// file : build/target -*- C++ -*- // copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC // license : MIT; see accompanying LICENSE file #ifndef BUILD_TARGET #define BUILD_TARGET #include #include #include #include // unique_ptr #include // size_t #include // function, reference_wrapper #include #include #include #include // move() #include #include #include #include #include #include #include // compare_*, extension_pool namespace build { class target; // Target state. // enum class target_state {unknown, postponed, unchanged, changed, failed}; // Recipe. // // The returned target state should be changed, unchanged, or // postponed. If there is an error, then the recipe should throw // rather than returning failed. // // The recipe execution protocol is as follows: before executing // the recipe, the caller sets the target's state to failed. If // the recipe returns normally and the target's state is still // failed, then the caller sets it to the returned value. This // means that the recipe can set the target's state manually to // some other value. For example, setting it to unknown will // result in the recipe to be executed again if this target is a // prerequisite of another target. Note that in this case the // returned by the recipe value is still used (by the caller) as // the resulting target state for this execution of the recipe. // Returning postponed from the last call to the recipe means // that the action could not be executed at this time (see fsdir // clean for an example). // using recipe_function = target_state (action, target&); using recipe = std::function; // Commonly-used recipes. The default recipe executes the action // on all the prerequisites in a loop, skipping ignored (see the // execute_prerequisites() in for details). // extern const recipe empty_recipe; extern const recipe noop_recipe; extern const recipe default_recipe; target_state noop_recipe_function (action, target&); // Target type. // struct target_type { std::type_index id; const char* name; const target_type* base; target* (*const factory) (path, std::string, const std::string*); target* (*const search) (prerequisite&); }; inline std::ostream& operator<< (std::ostream& os, const target_type& tt) { return os << tt.name; } class target { public: virtual ~target () = default; target (path d, std::string n, const std::string* e) : dir (std::move (d)), name (std::move (n)), ext (e) {} const path dir; // Absolute and normalized. const std::string name; const std::string* ext; // Extension, NULL means unspecified. public: typedef std::vector> prerequisites_type; prerequisites_type prerequisites; public: target_state state; // Number of direct targets that depend on this target in the current // action. It is incremented during the match phase and then decremented // during execution, before running the recipe. As a result, the recipe // can detect the last chance (i.e., last dependent) to execute the // command (see alsoe first/last execution modes in ). // // Note that setting a new recipe (which happens when we match the rule // and which in turn is triggered by the first dependent) clears this // counter. However, if the previous action was the same as the current, // then the existing recipe is reused. In this case, however, the counter // should have been decremented to 0 naturally, as part of the previous // action execution. // std::size_t dependents; public: typedef build::recipe recipe_type; const recipe_type& recipe (action_id a) const {return action_ == a ? recipe_ : empty_recipe;} void recipe (action_id a, recipe_type r) { assert (action_ != a || !recipe_); action_ = a; recipe_ = std::move (r); // Also reset the target state. If this is a noop recipe, then // mark the target unchanged so that we don't waste time executing // the recipe. // recipe_function** f (recipe_.target ()); state = (f == nullptr || *f != &noop_recipe_function) ? target_state::unknown : target_state::unchanged; dependents = 0; } private: target (const target&) = delete; target& operator= (const target&) = delete; public: virtual const target_type& type () const = 0; static const target_type static_type; private: action_id action_ {0}; // Action id of this recipe. recipe_type recipe_; }; std::ostream& operator<< (std::ostream&, const target&); struct target_set { struct key { mutable const target_type* type; mutable const path* dir; mutable const std::string* name; mutable const std::string* const* ext; friend bool operator< (const key& x, const key& y) { const std::type_index& xt (x.type->id); const std::type_index& yt (y.type->id); //@@ TODO: use compare() to compare once. // Unspecified and specified extension are assumed equal. The // extension strings are from the pool, so we can just compare // pointers. // return (xt < yt) || (xt == yt && *x.name < *y.name) || (xt == yt && *x.name == *y.name && *x.dir < *y.dir) || (xt == yt && *x.name == *y.name && *x.dir == *y.dir && *x.ext != nullptr && *y.ext != nullptr && **x.ext < **y.ext); } }; typedef std::map> map; typedef map_iterator_adapter iterator; iterator find (const key& k, tracer& trace) const; iterator find (const target_type& type, const path& dir, const std::string& name, const std::string* ext, tracer& trace) const { const std::string* e (ext); return find (key {&type, &dir, &name, &e}, trace); } iterator begin () const {return map_.begin ();} iterator end () const {return map_.end ();} std::pair insert (const target_type&, path dir, std::string name, const std::string* ext, tracer&); private: map map_; }; std::ostream& operator<< (std::ostream&, const target_set::key&); extern target_set targets; class target_type_map: public std::map< const char*, std::reference_wrapper, compare_c_string> { public: typedef std::map, compare_c_string> base; void insert (const target_type& tt) {emplace (tt.name, tt);} using base::find; // Given a name, figure out its type, taking into account extensions, // special names (e.g., '.' and '..'), or anything else that might be // relevant. Also process the name (in place) by extracting the // extension, adjusting dir/value, etc (note that the dir is not // necessarily normalized). Return NULL if not found. // const target_type* find (name&, const std::string*& ext) const; }; extern target_type_map target_types; template target* target_factory (path d, std::string n, const std::string* e) { return new T (std::move (d), std::move (n), e); } // Modification time-based target. // class mtime_target: public target { public: using target::target; timestamp mtime () const { if (mtime_ == timestamp_unknown) mtime_ = load_mtime (); return mtime_; } void mtime (timestamp mt) {mtime_ = mt;} protected: virtual timestamp load_mtime () const = 0; public: static const target_type static_type; private: mutable timestamp mtime_ {timestamp_unknown}; }; // Filesystem path-based target. // class path_target: public mtime_target { public: using mtime_target::mtime_target; typedef build::path path_type; const path_type& path () const {return path_;} void path (path_type p) {assert (path_.empty ()); path_ = std::move (p);} protected: virtual timestamp load_mtime () const; public: static const target_type static_type; private: path_type path_; }; // File target. // class file: public path_target { public: using path_target::path_target; public: virtual const target_type& type () const {return static_type;} static const target_type static_type; }; // Directory alias/action target. Note that it is not mtime-based. // Rather it is meant to represent a group of targets. For actual // filesystem directory (creation), see fsdir. // class dir: public target { public: using target::target; public: virtual const target_type& type () const {return static_type;} static const target_type static_type; }; // While a filesystem directory is mtime-based, the semantics is // not very useful in our case. In particular, if another target // depends on fsdir{}, then all that's desired is the creation of // the directory if it doesn't already exist. In particular, we // don't want to update the target just because some unrelated // entry was created in that directory. // class fsdir: public target { public: using target::target; public: virtual const target_type& type () const {return static_type;} static const target_type static_type; }; } #endif // BUILD_TARGET