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// file : libbuild2/parser.hxx -*- C++ -*-
// copyright : Copyright (c) 2014-2019 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_PARSER_HXX
#define LIBBUILD2_PARSER_HXX
#include <stack>
#include <libbuild2/types.hxx>
#include <libbuild2/utility.hxx>
#include <libbuild2/spec.hxx>
#include <libbuild2/lexer.hxx>
#include <libbuild2/token.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/diagnostics.hxx>
#include <libbuild2/export.hxx>
namespace build2
{
class scope;
class target;
class prerequisite;
class LIBBUILD2_SYMEXPORT parser
{
public:
// If boot is true, then we are parsing bootstrap.build and modules
// should only be bootstrapped.
//
explicit
parser (bool boot = false): fail ("error", &path_), boot_ (boot) {}
// Issue diagnostics and throw failed in case of an error.
//
void
parse_buildfile (istream&, const path& name, scope& root, scope& base);
buildspec
parse_buildspec (istream&, const path& name);
token
parse_variable (lexer&, scope&, const variable&, token_type kind);
pair<value, token>
parse_variable_value (lexer&, scope&, const dir_path*, const variable&);
names
parse_export_stub (istream& is, const path& p, scope& r, scope& b)
{
parse_buildfile (is, p, r, b);
return move (export_value_);
}
// Recursive descent parser.
//
protected:
// Pattern expansion mode.
//
enum class pattern_mode
{
ignore, // Treat as ordinary names.
detect, // Ignore pair/dir/type if the first name is a pattern.
expand // Expand to ordinary names.
};
// If one is true then parse a single (logical) line (logical means it
// can actually be several lines, e.g., an if-block). Return false if
// nothing has been parsed (i.e., we are still on the same token).
//
// Note that after this function returns, the token is the first token of
// the next line (or eos).
//
bool
parse_clause (token&, token_type&, bool one = false);
void
parse_variable_block (token&, token_type&, const target_type*, string);
// Ad hoc target names inside < ... >.
//
struct adhoc_names_loc
{
names ns;
location loc;
};
using adhoc_names = small_vector<adhoc_names_loc, 1>;
void
enter_adhoc_members (adhoc_names_loc&&, bool);
small_vector<reference_wrapper<target>, 1>
enter_targets (names&&, const location&, adhoc_names&&, size_t);
bool
parse_dependency (token&, token_type&,
names&&, const location&,
adhoc_names&&,
names&&, const location&,
bool = false);
void
parse_assert (token&, token_type&);
void
parse_print (token&, token_type&);
void
parse_diag (token&, token_type&);
void
parse_dump (token&, token_type&);
void
parse_source (token&, token_type&);
void
parse_include (token&, token_type&);
void
parse_run (token&, token_type&);
void
parse_import (token&, token_type&);
void
parse_export (token&, token_type&);
void
parse_using (token&, token_type&);
void
parse_define (token&, token_type&);
void
parse_if_else (token&, token_type&);
void
parse_for (token&, token_type&);
void
parse_variable (token&, token_type&, const variable&, token_type);
void
parse_type_pattern_variable (token&, token_type&,
const target_type&, string,
const variable&, token_type, const location&);
const variable&
parse_variable_name (names&&, const location&);
// Note: calls attributes_push() that the caller must pop.
//
value
parse_variable_value (token&, token_type&);
void
apply_variable_attributes (const variable&);
void
apply_value_attributes (const variable*, // Optional.
value& lhs,
value&& rhs,
token_type assign_kind);
// Return the value pack (values can be NULL/typed). Note that for an
// empty eval context ('()' potentially with whitespaces in between) the
// result is an empty pack, not a pack of one empty.
//
values
parse_eval (token&, token_type&, pattern_mode);
values
parse_eval_comma (token&, token_type&, pattern_mode, bool = false);
value
parse_eval_ternary (token&, token_type&, pattern_mode, bool = false);
value
parse_eval_or (token&, token_type&, pattern_mode, bool = false);
value
parse_eval_and (token&, token_type&, pattern_mode, bool = false);
value
parse_eval_comp (token&, token_type&, pattern_mode, bool = false);
value
parse_eval_value (token&, token_type&, pattern_mode, bool = false);
// Attributes stack. We can have nested attributes, for example:
//
// x = [bool] ([uint64] $x == [uint64] $y)
//
// In this example we only apply the value attributes after evaluating
// the context, which has its own attributes.
