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// file : build/target -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_TARGET
#define BUILD_TARGET
#include <map>
#include <string>
#include <vector>
#include <memory> // unique_ptr
#include <functional> // function, reference_wrapper
#include <typeindex>
#include <ostream>
#include <cassert>
#include <utility> // move()
#include <build/path>
#include <build/key-set>
#include <build/timestamp>
#include <build/name>
#include <build/operation>
#include <build/prerequisite>
#include <build/utility> // compare_*, extension_pool
namespace build
{
class target;
enum class target_state {unknown, unchanged, changed, failed};
// Note: should throw rather than returning target_state::failed.
//
typedef std::function<target_state (action, target&)> recipe;
struct target_type
{
std::type_index id;
const char* name;
const target_type* base;
target* (*const factory) (path, std::string, const std::string*);
target* (*const search) (prerequisite&);
};
inline std::ostream&
operator<< (std::ostream& os, const target_type& tt)
{
return os << tt.name;
}
class target
{
public:
virtual
~target () = default;
target (path d, std::string n, const std::string* e)
: dir (std::move (d)), name (std::move (n)), ext (e) {}
const path dir; // Absolute and normalized.
const std::string name;
const std::string* ext; // Extension, NULL means unspecified.
public:
typedef
std::vector<std::reference_wrapper<prerequisite>>
prerequisites_type;
prerequisites_type prerequisites;
public:
typedef build::recipe recipe_type;
const recipe_type&
recipe (action_id a) const {return action_ == a ? recipe_ : empty_recipe_;}
void
recipe (action_id a, recipe_type r)
{
assert (action_ != a || !recipe_);
action_ = a;
recipe_ = r;
// Also reset the target state.
//
state_ = target_state::unknown;
}
public:
target_state
state () const {return state_;}
void
state (target_state s) {state_ = s;}
private:
target (const target&) = delete;
target& operator= (const target&) = delete;
public:
virtual const target_type& type () const = 0;
static const target_type static_type;
private:
action_id action_ {0}; // Action id of this target recipe.
recipe_type recipe_;
static const recipe_type empty_recipe_;
target_state state_ {target_state::unknown};
};
std::ostream&
operator<< (std::ostream&, const target&);
struct target_set
{
struct key
{
mutable const target_type* type;
mutable const path* dir;
mutable const std::string* name;
mutable const std::string* const* ext;
friend bool
operator< (const key& x, const key& y)
{
const std::type_index& xt (x.type->id);
const std::type_index& yt (y.type->id);
//@@ TODO: use compare() to compare once.
// Unspecified and specified extension are assumed equal. The
// extension strings are from the pool, so we can just compare
// pointers.
//
return
(xt < yt) ||
(xt == yt && *x.name < *y.name) ||
(xt == yt && *x.name == *y.name && *x.dir < *y.dir) ||
(xt == yt && *x.name == *y.name && *x.dir == *y.dir &&
*x.ext != nullptr && *y.ext != nullptr && **x.ext < **y.ext);
}
};
typedef std::map<key, std::unique_ptr<target>> map;
typedef map_iterator_adapter<map::const_iterator> iterator;
iterator
find (const key& k, tracer& trace) const;
iterator
find (const target_type& type,
const path& dir,
const std::string& name,
const std::string* ext,
tracer& trace) const
{
const std::string* e (ext);
return find (key {&type, &dir, &name, &e}, trace);
}
iterator begin () const {return map_.begin ();}
iterator end () const {return map_.end ();}
std::pair<target&, bool>
insert (const target_type&,
path dir,
std::string name,
const std::string* ext,
tracer&);
private:
map map_;
};
std::ostream&
operator<< (std::ostream&, const target_set::key&);
extern target_set targets;
class target_type_map: public std::map<
const char*,
std::reference_wrapper<const target_type>,
compare_c_string>
{
public:
typedef std::map<const char*,
std::reference_wrapper<const target_type>,
compare_c_string> base;
void
insert (const target_type& tt) {emplace (tt.name, tt);}
using base::find;
// Given a name, figure out its type, taking into account extensions,
// special names (e.g., '.' and '..'), or anything else that might be
// relevant. Also process the name (in place) by extracting the
// extension, adjusting dir/value, etc (note that the dir is not
// necessarily normalized). Return NULL if not found.
//
const target_type*
find (name&, const std::string*& ext) const;
};
extern target_type_map target_types;
template <typename T>
target*
target_factory (path d, std::string n, const std::string* e)
{
return new T (std::move (d), std::move (n), e);
}
// Modification time-based target.
//
class mtime_target: public target
{
public:
using target::target;
timestamp
mtime () const
{
if (mtime_ == timestamp_unknown)
mtime_ = load_mtime ();
return mtime_;
}
void
mtime (timestamp mt) {mtime_ = mt;}
protected:
virtual timestamp
load_mtime () const = 0;
public:
static const target_type static_type;
private:
mutable timestamp mtime_ {timestamp_unknown};
};
// Filesystem path-based target.
//
class path_target: public mtime_target
{
public:
using mtime_target::mtime_target;
typedef build::path path_type;
const path_type&
path () const {return path_;}
void
path (path_type p) {assert (path_.empty ()); path_ = std::move (p);}
protected:
virtual timestamp
load_mtime () const;
public:
static const target_type static_type;
private:
path_type path_;
};
// File target.
//
class file: public path_target
{
public:
using path_target::path_target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// Directory alias/action target. Note that it is not mtime-based.
// Rather it is meant to represent a group of targets. For actual
// filesystem directory (creation), see fsdir.
//
class dir: public target
{
public:
using target::target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// While a filesystem directory is mtime-based, the semantics is
// not very useful in our case. In particular, if another target
// depends on fsdir{}, then all that's desired is the creation of
// the directory if it doesn't already exist. In particular, we
// don't want to update the target just because some unrelated
// entry was created in that directory.
//
class fsdir: public target
{
public:
using target::target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
}
#endif // BUILD_TARGET
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