// file : build2/target -*- C++ -*- // copyright : Copyright (c) 2014-2017 Code Synthesis Ltd // license : MIT; see accompanying LICENSE file #ifndef BUILD2_TARGET #define BUILD2_TARGET #include // tags, etc. #include // aligned_storage #include #include // map_iterator_adapter #include #include #include #include #include #include #include #include namespace build2 { class rule; class scope; class target; extern size_t current_on; // From . const target& search (const target&, const prerequisite&); // From . // Target state. // enum class target_state: uint8_t { // The order of the enumerators is arranged so that their integral values // indicate whether one "overrides" the other in the "merge" operator| // (see below). // // Note that postponed is "greater" than unchanged since it may result in // the changed state. // unknown, unchanged, postponed, busy, changed, failed, group // Target's state is the group's state. }; ostream& operator<< (ostream&, target_state); inline target_state& operator |= (target_state& l, target_state r) { if (static_cast (r) > static_cast (l)) l = r; return l; } // Recipe. // // The returned target state is normally changed or unchanged. If there is // an error, then the recipe should throw failed rather than returning (this // is the only exception that a recipe can throw). // // The return value of the recipe is used to update the target state. If it // is target_state::group then the target's state is the group's state. // // The recipe may also return postponed in which case the target state is // assumed to be unchanged (normally this means a prerequisite was postponed // and while the prerequisite will be re-examined via another dependency, // this target is done). // // Note that max size for the "small capture optimization" in std::function // ranges (in pointer sizes) from 0 (GCC prior to 5) to 2 (GCC 5) to 6 (VC // 14u2). With the size ranging (in bytes for 64-bit target) from 32 (GCC) // to 64 (VC). // using recipe_function = target_state (action, const target&); using recipe = function; // Commonly-used recipes. The default recipe executes the action on // all the prerequisites in a loop, skipping ignored. Specifically, // for actions with the "first" execution mode, it calls // execute_prerequisites() while for those with the "last" mode -- // reverse_execute_prerequisites(); see , // for details. The group recipe call's the group's // recipe. // extern const recipe empty_recipe; extern const recipe noop_recipe; extern const recipe default_recipe; extern const recipe group_recipe; target_state noop_action (action, const target&); // Defined in . target_state group_action (action, const target&); // Defined in . // A view of target group members. // struct group_view { const target* const* members; // NULL means not yet known. size_t count; }; // Target. // class target { optional* ext_; // Reference to value in target_key. public: // For targets that are in the src tree of a project we also keep the // corresponding out directory. As a result we may end up with multiple // targets for the same file if we are building multiple configurations of // the same project at once. We do it this way because, in a sense, a // target's out directory is its "configuration" (in terms of variables). // As an example, consider installing the same README file (src) but for // two different project configurations at once. Which installation // directory should we use? The answer depends on which configuration you // ask. // // Empty out directory indicates this target is in the out tree (including // when src == out). We also treat out of project targets as being in the // out tree. // const dir_path dir; // Absolute and normalized. const dir_path out; // Empty or absolute and normalized. const string name; const string* ext () const; // Return NULL if not specified. const string& ext (string); const dir_path& out_dir () const {return out.empty () ? dir : out;} // Target group to which this target belongs, if any. Note that we assume // that the group and all its members are in the same scope (for example, // in variable lookup). We also don't support nested groups (with a small // exception for ad hoc groups; see below). // // The semantics of the interaction between the group and its members and // what it means to, say, update the group, is unspecified and is // determined by the group's type. In particular, a group can be created // out of member types that have no idea they are part of this group // (e.g., cli.cxx{}). // // Normally, however, there are two kinds of groups: "alternatives" and // "combination". In an alternatives group, normally one of the members is // selected when the group is mentioned as a prerequisite with, perhaps, // an exception for special rules, like aliases, where it makes more sense // to treat the group as a whole. In this case we say that the rule // "semantically recognizes" the group and picks some of its members. // // Updating an alternatives group as a whole can mean updating some subset // of its members (e.g., lib{}). Or the group may not support this at all // (e.g., obj{}). // // In a combination group, when a group is updated, normally all members // are updates (and usually with a single command), though there could be // some members that are omitted, depending on the configuration (e.g., an // inline file not/being generated). When a combination group is mentioned // as a prerequisite, the rule is usually interested in the individual // members rather than the whole group. For example, a C++ compile rule // would like to "see" the ?xx{} members when it gets a cli.cxx{} group. // // Which brings us to the group iteration mode. The target type contains a // member