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// file : build/variable -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_VARIABLE
#define BUILD_VARIABLE
#include <string>
#include <memory> // unique_ptr
#include <cstddef> // nullptr_t
#include <utility> // move()
#include <cassert>
#include <functional> // hash
#include <typeindex>
#include <unordered_set>
#include <build/path>
#include <build/name>
#include <build/prefix-map>
namespace build
{
struct value;
struct value_type
{
std::type_index id;
value* (*const factory) ();
};
// variable
//
// The two variables are considered the same if they have the same name.
//
struct variable
{
explicit
variable (std::string n): name (std::move (n)), type (nullptr) {}
std::string name;
const value_type* type; // If NULL, then this variable has no fixed type.
};
inline bool
operator== (const variable& x, const variable& y) {return x.name == y.name;}
typedef std::reference_wrapper<const variable> variable_cref;
// value
//
struct value;
typedef std::unique_ptr<value> value_ptr;
struct value
{
public:
virtual value_ptr
clone () const = 0;
virtual bool
compare (const value&) const = 0;
virtual
~value () = default;
};
struct list_value: value, names
{
public:
using names::names;
list_value () = default;
list_value (names d): names (std::move (d)) {}
list_value (std::string d) {emplace_back (std::move (d));}
list_value (dir_path d) {emplace_back (std::move (d));}
virtual value_ptr
clone () const {return value_ptr (new list_value (*this));}
virtual bool
compare (const value& v) const
{
const list_value* lv (dynamic_cast<const list_value*> (&v));
return lv != nullptr && static_cast<const names&> (*this) == *lv;
}
};
typedef std::unique_ptr<list_value> list_value_ptr;
// value_proxy
//
// A variable can be undefined, null, or contain some actual value.
// Note that once value_proxy is bound to a value, the only way to
// rebind it to a different value is by using explicit rebind(). In
// particular, assigning one value proxy to another will assing the
// values.
//
struct variable_map;
struct value_proxy
{
bool
defined () const {return p != nullptr;}
bool
null () const {return *p == nullptr;}
explicit operator bool () const {return defined () && !null ();}
explicit operator value_ptr& () const {return *p;}
// Get interface. See available specializations below.
//
template <typename T>
T
as () const = delete;
// Assign.
//
const value_proxy&
operator= (value_ptr) const;
const value_proxy&
operator= (const value_proxy&) const;
const value_proxy&
operator= (list_value) const;
const value_proxy&
operator= (std::string) const;
const value_proxy&
operator= (dir_path) const;
const value_proxy&
operator= (std::nullptr_t) const;
// Append.
//
const value_proxy&
operator+= (const value_proxy&) const;
const value_proxy&
operator+= (const list_value&) const;
const value_proxy&
operator+= (std::string) const; // Append simple name to list_value.
// Return true if this value belongs to the specified scope or target.
//
template <typename T>
bool
belongs (const T& x) const {return map == &x.vars;}
// Implementation details.
//
const variable_map* map; // Variable map to which this value belongs.
value_proxy (): map (nullptr), p (nullptr) {}
value_proxy (value_ptr* p, const variable_map* m): map (m), p (p) {}
void
rebind (const value_proxy& x) {map = x.map; p = x.p;}
private:
value_ptr* p;
};
template <>
inline value& value_proxy::
as<value&> () const {return **p;}
template <>
inline const value& value_proxy::
as<const value&> () const {return **p;}
template <>
inline list_value& value_proxy::
as<list_value&> () const
{
list_value* lv (dynamic_cast<list_value*> (p->get ()));
assert (lv != nullptr);
return *lv;
}
template <>
inline const list_value& value_proxy::
as<const list_value&> () const {return as<list_value&> ();}
template <>
const std::string& value_proxy::
as<const std::string&> () const;
template <>
const dir_path& value_proxy::
as<const dir_path&> () const;
}
namespace std
{
template <>
struct hash<build::variable>: hash<string>
{
size_t
operator() (const build::variable& v) const noexcept
{
return hash<string>::operator() (v.name);
}
};
}
namespace build
{
// variable_pool
//
struct variable_set: std::unordered_set<variable>
{
// @@ Need to check/set type?
//
const variable&
find (std::string name) {return *emplace (std::move (name)).first;}
};
extern variable_set variable_pool;
// variable_map
//
template <>
struct compare_prefix<variable_cref>: compare_prefix<std::string>
{
typedef compare_prefix<std::string> base;
explicit
compare_prefix (char d): base (d) {}
bool
operator() (const variable& x, const variable& y) const
{
return base::operator() (x.name, y.name);
}
bool
prefix (const variable& p, const variable& k) const
{
return base::prefix (p.name, k.name);
}
};
struct variable_map: prefix_map<variable_cref, value_ptr, '.'>
{
typedef prefix_map<variable_cref, value_ptr, '.'> base;
value_proxy
operator[] (const variable& var) const
{
auto i (find (var));
return i != end ()
// @@ To do this properly we seem to need ro_value_proxy.
//
? value_proxy (&const_cast<value_ptr&> (i->second), this)
: value_proxy (nullptr, nullptr);
}
value_proxy
operator[] (const std::string& name) const
{
return operator[] (variable_pool.find (name));
}
value_proxy
assign (const variable& var)
{
return value_proxy (&base::operator[] (var), this);
}
value_proxy
assign (const std::string& name)
{
return assign (variable_pool.find (name));
}
std::pair<iterator, iterator>
find_namespace (const std::string& ns)
{
return find_prefix (variable_pool.find (ns));
}
std::pair<const_iterator, const_iterator>
find_namespace (const std::string& ns) const
{
return find_prefix (variable_pool.find (ns));
}
};
}
#include <build/variable.ixx>
#endif // BUILD_VARIABLE
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