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// file : build/scope -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_SCOPE
#define BUILD_SCOPE
#include <functional> // function
#include <unordered_set>
#include <unordered_map>
#include <butl/path-map>
#include <build/types>
#include <build/utility>
#include <build/module>
#include <build/variable>
#include <build/prerequisite>
#include <build/target-type>
#include <build/rule-map>
#include <build/operation>
namespace build
{
class scope
{
public:
// Absolute and normalized.
//
const dir_path&
out_path () const {return *out_path_;}
const dir_path&
src_path () const {return *src_path_;}
// These are pointers to the keys in scope_map.
//
const dir_path* out_path_ {nullptr};
const dir_path* src_path_ {nullptr};
scope*
parent_scope () const {return parent_;}
// Root scope of this scope or NULL if this scope is not (yet)
// in any (known) project. Note that if the scope itself is
// root, then this function return this. To get to the outer
// root, query the root scope of the parent.
//
scope*
root_scope () const {return root_;}
// Root scope of a strong amalgamation of this scope or NULL if
// this scope is not (yet) in any (known) project. If there is
// no strong amalgamation, then this function returns the root
// scope of the project (in other words, in this case a project
// is treated as its own strong amalgamation).
//
scope*
strong_scope () const
{
return root_ != nullptr
? root_->strong_ != nullptr ? root_->strong_ : root_
: nullptr;
}
bool
root () const {return root_ == this;}
// Variables.
//
public:
variable_map vars;
// Lookup, including in outer scopes. If you only want to lookup
// in this scope, do it on the the variables map directly.
//
lookup<const value>
operator[] (const variable&) const;
lookup<const value>
operator[] (const std::string& name) const
{
return operator[] (variable_pool.find (name));
}
// Return a value suitable for assignment (or append if you only
// want to append to the value from this scope). If the variable
// does not exist in this scope's map, then a new one with the
// NULL value is added and returned. Otherwise the existing value
// is returned.
//
value&
assign (const variable& var) {return vars.assign (var).first.get ();}
value&
assign (const std::string& name) {return vars.assign (name).first.get ();}
// Return a value suitable for appending. If the variable does not
// exist in this scope's map, then outer scopes are searched for
// the same variable. If found then a new variable with the found
// value is added to this scope and returned. Otherwise this
// function proceeds as assign().
//
value&
append (const variable&);
value&
append (const std::string& name)
{
return append (variable_pool.find (name));
}
// Target type/pattern-specific variables.
//
variable_type_map target_vars;
// Prerequisite cache.
//
public:
prerequisite_set prerequisites;
// Meta/operations supported by this project (set on the root
// scope only).
//
build::meta_operations meta_operations;
build::operations operations;
typedef build::path path_type;
// Set of buildfiles already loaded for this scope. The included
// buildfiles are checked against the project's root scope while
// imported -- against the global scope (global_scope).
//
std::unordered_set<path_type> buildfiles;
// Target types.
//
public:
target_type_map target_types;
const target_type*
find_target_type (const string&, const scope** = nullptr) const;
// Given a name, figure out its type, taking into account extensions,
// special names (e.g., '.' and '..'), or anything else that might be
// relevant. Also process the name (in place) by extracting the
// extension, adjusting dir/value, etc., (note that the dir is not
// necessarily normalized). Return NULL if not found.
//
const target_type*
find_target_type (name&, const string*& ext) const;
// Rules.
//
public:
rule_map rules;
// Modules.
//
public:
loaded_module_map modules; // Only on root scope.
public:
bool
empty () const
{
return
vars.empty () &&
target_vars.empty () &&
prerequisites.empty () &&
meta_operations.empty () &&
operations.empty () &&
buildfiles.empty () &&
target_types.empty () &&
rules.empty () &&
modules.empty ();
}
private:
friend class scope_map;
friend class temp_scope;
// These two from <build/file> set strong_.
//
friend void create_bootstrap_outer (scope&);
friend scope& create_bootstrap_inner (scope&, const dir_path&);
scope () = default;
scope* parent_;
scope* root_;
scope* strong_ = nullptr; // Only set on root sopes.
// NULL means no strong amalgamtion.
};
// Temporary scope. The idea is to be able to create a temporary
// scope in order not to change the variables in the current scope.
// Such a scope is not entered in to the scope map. As a result it
// can only be used as a temporary set of variables. In particular,
// defining targets/prerequisites directly in such a scope will surely
// end up badly. Defining any nested scopes will be as if defining
// such a scope in the parent (since path() returns parent's path).
//
class temp_scope: public scope
{
public:
temp_scope (scope& p)
{
out_path_ = p.out_path_;
src_path_ = p.src_path_;
parent_ = &p;
root_ = p.root_;
// No need to copy strong_ since we are never root scope.
}
};
class scope_map
{
public:
using map_type = butl::dir_path_map<scope*>;
using iterator = map_type::iterator;
using const_iterator = map_type::const_iterator;
// Note that we assume the first insertion into the map is that
// of the global scope. If the passed scope pointer is not NULL,
// then insert this scope instead of a new one.
//
iterator
insert (const dir_path&, scope*, bool parent, bool root);
// Find the most qualified scope that encompasses this path.
//
scope&
find (const dir_path&) const;
scope&
find (const path& p) const
{
// Natural thing to do here would be to call find (p.directory ()).
// However, there could be a situation where the passed path is a
// directory (i.e., the calling code does not know what it is dealing
// with), so let's use the whole path.
//
return find (dir_path (p.string ()));
}
const_iterator begin () const {return map_.begin ();}
const_iterator end () const {return map_.end ();}
void
clear ();
~scope_map () {clear ();}
private:
map_type map_;
};
extern scope_map scopes;
extern scope* global_scope;
}
#endif // BUILD_SCOPE
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