called see_through that indicates whether the default iteration // mode for the group should be "see through"; that is, whether we see the // members or the group itself. For the iteration support itself, see the // *_prerequisite_members() machinery below. // // In a combination group we usually want the state (and timestamp; see // mtime()) for members to come from the group. This is achieved with the // special target_state::group state. You would normally also use the // group_recipe for group members. // const target* group = nullptr; // What has been described above is a "normal" group. That is, there is // a dedicated target type that explicitly serves as a group and there // is an explicit mechanism for discovering the group's members. // // However, sometimes, we may want to create a group on the fly out of a // normal target type. For example, we have the libs{} target type. But // on Windows a shared library consist of (at least) two files: the import // library and the DLL itself. So we somehow need to be able to capture // that. One approach would be to imply the presence of the second file. // However, that means that a lot of generic rules (e.g., clean, install, // etc) will need to know about this special semantics on Windows. Also, // there would be no convenient way to customize things like extensions, // etc (for which we use target-specific variables). In other words, it // would be much easier and more consistent to make these extra files // proper targets. // // So to support this requirement we have "ad hoc" groups. The idea is // that any target can be turned (by the rule that matched it) into an ad // hoc group by chaining several targets. Ad hoc groups have a more // restricted semantics compared to the normal groups. In particular: // // - The ad hoc group itself is in a sense its first/primary target. // // - Group member's recipes should be set to group_recipe by the group's // rule. // // - Members are discovered lazily, they are only known after the group's // rule's apply() call. // // - Members cannot be used as prerequisites but can be used as targets // - (e.g., to set variables, etc). // // - Members don't have prerequisites. // // - Ad hoc group cannot have sub group (of any kind) though an ad hoc // group can be a sub-group of a normal group. // // - Member variable lookup skips the ad hoc group (since the group is // the first member, this is normally what we want). // const_ptr member = nullptr; bool adhoc_group () const { // An ad hoc group can be a member of a normal group. // return member != nullptr && (group == nullptr || group->member == nullptr); } bool adhoc_member () const { return group != nullptr && group->member != nullptr; } public: using action_type = build2::action; // You should not call this function directly; rather use // resolve_group_members() from . // virtual group_view group_members (action_type) const; // Note that the returned key "tracks" the target (except for the // extension). // target_key key () const; // Scoping. // public: // Most qualified scope that contains this target. // const scope& base_scope () const; // Root scope of a project that contains this target. Note that // a target can be out of any (known) project root in which case // this function asserts. If you need to detect this situation, // then use base_scope().root_scope() expression instead. // const scope& root_scope () const; // Root scope of a strong amalgamation that contains this target. // The same notes as to root_scope() apply. // const scope& strong_scope () const {return *root_scope ().strong_scope ();} // Root scope of the outermost amalgamation that contains this target. // The same notes as to root_scope() apply. // const scope& weak_scope () const {return *root_scope ().weak_scope ();} bool in (const scope& s) const { return out_dir ().sub (s.out_path ()); } // Prerequisites. // // We use an atomic-empty semantics that allows one to "swap in" a set of // prerequisites if none were specified. This is used to implement // "synthesized" dependencies. // public: using prerequisites_type = build2::prerequisites; const prerequisites_type& prerequisites () const; // Swap-in a list of prerequisites. Return false if unsuccessful (i.e., // someone beat us to it). Note that it can be called on const target. // bool prerequisites (prerequisites_type&&) const; // Check if there are any prerequisites, taking into account group // prerequisites. // bool has_prerequisites () const { return !prerequisites ().empty () || (group != nullptr && !group->prerequisites ().empty ()); } private: friend class parser; // Note that the state is also used to synchronize the prerequisites // value so we use the release-acquire ordering. // // 0 - absent // 1 - being set // 2 - present // atomic prerequisites_state_ {0}; prerequisites_type prerequisites_; static const prerequisites_type empty_prerequisites_; // Target-specific variables. // public: variable_map vars; // Lookup, including in groups to which this target belongs and then in // outer scopes (including target type/pattern-specific variables). If you // only want to lookup in this target, do it on the variable map directly // (and note that there will be no overrides). // lookup operator[] (const variable& var) const { return find (var).first; } lookup operator[] (const variable* var) const // For cached variables. { assert (var != nullptr); return operator[] (*var); } lookup operator[] (const string& name) const { const variable* var (var_pool.find (name)); return var != nullptr ? operator[] (*var) : lookup (); } // As above but also return the depth at which the value is found. The // depth is calculated by adding 1 for each test performed. So