// file : libbuild2/action.hxx -*- C++ -*- // license : MIT; see accompanying LICENSE file #ifndef LIBBUILD2_ACTION_HXX #define LIBBUILD2_ACTION_HXX #include #include #include namespace build2 { // While we are using uint8_t for the meta/operation ids, we assume that // each is limited to 4 bits (max 15 entries @@ this is probably too low) so // that we can store the combined action id in uint8_t as well. This makes // our life easier when it comes to defining switch labels for action ids // (no need to mess with endian-ness). // // Note that 0 is not a valid meta/operation/action id. // using meta_operation_id = uint8_t; using operation_id = uint8_t; using action_id = uint8_t; // Meta-operations and operations are not the end of the story. We also have // operation nesting (currently only one level deep) which is used to // implement pre/post operations (currently, but may be useful for other // things). Here is the idea: the test operation needs to make sure that the // targets that it needs to test are up-to-date. So it runs update as its // pre-operation. It is almost like an ordinary update except that it has // test as its outer operation (the meta-operations are always the same). // This way a rule can recognize that this is "update for test" and do // something differently. For example, if an executable is not a test, then // there is no use updating it. At the same time, most rules will ignore the // fact that this is a nested update and for them it is "update as usual". // // This inner/outer operation support is implemented by maintaining two // independent "target states" (see target::state; initially we tried to do // it via rule/recipe override but that didn't end up well, to put it // mildly). While the outer operation normally "directs" the inner, inner // rules can still be matched/executed directly, without outer's involvement // (e.g., because of dependencies in other inner rules). A typical // implementation of an outer rule either returns noop or delegates to the // inner rule. In particular, it should not replace or override the inner's // logic. // // While most of the relevant target state is duplicated, certain things are // shared among the inner/outer rules, such as the target data pad and the // group state. In particular, it is assumed the group state is always // determined by the inner rule (see resolve_members()). // // Normally, an outer rule will be responsible for any additional, outer // operation-specific work. Sometimes, however, the inner rule needs to // customize its behavior. In this case the outer and inner rules must // communicate this explicitly (normally via the target's data pad) and // there is a number of restrictions to this approach. See // cc::{link,install}_rule for details. // struct action { action (): inner_id (0), outer_id (0) {} // Invalid action. action (action_id a): action (a >> 4, a & 0xF) {} // If this is not a nested operation, then outer should be 0. // action (meta_operation_id m, operation_id inner, operation_id outer = 0) : inner_id ((m << 4) | inner), outer_id (outer == 0 ? 0 : (m << 4) | outer) {} meta_operation_id meta_operation () const {return inner_id >> 4;} operation_id operation () const {return inner_id & 0xF;} operation_id outer_operation () const {return outer_id & 0xF;} bool inner () const {return outer_id == 0;} bool outer () const {return outer_id != 0;} action inner_action () const { return action (meta_operation (), operation ()); } // Implicit conversion operator to action_id for the switch() statement, // etc. Most places only care about the inner operation. // operator action_id () const {return inner_id;} action_id inner_id; action_id outer_id; }; inline bool operator== (action x, action y) { return x.inner_id == y.inner_id && x.outer_id == y.outer_id; } inline bool operator!= (action x, action y) {return !(x == y);} inline bool operator== (action x, action_id y) {return x == action (y);} inline bool operator!= (action x, action_id y) {return x != action (y);} inline bool operator== (action_id x, action y) {return action (x) == y;} inline bool operator!= (action_id x, action y) {return action (x) == y;} bool operator> (action, action) = delete; bool operator< (action, action) = delete; bool operator>= (action, action) = delete; bool operator<= (action, action) = delete; // Note: prints in numeric form (mostly used in tracing). // LIBBUILD2_SYMEXPORT ostream& operator<< (ostream&, action); // operation.cxx // Inner/outer operation state container. // template struct action_state { T inner; T outer; T& operator[] (action a) {return a.inner () ? inner : outer;} const T& operator[] (action a) const {return a.inner () ? inner : outer;} action_state () = default; // Miscompiled by VC14. // #if !defined(_MSC_VER) || _MSC_VER > 1900 template explicit action_state (A&&... a) : inner (forward (a)...), outer (forward (a)...) {} #else template explicit action_state (A& a): inner (a), outer (a) {} #endif }; // Id constants for build-in and pre-defined meta/operations. // // Note: currently max 15 (see above). // const meta_operation_id noop_id = 1; // nomop? const meta_operation_id perform_id = 2; const meta_operation_id configure_id = 3; const meta_operation_id disfigure_id = 4; const meta_operation_id create_id = 5; const meta_operation_id dist_id = 6; const meta_operation_id info_id = 7; // The default operation is a special marker that can be used to indicate // that no operation was explicitly specified by the user. If adding // something here remember to update the man page. // // Note: currently max 15 (see above). // const operation_id default_id = 1; // Shall be first. const operation_id update_id = 2; // Shall be second. const operation_id clean_id = 3; const operation_id test_id = 4; const operation_id update_for_test_id = 5; // update(for test) alias. const operation_id install_id = 6; const operation_id uninstall_id = 7; const operation_id update_for_install_id = 8; // update(for install) alias. const action_id perform_update_id = (perform_id << 4) | update_id; const action_id perform_clean_id = (perform_id << 4) | clean_id; const action_id perform_test_id = (perform_id << 4) | test_id; const action_id perform_install_id = (perform_id << 4) | install_id; const action_id perform_uninstall_id = (perform_id << 4) | uninstall_id; const action_id configure_update_id = (configure_id << 4) | update_id; // Recipe execution mode. // // When a target is a prerequisite of another target, its recipe can be // executed before the dependent's recipe (the normal case) or after. // We will call these "front" and "back" execution modes, respectively // (think "the prerequisite is 'front-running' the dependent"). // // There could also be several dependent targets and the prerequisite's // recipe can be execute as part of the first dependent (the normal // case) or last (or for all/some of them; see the recipe execution // protocol in ). We will call these "first" and "last" // execution modes, respectively. // // Now you may be having a hard time imagining where a mode other than // the normal one (first/front) could be useful. An the answer is, // compensating or inverse operations such as clean, uninstall, etc. // If we use the last/back mode for, say, clean, then we will remove // targets in the order inverse to the way they were updated. While // this sounds like an elegant idea, are there any practical benefits // of doing it this way? As it turns out there is (at least) one: when // we are removing a directory (see fsdir{}), we want to do it after // all the targets that depend on it (such as files, sub-directories) // were removed. If we do it before, then the directory won't be empty // yet. // // It appears that this execution mode is dictated by the essence of // the operation. Constructive operations (those that "do") seem to // naturally use the first/front mode. That is, we need to "do" the // prerequisite first before we can "do" the dependent. While the // destructive ones (those that "undo") seem to need last/back. That // is, we need to "undo" all the dependents before we can "undo" the // prerequisite (say, we need to remove all the files before we can // remove their directory). // // If you noticed the parallel with the way C++ construction and // destruction works for base/derived object then you earned a gold // star! // // Note that the front/back mode is realized in the dependen's recipe // (which is another indication that it is a property of the operation). // enum class execution_mode {first, last}; } #endif // LIBBUILD2_ACTION_HXX