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// file : build2/name -*- C++ -*-
// copyright : Copyright (c) 2014-2016 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
// Note: include <build2/types> instead of this file directly.
//
#ifndef BUILD2_NAME
#define BUILD2_NAME
// We cannot include <build2/utility> since it includes <build2/types>.
//
#include <utility> // move()
namespace build2
{
using std::move;
// A name is what we operate on by default. Depending on the context,
// it can be interpreted as a target or prerequisite name. A name
// without a type and directory can be used to represent any text.
// A name with directory and empty value represents a directory.
// A name may also be project-qualified. If the project name is
// empty, then it means the name is in a project other than our
// own (e.g., it is installed).
//
// If pair is not '\0', then this name and the next in the list
// form a pair.
//
struct name
{
const string* proj = nullptr; // Points to project_name_pool.
dir_path dir;
string type;
string value;
char pair = '\0'; // Pair character if first half of a pair. Can be used
// as bool.
name () = default;
explicit name (string v): value (move (v)) {}
name& operator= (string v) {return *this = name (move (v));}
explicit name (dir_path d): dir (move (d)) {}
name& operator= (dir_path d) {return *this = name (move (d));}
name (string t, string v): type (move (t)), value (move (v)) {}
name (dir_path d, string t, string v)
: dir (move (d)), type (move (t)), value (move (v)) {}
// The first argument should be from project_name_pool.
//
name (const string* p, dir_path d, string t, string v)
: proj (p), dir (move (d)), type (move (t)), value (move (v)) {}
bool
qualified () const {return proj != nullptr;}
bool
unqualified () const {return proj == nullptr;}
bool
typed () const {return !type.empty ();}
bool
untyped () const {return type.empty ();}
bool
empty () const {return dir.empty () && value.empty ();}
// Note that strictly speaking the following tests should be orthogonal
// to qualification. However, the vast majority of cases where we expect
// a simple or directory name, we also expect it to be unqualified.
//
// Note also that empty name is simple but not a directory.
//
bool
simple (bool ignore_qual = false) const
{
return (ignore_qual || unqualified ()) && untyped () && dir.empty ();
}
bool
directory (bool ignore_qual = false) const
{
return (ignore_qual || unqualified ()) &&
untyped () && !dir.empty () && value.empty ();
}
int
compare (const name&) const;
// The result is an unqualified, simple empty name.
//
void
clear ();
};
inline bool
operator== (const name& x, const name& y) {return x.compare (y) == 0;}
inline bool
operator!= (const name& x, const name& y) {return !(x == y);}
inline bool
operator< (const name& x, const name& y) {return x.compare (y) < 0;}
ostream&
operator<< (ostream&, const name&);
// Vector of names.
//
using names = vector<name>;
using names_view = vector_view<const name>;
ostream&
operator<< (ostream&, const names_view&);
inline ostream&
operator<< (ostream& os, const names& n) {return os << names_view (n);}
}
#include <build2/name.ixx>
#endif // BUILD2_NAME
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