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// file : build/rule -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_RULE
#define BUILD_RULE
#include <string>
#include <cstddef> // nullptr_t
#include <build/types>
#include <build/target>
#include <build/operation>
namespace build
{
class match_result
{
public:
typedef build::target target_type;
typedef build::prerequisite prerequisite_type;
// Can contain neither (both are NULL), one of, or both. If both
// are NULL, then it is a "no match" indicator.
//
prerequisite_type* prerequisite;
target_type* target;
match_result (std::nullptr_t v = nullptr): prerequisite (v), target (v) {}
match_result (prerequisite_type& p): prerequisite (&p), target (nullptr) {}
match_result (prerequisite_type* p): prerequisite (p), target (nullptr) {}
match_result (target_type& t): prerequisite (nullptr), target (&t) {}
match_result (target_type* t): prerequisite (nullptr), target (t) {}
match_result (const prerequisite_member& pm)
: prerequisite (&pm.prerequisite.get ()), target (pm.target) {}
explicit
operator bool () const
{
return prerequisite != nullptr || target != nullptr;
}
};
class rule
{
public:
virtual match_result
match (action, target&, const std::string& hint) const = 0;
virtual recipe
apply (action, target&, const match_result&) const = 0;
};
// Fallback rule that on update verifies that the file exists and is
// not older than any of its prerequisites.
//
class file_rule: public rule
{
public:
virtual match_result
match (action, target&, const std::string& hint) const;
virtual recipe
apply (action, target&, const match_result&) const;
static target_state
perform_update (action, target&);
};
class alias_rule: public rule
{
public:
virtual match_result
match (action, target&, const std::string& hint) const;
virtual recipe
apply (action, target&, const match_result&) const;
};
class fsdir_rule: public rule
{
public:
virtual match_result
match (action, target&, const std::string& hint) const;
virtual recipe
apply (action, target&, const match_result&) const;
static target_state
perform_update (action, target&);
static target_state
perform_clean (action, target&);
};
}
#endif // BUILD_RULE
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