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// file : build/variable.cxx -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#include <build/variable>
#include <iterator> // make_move_iterator()
#include <build/utility>
#include <build/diagnostics>
using namespace std;
namespace build
{
// value
//
void
assign (value& v, const value_type* t, const variable& var)
{
if (v.type == nullptr)
{
v.type = t;
if (v && t->assign != nullptr)
v.state_ = t->assign (v.data_, var)
? value::state_type::filled
: value::state_type::empty;
}
else
fail << "variable '" << var.name << "' type mismatch" <<
info << "value '" << v.data_ << "' is " << v.type->name <<
info << (t == var.type ? "variable" : "new type") << " is "
<< (var.type != nullptr ? var.type->name : "untyped");
}
value& value::
operator= (value&& v)
{
assert (type == nullptr || type == v.type);
// Since the types are the same, we don't need to call
// the callbacks.
//
type = v.type;
state_ = v.state_;
data_ = move (v.data_);
return *this;
}
value& value::
append (value v, const variable& var)
{
assert (type == v.type);
append (move (v.data_), var);
return *this;
}
void value::
append (names v, const variable& var)
{
// Treat append to NULL as assign.
//
if (!null () && type != nullptr && type->append != nullptr)
{
state_ = type->append (data_, move (v), var)
? state_type::filled
: state_type::empty;
return;
}
if (data_.empty ())
data_ = move (v);
else
data_.insert (data_.end (),
make_move_iterator (v.begin ()),
make_move_iterator (v.end ()));
state_ = (type != nullptr && type->assign != nullptr
? type->assign (data_, var)
: !data_.empty ())
? state_type::filled
: state_type::empty;
}
// bool value
//
bool value_traits<bool>::
assign (name& n)
{
if (n.simple ())
{
const string& s (n.value);
if (s == "true" || s == "false")
return true;
}
return false;
}
static bool
bool_assign (names& v, const variable& var)
{
// Verify the value is either "true" or "false".
//
if (v.size () == 1)
{
name& n (v.front ());
if (value_traits<bool>::assign (n))
return true;
}
fail << "invalid bool variable '" << var.name << "' value '" << v << "'";
return false;
}
static bool
bool_append (names& v, names a, const variable& var)
{
// Translate append to OR.
//
bool_assign (a, var); // Verify "true" or "false".
if (a.front ().value[0] == 't' && v.front ().value[0] == 'f')
v = move (a);
return true;
}
const value_type value_traits<bool>::value_type
{
"bool",
&bool_assign,
&bool_append
};
const value_type* bool_type = &value_traits<bool>::value_type;
// string value
//
bool value_traits<string>::
assign (name& n)
{
// The below code is quite convoluted because we don't want to
// modify the name until we know it good (if it is not, then it
// will most likely be printed by the caller in diagnostics).
// Suspend project qualification.
//
const string* p (n.proj);
n.proj = nullptr;
// Convert directory to string.
//
if (n.directory ())
{
n.value = std::move (n.dir).string (); // Move string out of path.
// Add / back to the end of the path unless it is already there.
// Note that the string cannot be empty (n.directory () would
// have been false).
//
if (!dir_path::traits::is_separator (n.value[n.value.size () - 1]))
n.value += '/';
}
if (!n.simple ())
{
n.proj = p; // Restore.
return false;
}
// Convert project qualification to its string representation.
//
if (p != nullptr)
{
string s (*p);
s += '%';
s += n.value;
s.swap (n.value);
}
return true;
}
static bool
string_assign (names& v, const variable& var)
{
// Verify/convert the value is/to a single simple name.
//
if (v.empty ())
{
v.emplace_back (name ()); // Canonical empty string representation.
return false;
}
else if (v.size () == 1)
{
name& n (v.front ());
if (value_traits<string>::assign (n))
return !n.value.empty ();
}
fail << "invalid string variable '" << var.name << "' value '" << v << "'";
return false;
}
static bool
string_append (names& v, names a, const variable& var)
{
// Translate append to string concatenation.
//
string_assign (a, var); // Verify/convert value is/to string.
if (v.front ().value.empty ())
v = move (a);
else
v.front ().value += a.front ().value;
return !v.front ().value.empty ();
}
const value_type value_traits<string>::value_type
{
"string",
&string_assign,
&string_append
};
const value_type* string_type = &value_traits<string>::value_type;
// dir_path value
//
bool value_traits<dir_path>::
assign (name& n)
{
if (n.directory ())
return true;
if (n.simple ())
{
try
{
n.dir = n.empty () ? dir_path () : dir_path (move (n.value));
n.value.clear ();
return true;
}
catch (const invalid_path&) {} // Fall through.
}
return false;
}
static bool
dir_path_assign (names& v, const variable& var)
{
// Verify/convert the value is/to a single directory name.
//
if (v.empty ())
{
v.emplace_back (dir_path ()); // Canonical empty path representation.
return false;
}
else if (v.size () == 1)
{
name& n (v.front ());
if (value_traits<dir_path>::assign (n))
return !n.dir.empty ();
}
fail << "invalid dir_path variable '" << var.name << "' "
<< "value '" << v << "'";
return false;
}
static bool
dir_path_append (names& v, names a, const variable& var)
{
// Translate append to path concatenation.
//
dir_path_assign (a, var); // Verify/convert value is/to dir_path.
dir_path& d (a.front ().dir);
if (d.relative ())
return !(v.front ().dir /= d).empty ();
else
fail << "append of absolute path '" << d << "' to dir_path variable "
<< var.name;
return false;
}
const value_type value_traits<dir_path>::value_type
{
"dir_path",
&dir_path_assign,
&dir_path_append
};
const value_type* dir_path_type = &value_traits<dir_path>::value_type;
// name value
//
static bool
name_assign (names& v, const variable& var)
{
// Verify the value is a single name.
//
if (v.size () == 1)
return v.front ().empty ();
fail << "invalid string variable '" << var.name << "' value '" << v << "'";
return false;
}
static bool
name_append (names&, names, const variable& var)
{
fail << "append to name variable '" << var.name << "'";
return false;
}
const value_type value_traits<name>::value_type
{
"name",
&name_assign,
&name_append
};
const value_type* name_type = &value_traits<name>::value_type;
// vector<T> value
//
const value_type* strings_type = &value_traits<strings>::value_type;
const value_type* dir_paths_type = &value_traits<dir_paths>::value_type;
const value_type* names_type = &value_traits<names>::value_type;
// variable_set
//
variable_set variable_pool;
}
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