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// file : build/name -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_NAME
#define BUILD_NAME
#include <string>
#include <vector>
#include <iosfwd>
#include <utility> // move()
#include <build/path>
namespace build
{
// A name is what we operate on by default. Depending on the context,
// it can be interpreted as a target or prerequisite name. A name
// without a type and directory can be used to represent any text.
// A name with directory and empty value represents a directory.
//
struct name
{
explicit
name (std::string v): value (std::move (v)) {}
explicit
name (path d): dir (std::move (d)) {}
name (std::string t, path d, std::string v)
: type (std::move (t)), dir (std::move (d)), value (std::move (v)) {}
std::string type;
path dir;
std::string value;
};
typedef std::vector<name> names;
std::ostream&
operator<< (std::ostream&, const name&);
std::ostream&
operator<< (std::ostream&, const names&);
}
#endif // BUILD_NAME
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