// file : build2/rule -*- C++ -*- // copyright : Copyright (c) 2014-2017 Code Synthesis Ltd // license : MIT; see accompanying LICENSE file #ifndef BUILD2_RULE #define BUILD2_RULE #include #include #include #include namespace build2 { class match_result { public: bool result; action recipe_action = action (); // Used as recipe's action if set. explicit operator bool () const {return result;} // Note that the from-bool constructor is intentionally implicit so that // we can return true/false from match(). // match_result (bool r): result (r) {} match_result (bool r, action a): result (r), recipe_action (a) {} }; // Once a rule is registered (for a scope), it is treated as immutable. If // you need to modify some state (e.g., counters or some such), then make // sure it is MT-safe. // class rule { public: virtual match_result match (slock&, action, target&, const string& hint) const = 0; virtual recipe apply (slock&, action, target&) const = 0; }; // Fallback rule that only matches if the file exists. // class file_rule: public rule { public: file_rule () {} virtual match_result match (slock&, action, target&, const string&) const override; virtual recipe apply (slock&, action, target&) const override; static const file_rule instance; }; class alias_rule: public rule { public: alias_rule () {} virtual match_result match (slock&, action, target&, const string&) const override; virtual recipe apply (slock&, action, target&) const override; static const alias_rule instance; }; class fsdir_rule: public rule { public: fsdir_rule () {} virtual match_result match (slock&, action, target&, const string&) const override; virtual recipe apply (slock&, action, target&) const override; static target_state perform_update (action, const target&); static target_state perform_clean (action, const target&); static const fsdir_rule instance; }; // Fallback rule that always matches and does nothing. // class fallback_rule: public build2::rule { public: fallback_rule () {} virtual match_result match (slock&, action, target&, const string&) const override { return true; } virtual recipe apply (slock&, action, target&) const override {return noop_recipe;} static const fallback_rule instance; }; } #endif // BUILD2_RULE