// file : build2/variable.ixx -*- C++ -*- // copyright : Copyright (c) 2014-2016 Code Synthesis Ltd // license : MIT; see accompanying LICENSE file namespace build2 { // value // template inline void assign (value& v, const variable& var) { auto t (&value_traits::value_type); if (v.type != t) assign (v, t, var); } template inline typename value_traits::type as (value& v) { return value_traits::as (v); } template inline typename value_traits::const_type as (const value& v) { return value_traits::as (v); } template inline bool assign (name& n) { return value_traits::assign (n); } template inline typename value_traits::type as (name& n) { return value_traits::as (n); } template inline typename value_traits::const_type as (const name& n) { return value_traits::as (n); } template inline value& value:: operator= (T v) { value_traits::assign (*this, std::move (v)); return *this; } template inline value& value:: operator+= (T v) { value_traits::append (*this, std::move (v)); return *this; } inline void value:: assign (names v, const variable& var) { data_ = std::move (v); state_ = (type != nullptr && type->assign != nullptr ? type->assign (data_, var) : !data_.empty ()) ? state_type::filled : state_type::empty; } // bool value // inline bool_value value_traits:: as (value& v) { assert (v.type == bool_type); return bool_value (v.data_.front ()); } inline bool_value value_traits:: as (const value& v) { assert (v.type == bool_type); return bool_value (v.data_.front ()); } inline void value_traits:: assign (value& v, bool x) { if (v.null ()) { if (v.type == nullptr) v.type = bool_type; v.data_.emplace_back (name ()); v.state_ = value::state_type::empty; } as (v) = x; v.state_ = value::state_type::filled; } inline void value_traits:: append (value& v, bool x) { if (v.null ()) assign (v, x); else as (v) += x; // Cannot be empty. } // string value // inline std::string& value_traits:: as (value& v) { assert (v.type == string_type); return v.data_.front ().value; } inline const std::string& value_traits:: as (const value& v) { assert (v.type == string_type); return v.data_.front ().value; } inline void value_traits:: assign (value& v, std::string x) { if (v.null ()) { if (v.type == nullptr) v.type = string_type; v.data_.emplace_back (name ()); v.state_ = value::state_type::empty; } v.state_ = (as (v) = std::move (x)).empty () ? value::state_type::empty : value::state_type::filled; } inline void value_traits:: append (value& v, std::string x) { if (v.null ()) assign (v, std::move (x)); else v.state_ = (as (v) += std::move (x)).empty () ? value::state_type::empty : value::state_type::filled; } // dir_path value // inline dir_path& value_traits:: as (value& v) { assert (v.type == dir_path_type); return v.data_.front ().dir; } inline const dir_path& value_traits:: as (const value& v) { assert (v.type == dir_path_type); return v.data_.front ().dir; } inline void value_traits:: assign (value& v, dir_path x) { if (v.null ()) { if (v.type == nullptr) v.type = dir_path_type; v.data_.emplace_back (name ()); v.state_ = value::state_type::empty; } v.state_ = (as (v) = std::move (x)).empty () ? value::state_type::empty : value::state_type::filled; } inline void value_traits:: append (value& v, dir_path x) { if (v.null ()) assign (v, std::move (x)); else v.state_ = (as (v) /= std::move (x)).empty () ? value::state_type::empty : value::state_type::filled; } // name value // inline name& value_traits:: as (value& v) { assert (v.type == name_type); return v.data_.front (); } inline const name& value_traits:: as (const value& v) { assert (v.type == name_type); return v.data_.front (); } inline void value_traits:: assign (value& v, name x) { if (v.null ()) { if (v.type == nullptr) v.type = name_type; v.data_.emplace_back (name ()); v.state_ = value::state_type::empty; } v.state_ = (as (v) = std::move (x)).empty () ? value::state_type::empty : value::state_type::filled; } // vector value // template inline vector_value& vector_value:: assign (std::vector v) { d->clear (); d->insert (d->end (), std::make_move_iterator (v.begin ()), std::make_move_iterator (v.end ())); return *this; } template template inline vector_value& vector_value:: assign (const vector_value& v) { d->clear (); d->insert (d->end (), v.begin (), v.end ()); return *this; } template template inline vector_value& vector_value:: append (const vector_value& v) { d->insert (d->end (), v.begin (), v.end ()); return *this; } template inline vector_value value_traits>:: as (value& v) { assert (v.type == &value_traits>::value_type); return vector_value (v.data_); } template inline vector_value value_traits>:: as (const value& v) { assert (v.type == &value_traits>::value_type); return vector_value (v.data_); } template template inline void value_traits>:: assign (value& v, V x) { if (v.null ()) { if (v.type == nullptr) v.type = &value_traits>::value_type; v.state_ = value::state_type::empty; } v.state_ = (as (v).assign (std::move (x))).empty () ? value::state_type::empty : value::state_type::filled; } template template inline void value_traits>:: append (value& v, V x) { if (v.null ()) assign (v, std::move (x)); else v.state_ = (as (v).append (std::move (x))).empty () ? value::state_type::empty : value::state_type::filled; } // map value // template inline map_value value_traits>:: as (value& v) { assert ((v.type == &value_traits>::value_type)); return map_value (v.data_); } template inline map_value value_traits>:: as (const value& v) { assert ((v.type == &value_traits>::value_type)); return map_value (v.data_); } template template inline void value_traits>:: assign (value& v, M x) { if (v.null ()) { if (v.type == nullptr) v.type = &value_traits>::value_type; v.state_ = value::state_type::empty; } v.state_ = (as (v).assign (std::move (x))).empty () ? value::state_type::empty : value::state_type::filled; } template template inline void value_traits>:: append (value& v, M x) { if (v.null ()) assign (v, std::move (x)); else v.state_ = (as (v).append (std::move (x))).empty () ? value::state_type::empty : value::state_type::filled; } // variable_map::iterator_adapter // template inline typename I::reference variable_map::iterator_adapter:: operator* () const { auto& r (I::operator* ()); const variable& var (r.first); auto& val (r.second); // First access after being assigned a type? // if (var.type != nullptr && val.type != var.type) build2::assign (const_cast (val), var.type, var); return r; } template inline typename I::pointer variable_map::iterator_adapter:: operator-> () const { auto p (I::operator-> ()); const variable& var (p->first); auto& val (p->second); // First access after being assigned a type? // if (var.type != nullptr && val.type != var.type) build2::assign (const_cast (val), var.type, var); return p; } }