// file : libbuild2/recipe.hxx -*- C++ -*- // license : MIT; see accompanying LICENSE file #ifndef LIBBUILD2_RECIPE_HXX #define LIBBUILD2_RECIPE_HXX #include #include #include #include #include #include namespace build2 { // The returned target state is normally changed or unchanged. If there is // an error, then the recipe should throw failed rather than returning (this // is the only exception that a recipe can throw). // // The return value of the recipe is used to update the target state. If it // is target_state::group then the target's state is the group's state. // // The recipe may also return postponed in which case the target state is // assumed to be unchanged (normally this means a prerequisite was postponed // and while the prerequisite will be re-examined via another dependency, // this target is done). // // Note that max size for the "small capture optimization" in std::function // ranges (in pointer sizes) from 0 (GCC prior to 5) to 2 (GCC 5) to 6 (VC // 14.2). With the size ranging (in bytes for 64-bit target) from 32 (GCC) // to 64 (VC). // using recipe_function = target_state (action, const target&); using recipe = function; // Commonly-used recipes. // // The default recipe executes the action on all the prerequisites in a // loop, skipping ignored. Specifically, for actions with the "first" // execution mode, it calls execute_prerequisites() while for those with // "last" -- reverse_execute_prerequisites() (see , // for details). The group recipe calls the // group's recipe. // LIBBUILD2_SYMEXPORT extern const recipe empty_recipe; LIBBUILD2_SYMEXPORT extern const recipe noop_recipe; LIBBUILD2_SYMEXPORT extern const recipe default_recipe; LIBBUILD2_SYMEXPORT extern const recipe group_recipe; // Ad hoc recipe. // // A recipe is a fragment of a rule so we handle ad hoc recipies by // "completing" them to rules. // using adhoc_actions = small_vector; struct adhoc_recipe { adhoc_actions actions; shared_ptr rule; }; } #endif // LIBBUILD2_RECIPE_HXX