a value // that is from the target will have depth 1. That from the group -- 2. // From the innermost scope's target type/patter-specific variables -- // 3. From the innermost scope's variables -- 4. And so on. The idea is // that given two lookups from the same target, we can say which one came // earlier. If no value is found, then the depth is set to ~0. // // pair find (const variable& var) const { auto p (find_original (var)); return var.override == nullptr ? p : base_scope ().find_override (var, move (p), true); } // If target_only is true, then only look in target and its target group // without continuing in scopes. // pair find_original (const variable&, bool target_only = false) const; // Return a value suitable for assignment. See scope for details. // value& assign (const variable& var) {return vars.assign (var);} // Return a value suitable for appending. See class scope for details. // value& append (const variable&); // A target that is not (yet) entered as part of a real dependency // declaration (for example, that is entered as part of a target-specific // variable assignment, dependency extraction, etc) is called implied. // // The implied flag should only be cleared during the load phase via the // MT-safe target_set::insert(). // public: bool implied; // Target state. // public: // Atomic task count that is used during match and execution to track the // target's "meta-state" as well as the number of its sub-tasks (e.g., // busy+1, busy+2, and so on, for instance, number of prerequisites // being matched or executed). // // For each operation in a meta-operation batch (current_on) we have a // "band" of counts, [touched, executed], that represent the target // meta-state. Once the next operation is started, this band "moves" thus // automatically resetting the target to "not yet touched" state for this // operation. // // For match we have a further complication in that we may re-match the // target and override with a "stronger" recipe thus re-setting the state // from, say, applied back to touched. // // The target is said to be synchronized (in this thread) if we have // either observed the task count to reach applied or executed or we have // successfully changed it (via compare_exchange) to locked or busy. If // the target is synchronized, then we can access and modify (second case) // its state etc. // static const size_t offset_touched = 1; // Has been locked. static const size_t offset_matched = 2; // Rule has been matched. static const size_t offset_applied = 3; // Rule has been applied. static const size_t offset_executed = 4; // Recipe has been executed. static const size_t offset_locked = 5; // Fast (spin) lock. static const size_t offset_busy = 6; // Slow (wait) lock. static size_t count_base () {return 4 * (current_on - 1);} static size_t count_touched () {return offset_touched + count_base ();} static size_t count_matched () {return offset_matched + count_base ();} static size_t count_applied () {return offset_applied + count_base ();} static size_t count_executed () {return offset_executed + count_base ();} static size_t count_locked () {return offset_locked + count_base ();} static size_t count_busy () {return offset_busy + count_base ();} mutable atomic_count task_count {0}; // Start offset_touched - 1. // This function should only be called during match if we have observed // (synchronization-wise) that the this target has been matched (i.e., // the rule has been applied) for this action. // target_state matched_state (action a, bool fail = true) const; // This function should only be called during execution if we have // observed (synchronization-wise) that this target has been executed. // target_state executed_state (bool fail = true) const; // This function should only be called between match and execute while // running serially. It returns the group state for the "final" action // that has been matched (and that will be executed). // target_state serial_state (bool fail = true) const; // Number of direct targets that depend on this target in the current // operation. It is incremented during match and then decremented during // execution, before running the recipe. As a result, the recipe can // detect the last chance (i.e., last dependent) to execute the command // (see also the first/last execution modes in ). // mutable atomic_count dependents; protected: // Return fail-untranslated (but group-translated) state assuming the // target is executed and synchronized. // target_state state () const; // Version that should be used during match after the target has been // matched for this action (see the recipe override). // target_state state (action a) const; // Return true if the state comes from the group. Target must be at least // matched. // bool group_state () const; // Raw state, normally not accessed directly. // public: target_state state_ = target_state::unknown; // Recipe. // public: using recipe_type = build2::recipe; using rule_type = build2::rule; action_type action; // Action the rule/recipe is for. // Matched rule (pointer to hint_rule_map element). Note that in case of a // direct recipe assignment we may not have a rule. // const pair>* rule; // Applied recipe. // recipe_type recipe_; // Note that the target must be locked in order to set the recipe. // void recipe (recipe_type); // After the target has been matched and synchronized, check if the target // is known to be unchanged. Used for optimizations during search & match. // bool unchanged (action_type a) const { return state (a) == target_state::unchanged; } // Targets to which prerequisites resolve for this recipe. Note that // unlike prerequisite::target, these can be resolved to group members. // NULL means