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// file : libbuild2/build/script/script.hxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_BUILD_SCRIPT_SCRIPT_HXX
#define LIBBUILD2_BUILD_SCRIPT_SCRIPT_HXX
#include <libbuild2/types.hxx>
#include <libbuild2/forward.hxx>
#include <libbuild2/utility.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/filesystem.hxx> // auto_rmdir
#include <libbuild2/script/script.hxx>
namespace build2
{
namespace build
{
namespace script
{
using build2::script::line;
using build2::script::line_type;
using build2::script::lines;
using build2::script::redirect;
using build2::script::redirect_type;
using build2::script::command;
using build2::script::expr_term;
using build2::script::command_expr;
using build2::script::iteration_index;
using build2::script::deadline;
using build2::script::timeout;
using build2::script::command_function;
// Forward declarations.
//
class default_runner;
// Notes:
//
// - Once parsed, the script can be executed in multiple threads with
// the state (variable values, etc) maintained in the environment.
//
// - The default script command redirects semantics is 'none' for stdin,
// 'merge' into stderr for stdout, and 'pass' for stderr.
//
class script
{
public:
using lines_type = build::script::lines;
// Note that the variables are not pre-entered into a pool during the
// parsing phase, so the line variable pointers are NULL.
//
lines_type body;
bool body_temp_dir = false; // True if the body references $~.
// Referenced ordinary (non-special) variables.
//
// Used for the script semantics change tracking. The variable list is
// filled during the pre-parsing phase and is checked against during
// the execution phase. If during execution some non-script-local
// variable is not found in the list (may happen for a computed name),
// then the execution fails since the script semantics may not be
// properly tracked (the variable value change will not trigger the
// target rebuild).
//
small_vector<string, 2> vars; // 2 for command and options.
// Command name for low-verbosity diagnostics and custom low-verbosity
// diagnostics line. Note: cannot be both (see the script parser for
// details).
//
optional<string> diag_name;
optional<line> diag_line;
// The script's custom dependency change tracking lines (see the
// script parser for details).
//
bool depdb_clear;
bool depdb_value; // String or hash.
optional<size_t> depdb_dyndep; // Pos of first dyndep.
bool depdb_dyndep_byproduct = false; // dyndep --byproduct
lines_type depdb_preamble; // Note include vars.
bool depdb_preamble_temp_dir = false; // True if refs $~.
location start_loc;
location end_loc;
};
class environment: public build2::script::environment
{
public:
using scope_type = build2::scope;
using target_type = build2::target;
environment (action,
const target_type&,
const scope_type&,
bool temp_dir,
const optional<timestamp>& deadline = nullopt);
// (Re)set special $< and $> variables.
//
void
set_special_variables (action);
// Create the temporary directory (if it doesn't exist yet) and set
// the $~ special variable to its path.
//
void
set_temp_dir_variable ();
environment (environment&&) = delete;
environment (const environment&) = delete;
environment& operator= (environment&&) = delete;
environment& operator= (const environment&) = delete;
public:
// Primary target this environment is for and its base scope;
//
const target_type& target;
const scope_type& scope;
// Script-private variable pool and map.
//
// Note that it may be tempting to reuse the rule-specific variables
// for this but they should not be modified during execution (i.e.,
// they are for intra-rule communication; perhaps we could have a
// special builtin that sets such variables during match).
//
// Note also that if we lookup the variable by passing name as a
// string, then it will be looked up in the wrong pool.
//
variable_pool var_pool;
variable_map vars;
const variable& var_ts; // $>
const variable& var_ps; // $<
// Temporary directory for the script run.
//
// Currently this directory is removed regardless of the script
// execution success or failure. Later, to help with troubleshooting,
// we may invent an option that suppresses the removal of temporary
// files in general.
//
// This directory is available to the user via the $~ special
// variable. Note, however, that the following filesystem entry
// prefixes are reserved:
//
// stdin*
// stdout*
// stderr*
//
auto_rmdir temp_dir;
// The whole script and the remaining script fragment execution
// deadlines (the latter is set by the timeout builtin).
//
optional<deadline> script_deadline;
optional<deadline> fragment_deadline;
// Index of the next script line to be executed. Used and incremented
// by the parser's execute_depdb_preamble() and execute_body()
// function calls to produce special file names, etc.
//
size_t exec_line = 1;
virtual void
set_variable (string name,
names&&,
const string& attrs,
const location&) override;
// Parse the specified in seconds timeout and set the remaining script
// fragment execution deadline. Reset it to nullopt on zero.
//
virtual void
set_timeout (const string&, bool success, const location&) override;
// Return the nearest of the script and fragment execution deadlines.
//
virtual optional<deadline>
effective_deadline () override;
virtual void
create_temp_dir () override;
// Variables.
//
public:
// Lookup the variable starting from this environment, then the
// primary target, and then outer buildfile scopes.
//
// Note that we currently skip rule-specific variables since the rule
// that runs this script doesn't set any.
//
using lookup_type = build2::lookup;
lookup_type
lookup (const variable&) const;
lookup_type
lookup (const string&) const;
// As above but only look for buildfile variables.
//
lookup_type
lookup_in_buildfile (const string&) const;
// Return a value suitable for assignment. If the variable does not
// exist in this environment's variable map, then a new one with the
// NULL value is added and returned. Otherwise the existing value is
// returned.
//
value&
assign (const variable& var) {return vars.assign (var);}
// Return a value suitable for append/prepend. If the variable does
// not exist in this environment's variable map, then outer scopes are
// searched for the same variable. If found then a new variable with
// the found value is added to the environment and returned. Otherwise
// this function proceeds as assign() above.
//
value&
append (const variable&);
};
}
}
}
#endif // LIBBUILD2_BUILD_SCRIPT_SCRIPT_HXX
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