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// file      : build2/cc/link -*- C++ -*-
// copyright : Copyright (c) 2014-2016 Code Synthesis Ltd
// license   : MIT; see accompanying LICENSE file

#ifndef BUILD2_CC_LINK
#define BUILD2_CC_LINK

#include <set>

#include <build2/types>
#include <build2/utility>

#include <build2/rule>

#include <build2/cc/types>
#include <build2/cc/common>

namespace build2
{
  namespace cc
  {
    class link: public rule, virtual common
    {
    public:
      link (data&&);

      virtual match_result
      match (action, target&, const string& hint) const;

      virtual recipe
      apply (action, target&, const match_result&) const;

      target_state
      perform_update (action, target&) const;

      target_state
      perform_clean (action, target&) const;

    private:
      void
      append_libraries (strings&, file&, bool, scope&, lorder) const;

      void
      hash_libraries (sha256&, file&, bool, scope&, lorder) const;

      void
      rpath_libraries (strings&, target&, scope&, lorder, bool) const;

      // Windows rpath emulation (windows-rpath.cxx).
      //
      struct windows_dll
      {
        const string& dll;
        const string* pdb; // NULL if none.
        string pdb_storage;

        bool operator< (const windows_dll& y) const {return dll < y.dll;}
      };

      using windows_dlls = std::set<windows_dll>;

      timestamp
      windows_rpath_timestamp (file&, scope&, lorder) const;

      windows_dlls
      windows_rpath_dlls (file&, scope&, lorder) const;

      void
      windows_rpath_assembly (file&, scope&, lorder,
                              const string&,
                              timestamp,
                              bool) const;

      // Windows-specific (windows-manifest.cxx).
      //
      path
      windows_manifest (file&, bool rpath_assembly) const;

    private:
      const string rule_id;
    };
  }
}

#endif // BUILD2_CC_LINK