// file : libbuild2/cc/types.hxx -*- C++ -*- // license : MIT; see accompanying LICENSE file #ifndef LIBBUILD2_CC_TYPES_HXX #define LIBBUILD2_CC_TYPES_HXX #include #include #include #include namespace build2 { namespace cc { using bin::otype; using bin::ltype; using bin::lorder; using bin::linfo; using bin::lflags; using bin::lflag_whole; // Translation unit information. // // We use absolute and normalized header path as the header unit module // name. // // Note that our terminology doesn't exactly align with the (current) // standard where a header unit is not a module (that is, you either // import a "module [interface translation unit]" or a "[synthesized] // header [translation] unit"). On the other hand, lots of the underlying // mechanics suggest that a header unit is module-like; they end up having // BMIs (which stand for "binary module interface"), etc. In a sense, a // header unit is an "interface unit" for (a part of) the global module // (maybe a partition). // enum class unit_type { non_modular, module_iface, module_impl, module_header }; struct module_import { unit_type type; // Either module_iface or module_header. string name; bool exported; // True if re-exported (export import M;). size_t score; // Match score (see compile::search_modules()). }; using module_imports = vector; struct module_info { string name; // Empty if non-modular. module_imports imports; // Imported modules. }; struct unit { unit_type type = unit_type::non_modular; build2::cc::module_info module_info; }; // Compiler language. // enum class lang {c, cxx}; inline ostream& operator<< (ostream& os, lang l) { return os << (l == lang::c ? "C" : "C++"); } // Compile target types. // struct compile_target_types { const target_type& obj; const target_type& bmi; const target_type& hbmi; }; } } #endif // LIBBUILD2_CC_TYPES_HXX