the target should be skipped (or the rule may simply not add // such a target to the list). // // Note also that it is possible the target can vary from action to // action, just like recipes. We don't need to keep track of the action // here since the targets will be updated if the recipe is updated, // normally as part of rule::apply(). // // Note that the recipe may modify this list. // using prerequisite_targets_type = vector; mutable prerequisite_targets_type prerequisite_targets; // Auxilary data storage. // // A rule that matches (i.e., returns true from its match() function) may // use this pad to pass data between its match and apply functions as well // as the recipe. After the recipe is executed, the data is destroyed by // calling data_dtor (if not NULL). The rule should static assert that the // size of the pad is sufficient for its needs. // // Note also that normally at least 2 extra pointers may be stored without // a dynamic allocation in the returned recipe (small object optimization // in std::function). So if you need to pass data only between apply() and // the recipe, then this might be a more convenient way. // // Note also that a rule that delegates to another rule may not be able to // use this mechanism fully since the delegated-to rule may also need the // data pad. // // Currenly the data is not destroyed until the next match. // // Note that the recipe may modify the data. // static constexpr size_t data_size = sizeof (string) * 8; mutable std::aligned_storage::type data_pad; mutable void (*data_dtor) (void*) = nullptr; template ::type>::type> typename std::enable_if::value,T&>::type data (R&& d) const { assert (sizeof (T) <= data_size && data_dtor == nullptr); return *new (&data_pad) T (forward (d)); } template ::type>::type> typename std::enable_if::value,T&>::type data (R&& d) const { assert (sizeof (T) <= data_size && data_dtor == nullptr); T& r (*new (&data_pad) T (forward (d))); data_dtor = [] (void* p) {static_cast (p)->~T ();}; return r; } template T& data () const {return *reinterpret_cast (&data_pad);} void clear_data () const { if (data_dtor != nullptr) { data_dtor (&data_pad); data_dtor = nullptr; } } // Target type info and casting. // public: bool is_a (const target_type& tt) const {return type ().is_a (tt);} template T* is_a () {return dynamic_cast (this);} template const T* is_a () const {return dynamic_cast (this);} // Unchecked cast. // template T& as () {return static_cast (*this);} template const T& as () const {return static_cast (*this);} // Dynamic derivation to support define. // const target_type* derived_type = nullptr; const target_type& type () const { return derived_type != nullptr ? *derived_type : dynamic_type (); } virtual const target_type& dynamic_type () const = 0; static const target_type static_type; public: virtual ~target (); target (const target&) = delete; target& operator= (const target&) = delete; // The only way to create a target should be via the targets set below. // public: friend class target_set; target (dir_path d, dir_path o, string n) : dir (move (d)), out (move (o)), name (move (n)), vars (false) // Note: not global. {} }; // All targets are from the targets set below. // inline bool operator== (const target& x, const target& y) {return &x == &y;} inline bool operator!= (const target& x, const target& y) {return !(x == y);} inline ostream& operator<< (ostream& os, const target& t) {return os << t.key ();} // Sometimes it is handy to "mark" a pointer to a target (for example, in // prerequisite_targets). We use the last 2 bits in a pointer for that (aka // the "bit stealing" technique). Note that the pointer needs to be unmarked // before it can be usable so care must be taken in the face of exceptions, // etc. // void mark (const target*&, uint8_t = 1); uint8_t unmark (const target*&); // A "range" that presents the prerequisites of a group and one of // its members as one continuous sequence, or, in other words, as // if they were in a single container. The group's prerequisites // come first followed by the member's. If you need to see them // in the other direction, iterate in reverse, for example: // // for (prerequisite& p: group_prerequisites (t)) // // for (prerequisite& p: reverse_iterate (group_prerequisites (t)) // // Note that in this case the individual elements of each list will // also be traversed in reverse, but that's what you usually want, // anyway. // // For constant iteration use const_group_prerequisites(). // class group_prerequisites { public: explicit group_prerequisites (const target& t) : t_ (t), g_ (t_.group == nullptr || t_.group->member != nullptr || // Ad hoc group member. t_.group->prerequisites ().empty () ? nullptr : t_.group) {} using prerequisites_type = target::prerequisites_type; using base_iterator = prerequisites_type::const_iterator; struct iterator { using value_type = base_iterator::value_type; using pointer = base_iterator::pointer; using reference = base_iterator::reference; using difference_type = base_iterator::difference_type; using iterator_category = std::bidirectional_iterator_tag; iterator () {} iterator (const target* t, const target* g, const prerequisites_type* c, base_iterator i): t_ (t), g_ (g), c_ (c), i_ (i) {} iterator& operator++ () { if (++i_ == c_->end () && c_ != &t_->prerequisites ()) { c_ = &t_->prerequisites (); i_ = c_->begin (); } return *this; } iterator operator++ (int) {iterator r (*this); operator++ (); return r;} iterator& operator-- () { if (i_ == c_->begin () && c_ == &t_->prerequisites ()) { c_ = &g_->prerequisites (); i_ = c_->end (); } --i_; return *this; } iterator operator-- (int) {iterator r (*this); operator-- (); return r;} reference operator* () const {return *i_;} pointer operator-> () const {return i_.operator -> ();} friend bool operator== (const iterator& x, const iterator& y) { return x.t_ == y.t_ && x.g_ == y.g_ && x.c_ == y.c_ && x.i_ == y.i_; } friend bool operator!