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// file : build/name -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_NAME
#define BUILD_NAME
#include <string>
#include <vector>
#include <iosfwd>
#include <utility> // move()
#include <build/path>
namespace build
{
// A name is what we operate on by default. Depending on the context,
// it can be interpreted as a target or prerequisite name. A name
// without a type and directory can be used to represent any text.
// A name with directory and empty value represents a directory.
//
// If pair is true, then this name and the next in the list form
// a pair.
//
struct name
{
name () = default;
explicit
name (std::string v): value (std::move (v)) {}
explicit
name (dir_path d): dir (std::move (d)) {}
name (std::string t, dir_path d, std::string v)
: type (std::move (t)), dir (std::move (d)), value (std::move (v)) {}
bool
empty () const {type.empty () && dir.empty () && value.empty ();}
bool
simple () const {return type.empty () && dir.empty ();}
bool
directory () const
{return type.empty () && !dir.empty () && value.empty ();}
std::string type;
dir_path dir;
std::string value;
bool pair {false}; // Store pair symbol for printing?
};
inline bool
operator== (const name& x, const name& y)
{
return x.type == y.type && x.dir == y.dir && x.value == y.value;
}
inline bool
operator!= (const name& x, const name& y) {return !(x == y);}
typedef std::vector<name> names;
std::ostream&
operator<< (std::ostream&, const name&);
std::ostream&
operator<< (std::ostream&, const names&);
}
#endif // BUILD_NAME
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