIT; see accompanying LICENSE file #include #include #include #include #include #include #include using namespace std; namespace build { namespace cxx { // compile // recipe compile:: match (target& t) const { // @@ TODO: // // - check prerequisites: single source file // - check prerequisites: the rest are headers (issue warning at v=1?) // - if path already assigned, verify extension // // @@ Q: // // - if there is no .cxx, are we going to check if the one derived // from target exist or can be built? If we do that, then it // probably makes sense to try other rules first (two passes). // // - Wouldn't it make sense to cache source file? Careful: unloading // of dependency info. // // See if we have a source file. // const cxx* s (nullptr); for (const target& p: t.prerequisites ()) { if ((s = dynamic_cast (&p)) != nullptr) break; } if (s == nullptr) return recipe (); // Derive object file name from target name. // obj& o (dynamic_cast (t)); if (o.path ().empty ()) o.path (path (o.name () + ".o")); return recipe (&update); } target_state compile:: update (target& t) { obj& o (dynamic_cast (t)); timestamp mt (o.mtime ()); bool u (mt == timestamp_nonexistent); const cxx* s (nullptr); for (const target& p: t.prerequisites ()) { // Assume all our prerequisites are mtime-based (checked in // match()). // if (!u) { const auto& mtp (dynamic_cast (p)); timestamp mp (mtp.mtime ()); // What do we do if timestamps are equal? This can happen, for // example, on filesystems that don't have subsecond resolution. // There is not much we can do here except detect the case where // the prerequisite was updated in this run which means the // target must be out of date. // if (mt < mp || mt == mp && mtp.state () == target_state::updated) u = true; } if (s == nullptr) s = dynamic_cast (&p); if (u && s != nullptr) break; } if (!u) return target_state::uptodate; const char* args[] = { "g++-4.9", "-std=c++11", "-I..", "-c", "-o", o.path ().string ().c_str (), s->path ().string ().c_str (), nullptr}; cerr << "c++ " << *s << endl; try { process pr (args); if (!pr.wait ()) return target_state::failed; // Should we go to the filesystem and get the new mtime? We // know the file has been modified, so instead just use the // current clock time. It has the advantage of having the // subseconds precision. // o.mtime (system_clock::now ()); return target_state::updated; } catch (const process_error& e) { cerr << "error: unable to execute '" << args[0] << "': " << e.what () << endl; if (e.child ()) throw; // Let caller terminate us quickly without causing a scene. return target_state::failed; } } // link // recipe link:: match (target& t) const { // @@ TODO: // // - check prerequisites: object files, libraries // - if path already assigned, verify extension // // @@ Q: // // - if there is no .o, are we going to check if the one derived // from target exist or can be built? If we do that, then it // probably makes sense to try other rules first (two passes). // What if there is a library. Probably ok if .a, not is .so. // // See if we have at least one object file. // const obj* o (nullptr); for (const target& p: t.prerequisites ()) { if ((o = dynamic_cast (&p)) != nullptr) break; } if (o == nullptr) return recipe (); // Derive executable file name from target name. // exe& e (dynamic_cast (t)); if (e.path ().empty ()) e.path (path (e.name ())); return recipe (&update); } target_state link:: update (target& t) { // @@ Q: // // - what are we doing with libraries? // exe& e (dynamic_cast (t)); timestamp mt (e.mtime ()); bool u (mt == timestamp_nonexistent); for (const target& p: t.prerequisites ()) { // Assume all our prerequisites are mtime-based (checked in // match()). // const auto& mtp (dynamic_cast (p)); timestamp mp (mtp.mtime ()); // What do we do if timestamps are equal? This can happen, for // example, on filesystems that don't have subsecond resolution. // There is not much we can do here except detect the case where // the prerequisite was updated in this run which means the // target must be out of date. // if (mt < mp || mt == mp && mtp.state () == target_state::updated) { u = true; break; } } if (!u) return target_state::uptodate; vector args {"g++-4.9", "-std=c++11", "-o"}; args.push_back (e.path ().string ().c_str ()); for (const target& p: t.prerequisites ()) { const obj& o (dynamic_cast (p)); args.push_back (o.path ().string ().c_str ()); } args.push_back (nullptr); cerr << "ld " << e << endl; try { process pr (args.data ()); if (!pr.wait ()) return target_state::failed; // Should we go to the filesystem and get the new mtime? We // know the file has been modified, so instead just use the // current clock time. It has the advantage of having the // subseconds precision. // e.mtime (system_clock::now ()); return target_state::updated; } catch (const process_error& e) { cerr << "error: unable to execute '" << args[0] << "': " << e.what () << endl; if (e.child ()) throw; // Let caller terminate us quickly without causing a scene. return target_state::failed; } } } }