= (const iterator& x, const iterator& y) {return !(x == y);} private: const target* t_ = nullptr; const target* g_ = nullptr; const prerequisites_type* c_ = nullptr; base_iterator i_; }; using reverse_iterator = std::reverse_iterator; iterator begin () const { auto& c ((g_ != nullptr ? *g_ : t_).prerequisites ()); return iterator (&t_, g_, &c, c.begin ()); } iterator end () const { auto& c (t_.prerequisites ()); return iterator (&t_, g_, &c, c.end ()); } reverse_iterator rbegin () const {return reverse_iterator (end ());} reverse_iterator rend () const {return reverse_iterator (begin ());} size_t size () const { return t_.prerequisites ().size () + (g_ != nullptr ? g_->prerequisites ().size () : 0); } private: const target& t_; const target* g_; }; // A member of a prerequisite. If 'target' is NULL, then this is the // prerequisite itself. Otherwise, it is its member. In this case // 'prerequisite' still refers to the prerequisite. // struct prerequisite_member { using target_type = build2::target; using prerequisite_type = build2::prerequisite; using target_type_type = build2::target_type; const prerequisite_type& prerequisite; const target_type* target; template bool is_a () const { return target != nullptr ? target->is_a () != nullptr : prerequisite.is_a (); } bool is_a (const target_type_type& tt) const { return target != nullptr ? target->is_a (tt) : prerequisite.is_a (tt); } prerequisite_key key () const { return target != nullptr ? prerequisite_key {prerequisite.proj, target->key (), nullptr} : prerequisite.key (); } const target_type_type& type () const { return target != nullptr ? target->type () : prerequisite.type; } const string& name () const { return target != nullptr ? target->name : prerequisite.name; } const optional& proj () const { // Target cannot be project-qualified. // return target != nullptr ? prerequisite_key::nullproj : prerequisite.proj; } const target_type& search (const target_type& t) const { return target != nullptr ? *target : build2::search (t, prerequisite); } // Return as a new prerequisite instance. // prerequisite_type as_prerequisite () const; }; // It is often stored as the target's auxiliary data so make sure there is // no destructor overhead. // static_assert (std::is_trivially_destructible::value, "prerequisite_member is not trivially destructible"); inline ostream& operator<< (ostream& os, const prerequisite_member& pm) { return os << pm.key (); } // A "range" that presents a sequence of prerequisites (e.g., from // group_prerequisites()) as a sequence of prerequisite_member's. For each // group prerequisite you will "see" either the prerequisite itself or all // its members, depending on the default iteration mode of the target group // type (ad hoc groups are always see through). You can skip the rest of the // group members with leave_group() and you can force iteration over the // members with enter_group(). Usage: // // for (prerequisite_member pm: prerequisite_members (a, ...)) // // Where ... can be: // // t.prerequisites // reverse_iterate(t.prerequisites) // group_prerequisites (t) // reverse_iterate (group_prerequisites (t)) // // But use shortcuts instead: // // prerequisite_members (a, t) // reverse_prerequisite_members (a, t) // group_prerequisite_members (a, t) // reverse_group_prerequisite_members (a, t) // template class prerequisite_members_range; // See-through/ad hoc group members iteration mode. Unless the mode is never, // ad hoc members are always iterated over. // enum class members_mode { always, // Iterate over members, assert if not resolvable. maybe, // Iterate over members if resolvable, group otherwise. never // Iterate over group (can still use enter_group()). }; template inline prerequisite_members_range prerequisite_members (action a, const target& t, R&& r, members_mode m = members_mode::always) { return prerequisite_members_range (a, t, forward (r), m); } template class prerequisite_members_range { public: prerequisite_members_range (action a, const target& t, R&& r, members_mode m) : a_ (a), t_ (t), mode_ (m), r_ (forward (r)), e_ (r_.end ()) {} using base_iterator = decltype (declval ().begin ()); struct iterator { using value_type = prerequisite_member; using pointer = const value_type*; using reference = const value_type&; using difference_type = typename base_iterator::difference_type; using iterator_category = std::forward_iterator_tag; iterator (): r_ (nullptr) {} iterator (const prerequisite_members_range* r, const base_iterator& i) : r_ (r), i_ (i), g_ {nullptr, 0}, k_ (nullptr) { if (r_->mode_ != members_mode::never && i_ != r_->e_ && i_->type.see_through) switch_mode (); } iterator& operator++ (); iterator operator++ (int) {iterator r (*this); operator++ (); return r;} // Skip iterating over the rest of this group's members, if any. Note // that the only valid operation after this call is to increment the // iterator. Note that it can be used on ad hoc groups. // void leave_group (); // Iterate over this group's members. Return false if the member // information is not available. Similar to leave_group(), you should // increment the iterator after calling this function (provided it // returned true). Note that it cannot be used on ad hoc groups (which // will be always entered). // bool enter_group (); value_type operator* () const { const target* t (k_ != nullptr ? k_: g_.count != 0 ? g_.members[j_ - 1] : nullptr); return value_type {*i_, t}; } pointer operator-> () const { static_assert ( std::is_trivially_destructible::value, "prerequisite_member is not trivially destructible"); const target* t (k_ != nullptr ? k_: g_.count != 0 ? g_.members[j_ - 1] : nullptr); return new (&m_) value_type {*i_, t}; } friend bool operator== (const iterator& x, const iterator& y) { return x.i_ == y.i_ && x.g_.count == y.g_.count && (x.g_.count == 0 || x.j_ == y.j_) && x.k_ == y.k_; } friend bool operator!