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// file : build2/module.hxx -*- C++ -*-
// copyright : Copyright (c) 2014-2017 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUILD2_MODULE_HXX
#define BUILD2_MODULE_HXX
#include <map>
#include <build2/types.hxx>
#include <build2/utility.hxx>
#include <build2/variable.hxx>
#include <build2/diagnostics.hxx>
namespace build2
{
class scope;
class location;
class module_base
{
public:
virtual
~module_base () = default;
};
// Return true if the module should be initialized first (the order of
// initialization within each group is unspecified).
//
using module_boot_function =
bool (scope& root,
const location&,
unique_ptr<module_base>&);
// Return false if the module configuration (normally based on the default
// values) was unsuccessful but this is not (yet) an error. One example
// would be the optional use of a module. Or a module might remain
// unconfigured for as long as it is actually not used (e.g., install,
// dist). The return value is used to set the <module>.configured variable.
//
using module_init_function =
bool (scope& root,
scope& base,
const location&,
unique_ptr<module_base>&,
bool first, // First time for this project.
bool optional, // Loaded with using? (optional module).
const variable_map& hints); // Configuration hints (see below).
struct module_functions
{
module_boot_function* boot;
module_init_function* init;
};
// The register() function will be written in C++ and will be called from
// C++ but we need to suppress name mangling to be able to use dlsym() and
// equivalent.
//
extern "C"
using module_register_function = module_functions ();
// Loaded modules state.
//
struct module_state
{
bool boot; // True if the module boot'ed but not yet init'ed.
bool first; // True if the boot'ed module must be init'ed first.
module_init_function* init;
unique_ptr<module_base> module;
const location loc; // Boot location.
};
struct loaded_module_map: std::map<string, module_state>
{
template <typename T>
T*
lookup (const string& name) const
{
auto i (find (name));
return i != end ()
? static_cast<T*> (i->second.module.get ())
: nullptr;
}
};
// Load and boot the specified module.
//
void
boot_module (scope& root, const string& name, const location&);
// Load (if not already loaded) and initialize the specified module. Used
// by the parser but also by some modules to load prerequisite modules.
// Return true if the module was both successfully loaded and configured
// (false can only be returned if optional).
//
// The config_hints variable map can be used to pass configuration hints
// from one module to another. For example, the cxx modude may pass the
// target platform (which was extracted from the C++ compiler) to the bin
// module (which may not always be able to extract the same information from
// its tools).
//
bool
load_module (scope& root,
scope& base,
const string& name,
const location&,
bool optional = false,
const variable_map& config_hints = variable_map ());
// Builtin modules.
//
using available_module_map = std::map<string, module_functions>;
extern available_module_map builtin_modules;
}
#endif // BUILD2_MODULE_HXX
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