//
struct attributes
{
bool has; // Has attributes flag.
location loc; // Start of attributes location.
vector<pair<string, string>> ats; // Attributes.
explicit operator bool () const {return has;}
};
// Push a new entry into the attributes_ stack. If the next token is '['
// parse the attribute sequence until ']' storing the result in the new
// stack entry and setting the 'has' flag (unless the attribute list is
// empty). Then get the next token and, if standalone is false, verify
// it is not newline/eos (i.e., there is something after it). Return the
// indication of whether there are any attributes and their location.
//
// Note that during pre-parsing nothing is pushed into the stack and
// the returned attributes object indicates there are no attributes.
//
pair<bool, location>
attributes_push (token&, token_type&, bool standalone = false);
attributes
attributes_pop ()
{
assert (!pre_parse_);
attributes r (move (attributes_.top ()));
attributes_.pop ();
return r;
}
attributes&
attributes_top () {return attributes_.top ();}
// Source a stream optionnaly entering it as a buildfile and performing
// the default target processing.
//
void
source (istream&,
const path&,
const location&,
bool enter,
bool default_target);
// If chunk is true, then parse the smallest but complete, name-wise,
// chunk of input. Note that in this case you may still end up with
// multiple names, for example, {foo bar} or $foo. In the pre-parse mode
// always return empty list of names.
//
// The what argument is used in diagnostics (e.g., "expected <what>
// instead of ...".
//
// The separators argument specifies the special characters to recognize
// inside the name. These can be the directory separators and the '%'
// project separator. Note that even if it is NULL, the result may still
// contain non-simple names due to variable expansions.
//
static const string name_separators;
names
parse_names (token& t, token_type& tt,
pattern_mode pmode,
bool chunk = false,
const char* what = "name",
const string* separators = &name_separators)
{
names ns;
parse_names (t, tt,
ns,
pmode,
chunk,
what,
separators,
0,
nullopt, nullptr, nullptr);
return ns;
}
// Return true if this token starts a name. Or, to put it another way,
// calling parse_names() on this token won't fail with the "expected name
// instead of <this-token>" error. Only consider '(' if the second
// argument is true.
//
bool
start_names (token_type&, bool lparen = true);
// As above but return the result as a value, which can be typed and NULL.
//
value
parse_value (token& t, token_type& tt,
pattern_mode pmode,
const char* what = "name",
const string* separators = &name_separators,
bool chunk = false)
{
names ns;
auto r (parse_names (t, tt,
ns,
pmode,
chunk,
what,
separators,
0,
nullopt, nullptr, nullptr));
value v (r.type); // Potentially typed NULL value.
// This should not fail since we are typing the result of reversal from
// the typed value.
//
if (r.not_null)
v.assign (move (ns), nullptr);
return v;
}
// Append names and return the indication if the parsed value is not NULL
// and whether it is typed (and whether it is a pattern if pattern_mode is
// detect).
//
// You may have noticed that what we return here is essentially a value
// and doing it this way (i.e., reversing it to untyped names and
// returning its type so that it can potentially be "typed back") is kind
// of backwards. The reason we are doing it this way is because in many
// places we expect things untyped and if we were to always return a
// (potentially typed) value, then we would have to reverse it in all
// those places. Still it may make sense to look into redesigning the
// whole thing one day.
//
// Currently the only way for the result to be NULL or have a type is if
// it is the result of a sole, unquoted variable expansion, function call,
// or context evaluation.
//
struct parse_names_result
{
bool not_null;
const value_type* type;
optional<const target_type*> pattern;
};
parse_names_result
parse_names (token&, token_type&,
names&,
pattern_mode,
bool chunk = false,
const char* what = "name",
const string* separators = &name_separators,
size_t pairn = 0,
const optional<project_name>& prj = nullopt,
const dir_path* dir = nullptr,
const string* type = nullptr,
bool cross = true,
bool curly = false);
size_t
parse_names_trailer (token&, token_type&,
names&,
pattern_mode,
const char* what,
const string* separators,
size_t pairn,
const optional<project_name>& prj,
const dir_path* dir,
const string* type,
bool cross);
size_t
expand_name_pattern (const location&,
names&&,
names&,
const char* what,
size_t pairn,
const dir_path* dir,
const string* type,
const target_type*);
size_t
splice_names (const location&,
const names_view&,
names&&,
names&,
const char* what,
size_t pairn,
const optional<project_name>& prj,
const dir_path* dir,
const string* type);
// Skip until newline or eos.
