// file : libbuild2/cxx/target.hxx -*- C++ -*- // license : MIT; see accompanying LICENSE file #ifndef LIBBUILD2_CXX_TARGET_HXX #define LIBBUILD2_CXX_TARGET_HXX #include #include #include #include #include namespace build2 { namespace cxx { using cc::h; using cc::c; class LIBBUILD2_CXX_SYMEXPORT hxx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; class LIBBUILD2_CXX_SYMEXPORT ixx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; class LIBBUILD2_CXX_SYMEXPORT txx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; class LIBBUILD2_CXX_SYMEXPORT cxx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; // The module interface unit is both like a header (e.g., we need to // install it) and like a source (we need to compile it). Plus, to // support dual use (modules/headers) it could actually be #include'd // (and even in both cases e.g., by different codebases). // class LIBBUILD2_CXX_SYMEXPORT mxx: public cc::cc { public: using cc::cc; public: static const target_type static_type; virtual const target_type& dynamic_type () const {return static_type;} }; } } #endif // LIBBUILD2_CXX_TARGET_HXX