= (const iterator& x, const iterator& y) {return !(x == y);} // What we have here is a state for three nested iteration modes (and // no, I am not proud of it). The innermost mode is iteration over an ad // hoc group (k_). Then we have iteration over a normal group (g_ and // j_). Finally, at the outer level, we have the range itself (i_). // // The ad hoc iteration is peculiar in that we only switch to this mode // once the caller tries to increment past the group itself (which is // the primary/first member). The reason for this is that the members // will normally only be known once the caller searched and matched // the group. // // Also, the enter/leave group support is full of ugly, special cases. // private: void switch_mode (); private: const prerequisite_members_range* r_; base_iterator i_; group_view g_; size_t j_; // 1-based index, to support enter_group(). const target* k_; // Current member of ad hoc group or NULL. mutable typename std::aligned_storage::type m_; }; iterator begin () const {return iterator (this, r_.begin ());} iterator end () const {return iterator (this, e_);} private: action a_; const target& t_; members_mode mode_; R r_; base_iterator e_; }; // prerequisite_members(t.prerequisites) // inline auto prerequisite_members (action a, target& t, members_mode m = members_mode::always) { return prerequisite_members (a, t, t.prerequisites (), m); } inline auto prerequisite_members (action a, const target& t, members_mode m = members_mode::always) { return prerequisite_members (a, t, t.prerequisites (), m); } // prerequisite_members(reverse_iterate(t.prerequisites)) // inline auto reverse_prerequisite_members (action a, target& t, members_mode m = members_mode::always) { return prerequisite_members (a, t, reverse_iterate (t.prerequisites ()), m); } inline auto reverse_prerequisite_members (action a, const target& t, members_mode m = members_mode::always) { return prerequisite_members (a, t, reverse_iterate (t.prerequisites ()), m); } // prerequisite_members(group_prerequisites (t)) // inline auto group_prerequisite_members (action a, target& t, members_mode m = members_mode::always) { return prerequisite_members (a, t, group_prerequisites (t), m); } inline auto group_prerequisite_members (action a, const target& t, members_mode m = members_mode::always) { return prerequisite_members (a, t, group_prerequisites (t), m); } // prerequisite_members(reverse_iterate (group_prerequisites (t))) // inline auto reverse_group_prerequisite_members (action a, target& t, members_mode m = members_mode::always) { return prerequisite_members ( a, t, reverse_iterate (group_prerequisites (t)), m); } inline auto reverse_group_prerequisite_members (action a, const target& t, members_mode m = members_mode::always) { return prerequisite_members ( a, t, reverse_iterate (group_prerequisites (t)), m); } // A target with an unspecified extension is considered equal to the one // with the specified one. And when we find a target with an unspecified // extension via a key with the specified one, we update the extension, // essentially modifying the map's key. To make this work we use a hash // map. The key's hash ignores the extension, so the hash will stay stable // across extension updates. // // Note also that once the extension is specified, it becomes immutable. // class target_set { public: using map_type = std::unordered_map>; // Return existing target or NULL. // const target* find (const target_key& k, tracer& trace) const; const target* find (const target_type& type, const dir_path& dir, const dir_path& out, const string& name, const optional& ext, tracer& trace) const { return find (target_key {&type, &dir, &out, &name, ext}, trace); } template const T* find (const target_type& type, const dir_path& dir, const dir_path& out, const string& name, const optional& ext, tracer& trace) const { return static_cast (find (type, dir, out, name, ext, trace)); } // As above but ignore the extension. // template const T* find (const dir_path& dir, const dir_path& out, const string& name) const { slock l (mutex_); auto i ( map_.find ( target_key {&T::static_type, &dir, &out, &name, nullopt})); return i != map_.end () ? static_cast (i->second.get ()) : nullptr; } // If the target was inserted, keep the map exclusive-locked and return // the lock. In this case, the target is effectively still being created // since nobody can see it until the lock is released. // pair insert_locked (const target_type&, dir_path dir, dir_path out, string name, optional ext, bool implied, tracer&); pair insert (const target_type& tt, dir_path dir, dir_path out, string name, optional ext, bool implied, tracer& t) { auto p (insert_locked (tt, move (dir), move (out), move (name), move (ext), implied, t)); return pair (p.first, p.second.owns_lock ()); } // Note that the following versions always enter implied targets. // template T& insert (const target_type& tt, dir_path dir, dir_path out, string name, optional ext, tracer& t) { return insert (tt, move (dir), move (out), move (name), move (ext), true, t).first.template as (); } template T& insert (const dir_path& dir, const dir_path& out, const string& name, const optional& ext, tracer& t) { return insert (T::static_type, dir, out, name, ext, t); } template T& insert (const dir_path& dir, const dir_path& out, const string& name, tracer& t) { return insert (dir, out, name, nullopt, t); } // Note: not MT-safe so can only be used during serial execution. // public: using iterator = butl::map_iterator_adapter; iterator begin () const {return map_.begin ();} iterator end () const {return map_.end ();} void clear () {map_.clear ();} private: friend class target; // Access to mutex. mutable shared_mutex mutex_; map_type map_; }; extern target_set targets; // Modification time-based target. // class mtime_target: public target { public: using target::target; // Modification time is an "atomic cash". That is, it can be set at any // time and we assume everything will be ok regardless of the order in // which racing updates happen because we do not modify the external state // (which is the source of timestemps) while updating the internal. // // The rule for groups that utilize target_state::group is as follows: if // it has any members that are mtime_targets, then the group should be // mtime_target and the members get the mtime from it. // // Note that this function can be called before the target is matched in // which case the value always comes from the target itself. In other // words, that group logic only kicks in once the target is matched. // timestamp mtime () const; // Note also that while we can cache the mtime, it may be ignored if the // target state is set to group (see above). // void mtime (timestamp) const; // If the mtime is unknown, then load it from the filesystem also caching // the result. // // Note: can only be called during executing and must not be used if the // target state is group. // timestamp load_mtime (const path&) const; // Return true if this target is newer than the specified timestamp. // // Note: can only be called during execute on a synchronized target. // bool newer (timestamp) const; public: static const target_type static_type; protected: // C++17: // // static_assert (atomic::is_always_lock_free, // "timestamp is not lock-free on this architecture"); #if !defined(ATOMIC_LLONG_LOCK_FREE) || ATOMIC_LLONG_LOCK_FREE != 2 # error timestamp is not lock-free on this architecture #endif // Note that the value is not used to synchronize any other state so we // use the release-consume ordering (i.e., we are only interested in the // mtime value being synchronized). // // Store it as an underlying representation (normally int64_t) since // timestamp is not usable with atomic (non-noexcept default ctor). // mutable atomic mtime_ {timestamp_unknown_rep}; }; // Filesystem path-based target. // class path_target: public mtime_target { public: using mtime_target::mtime_target; typedef build2::path path_type; // Target path is an "atomic consistent cash". That is, it can be set at // any time but any subsequent updates must set the same path. Or, in // other words, once the path is set, it never changes. // // A set empty path may signify special unknown/undetermined location (for // example an installed import library -- we know it's there, just not // exactly where). In this case you would also normally set its mtime. We // used to return a pointer to properly distinguish between not set and // empty but that proved too tedious. Note that this means there could be // a race between path and mtime (unless you lock the target in some other // way; see file_rule) so for this case it makes sense to set the // timestamp first. // const path_type& path () const; const path_type& path (path_type) const; timestamp load_mtime () const {return mtime_target::load_mtime (path ());} // Derive a path from target's dir, name, and, if set, ext. If ext is not // set, try to derive it using the target type extension function and // fallback to default_ext, if specified. In both cases also update the // target's extension (this becomes important if later we need to reliably // determine whether this file has an extension; think hxx{foo.bar.} and // hxx{*}:extension is empty). // // If name_prefix is not NULL, add it before the name part and after the // directory. Similarly, if name_suffix is not NULL, add it after the name // part and before the extension. // // Finally, if the path was already assigned to this target, then this // function verifies that the two are the same. // const path_type& derive_path (const char* default_ext = nullptr, const char* name_prefix = nullptr, const char* name_suffix = nullptr); // This version can be used to derive the path from another target's path // by adding another extension. // const path_type& derive_path (path_type base, const char* default_ext = nullptr); // As above but only derives (and returns) the extension (empty means no // extension used). If search is true then look for the extension as if // it was a prerequisite, not a target. // const string& derive_extension (const char* default_ext = nullptr, bool search = false); // Const versions of the above that can be used on unlocked targets. Note // that here we don't allow providing any defaults since you probably // should only use this version if everything comes from the target itself // (and is therefore atomic). // const path_type& derive_path () const { return const_cast (this)->derive_path (); // MT-aware. } const string& derive_extension () const { return const_cast (this)->derive_extension (); // MT-aware. } public: static const target_type static_type; private: // Note that the state is also used to synchronize the path value so // we use the release-acquire ordering. // // 0 - absent // 1 - being set // 2 - present // mutable atomic path_state_ {0}; mutable path_type path_; }; // File target. // class file: public path_target { public: using path_target::path_target; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // Alias target. It represents a list of targets (its prerequisites) // as a single "name". // class alias: public target { public: using target::target; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // Directory target. Note that this is not a filesystem directory // but rather an alias target with the directory name. For actual // filesystem directory (creation), see fsdir. // class dir: public alias { public: using alias::alias; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} public: template static const target* search_implied (const scope&, const K&, tracer&); }; // While a filesystem directory is mtime-based, the semantics is // not very useful in our case. In particular, if another target // depends on fsdir{}, then all that's desired is the creation of // the directory if it doesn't already exist. In particular, we // don't want to update the target just because some unrelated // entry was created in that directory. // class fsdir: public target { public: using target::target; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // Executable file. // class exe: public file { public: using file::file; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; class buildfile: public file { public: using file::file; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // This is the venerable .in ("input") file that needs some kind of // preprocessing. // // One interesting aspect of this target type is that the prerequisite // search is target-dependent. Consider: // // hxx{version}: in{version.hxx} // version.hxx.in -> version.hxx // // Having to specify the header extension explicitly is inelegant. Instead // what we really want to write is this: // // hxx{version}: in{version} // // But how do we know that in{version} means version.hxx.in? That's where // the target-dependent search comes in: we take into account the target // we are a prerequisite of. // class in: public file { public: using file::file; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // Common documentation file targets. // // @@ Maybe these should be in the built-in doc module? // class doc: public file { public: using file::file; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // The problem with man pages is this: different platforms have // different sets of sections. What seems to be the "sane" set // is 1-9 (Linux and BSDs). SysV (e.g., Solaris) instead maps // 8 to 1M (system administration). The section determines two // things: the directory where the page is installed (e.g., // /usr/share/man/man1) as well as the extension of the file // (e.g., test.1). Note also that there could be sub-sections, // e.g., 1p (for POSIX). Such a page would still go into man1 // but will have the .1p extension (at least that's what happens // on Linux). The challenge is to somehow handle this in a // portable manner. So here is the plan: // // First of all, we have the man{} target type which can be used // for a custom man page. That is, you can have any extension and // install it anywhere you please: // // man{foo.X}: install = man/manX // // Then we have man1..9{} target types which model the "sane" // section set and that would be automatically installed into // correct locations on other platforms. In other words, the // idea is that you should be able to have the foo.8 file, // write man8{foo} and have it installed as man1m/foo.1m on // some SysV host. // // Re-mapping the installation directory is easy: to help with // that we have assigned install.man1..9 directory names. The // messy part is to change the extension. It seems the only // way to do that would be to have special logic for man pages // in the generic install rule. @@ This is still a TODO. // // Note that handling subsections with man1..9{} is easy, we // simply specify the extension explicitly, e.g., man{foo.1p}. // class man: public doc { public: using doc::doc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; class man1: public man { public: using man::man; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // Common implementation of the target factory, extension, and // search functions. // template pair> target_factory (const target_type&, dir_path d, dir_path o, string n, optional e) { return make_pair (new T (move (d), move (o), move (n)), move (e)); } // Return fixed target extension. // template optional target_extension_fix (const target_key&, const scope&, bool); template bool target_pattern_fix (const target_type&, const scope&, string&, bool); // Get the extension from the variable or use the default if none set. If // the default is NULL, then return NULL. // template optional target_extension_var (const target_key&, const scope&, bool); template bool target_pattern_var (const target_type&, const scope&, string&, bool); // Always return NULL extension. // optional target_extension_null (const target_key&, const scope&, bool); // Assert if called. // optional target_extension_assert (const target_key&, const scope&, bool); // Target print functions. // // Target type uses the extension but it is fixed and there is no use // printing it (e.g., man1{}). // void target_print_0_ext_verb (ostream&, const target_key&); // Target type uses the extension and there is normally no default so it // should be printed (e.g., file{}). // void target_print_1_ext_verb (ostream&, const target_key&); // The default behavior, that is, look for an existing target in the // prerequisite's directory scope. // const target* target_search (const target&, const prerequisite_key&); // First look for an existing target as above. If not found, then look // for an existing file in the target-type-specific list of paths. // const target* file_search (const target&, const prerequisite_key&); } #include #include #endif // BUILD2_TARGET