// file : build2/config/module -*- C++ -*- // copyright : Copyright (c) 2014-2016 Code Synthesis Ltd // license : MIT; see accompanying LICENSE file #ifndef BUILD2_CONFIG_MODULE #define BUILD2_CONFIG_MODULE #include #include // find_if() #include #include #include #include #include namespace build2 { namespace config { // An ordered list of modules each with an ordered list of list of // config.* variables and their "save flags" (see save_variable()) that // are used (as opposed to just being specified) in this configuration. // Populated by the config utility functions (required(), optional()) // and saved in the order populated. // struct saved_variable { reference_wrapper var; uint64_t flags; }; struct saved_variables: vector { // Normally each module only have a handful of config variables and we // only do this during configuration so for now we do linear search // instead of adding a map. // const_iterator find (const variable& var) const { return std::find_if ( begin (), end (), [&var] (const saved_variable& v) {return var == v.var;}); } }; struct saved_modules: butl::prefix_map { // Priority order with INT32_MIN being the highest. Modules with the // same priority are saved in the order inserted. // // Generally, the idea is that we want higher-level modules at the top // of the file since that's the configuration that we usualy want to // change. So we have the following priority bands/defaults: // // 101-200/150 - code generators (e.g., yacc, bison) // 201-300/250 - compilers (e.g., C, C++), // 301-400/350 - binutils (ar, ld) // std::multimap order; iterator insert (string name, int prio = 0) { auto p (emplace (move (name), saved_variables ())); if (p.second) order.emplace (prio, p.first); return p.first; } }; struct module: module_base { config::saved_modules saved_modules; static const string name; // init.cxx static const uint64_t version; // init.cxx }; } } #endif // BUILD2_CONFIG_MODULE