// file : build2/cxx/target.hxx -*- C++ -*- // copyright : Copyright (c) 2014-2019 Code Synthesis Ltd // license : MIT; see accompanying LICENSE file #ifndef BUILD2_CXX_TARGET_HXX #define BUILD2_CXX_TARGET_HXX #include #include #include #include namespace build2 { namespace cxx { using cc::h; using cc::c; class hxx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; class ixx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; class txx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; class cxx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // The module interface unit is both like a header (e.g., we need to // install it) and like a source (we need to compile it). Plus, to // support dual use (modules/headers) it could actually be #include'd // (and even in both cases e.g., by different codebases). // class mxx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; } } #endif // BUILD2_CXX_TARGET_HXX