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// file : build2/bin/rule.cxx -*- C++ -*-
// copyright : Copyright (c) 2014-2017 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#include <build2/bin/rule.hxx>
#include <build2/scope.hxx>
#include <build2/target.hxx>
#include <build2/algorithm.hxx>
#include <build2/diagnostics.hxx>
#include <build2/bin/target.hxx>
using namespace std;
namespace build2
{
namespace bin
{
// obj
//
match_result obj_rule::
match (action a, target& t, const string&) const
{
fail << diag_doing (a, t) << " target group" <<
info << "explicitly select obje{}, obja{}, or objs{} member";
return false;
}
recipe obj_rule::
apply (action, target&) const {return empty_recipe;}
// bmi
//
match_result bmi_rule::
match (action a, target& t, const string&) const
{
fail << diag_doing (a, t) << " target group" <<
info << "explicitly select bmie{}, bmia{}, or bmis{} member";
return false;
}
recipe bmi_rule::
apply (action, target&) const {return empty_recipe;}
// lib
//
// The whole logic is pretty much as if we had our two group members as
// our prerequisites.
//
match_result lib_rule::
match (action act, target& xt, const string&) const
{
lib& t (xt.as<lib> ());
// Get the library type to build. If not set for a target, this should
// be configured at the project scope by init().
//
const string& type (cast<string> (t["bin.lib"]));
bool a (type == "static" || type == "both");
bool s (type == "shared" || type == "both");
if (!a && !s)
fail << "unknown library type: " << type <<
info << "'static', 'shared', or 'both' expected";
t.a = a ? &search<liba> (t, t.dir, t.out, t.name) : nullptr;
t.s = s ? &search<libs> (t, t.dir, t.out, t.name) : nullptr;
match_result mr (true);
// If there is an outer operation, indicate that we match
// unconditionally so that we don't override ourselves.
//
if (act.outer_operation () != 0)
mr.recipe_action = action (act.meta_operation (), act.operation ());
return mr;
}
recipe lib_rule::
apply (action act, target& xt) const
{
lib& t (xt.as<lib> ());
const target* m[] = {t.a, t.s};
match_members (act, t, m);
return &perform;
}
target_state lib_rule::
perform (action act, const target& xt)
{
const lib& t (xt.as<lib> ());
const target* m[] = {t.a, t.s};
return execute_members (act, t, m);
}
}
}
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