//
void
skip_line (token&, token_type&);
// Skip until block-closing } or eos, taking into account nested blocks.
//
void
skip_block (token&, token_type&);
// Return true if the name token can be considered a directive keyword.
//
bool
keyword (token&);
// Buildspec.
//
buildspec
parse_buildspec_clause (token&, token_type&, size_t);
// Customization hooks.
//
protected:
// If qual is not empty, then its pair member should indicate the kind
// of qualification: ':' -- target, '/' -- scope.
//
virtual lookup
lookup_variable (name&& qual, string&& name, const location&);
// Utilities.
//
protected:
class enter_scope;
class enter_target;
class enter_prerequisite;
// Switch to a new current scope. Note that this function might also have
// to switch to a new root scope if the new current scope is in another
// project. So both must be saved and restored.
//
void
switch_scope (const dir_path&);
void
process_default_target (token&);
// Enter buildfile as a target.
//
void
enter_buildfile (const path&);
// Lexer.
//
protected:
location
get_location (const token& t) const
{
return build2::get_location (t, *path_);
}
token_type
next (token&, token_type&);
// If the current token is newline, then get the next token. Otherwise,
// fail unless the current token is eos (i.e., optional newline at the end
// of stream). If the after argument is not \0, use it in diagnostics as
// the token after which the newline was expectd.
//
token_type
next_after_newline (token&, token_type&, char after = '\0');
// Be careful with peeking and switching the lexer mode. See keyword()
// for more information.
//
token_type
peek ();
token_type
peek (lexer_mode m, char ps = '\0')
{
// The idea is that if we already have something peeked, then it should
// be in the same mode. We also don't re-set the mode since it may have
// expired after the first token.
//
if (peeked_)
{
assert (peek_.mode == m);
return peek_.token.type;
}
mode (m, ps);
return peek ();
}
const token&
peeked () const
{
assert (peeked_);
return peek_.token;
}
void
mode (lexer_mode m, char ps = '\0')
{
if (replay_ != replay::play)
lexer_->mode (m, ps);
else
// As a sanity check, make sure the mode matches the next token. Note
// that we don't check the pair separator since it can be overriden by
// the lexer's mode() implementation.
//
assert (replay_i_ != replay_data_.size () &&
replay_data_[replay_i_].mode == m);
}
lexer_mode
mode () const
{
if (replay_ != replay::play)
return lexer_->mode ();
else
{
assert (replay_i_ != replay_data_.size ());
return replay_data_[replay_i_].mode;
}
}
void
expire_mode ()
{
if (replay_ != replay::play)
lexer_->expire_mode ();
}
// Token saving and replaying. Note that it can only be used in certain
// contexts. Specifically, the code that parses a replay must not interact
// with the lexer directly (e.g., the keyword() test). Replays also cannot
// nest. For now we don't enforce any of this.
//
// Note also that the peeked token is not part of the replay, until it
// is "got".
//
void
replay_save ()
{
assert (replay_ == replay::stop);
replay_ = replay::save;
}
void
replay_play ()
{
assert ((replay_ == replay::save && !replay_data_.empty ()) ||
(replay_ == replay::play && replay_i_ == replay_data_.size ()));
if (replay_ == replay::save)
replay_path_ = path_; // Save old path.
replay_i_ = 0;
replay_ = replay::play;
}
void
replay_stop ()
{
if (replay_ == replay::play)
path_ = replay_path_; // Restore old path.
replay_data_.clear ();
replay_ = replay::stop;
}
struct replay_guard
{
replay_guard (parser& p, bool start = true)
: p_ (start ? &p : nullptr)
{
if (p_ != nullptr)
p_->replay_save ();
}
void
play ()
{
if (p_ != nullptr)
p_->replay_play ();
}
~replay_guard ()
{
if (p_ != nullptr)
p_->replay_stop ();
}
private:
parser* p_;
};
// Stop saving and get the data.
//
replay_tokens
replay_data ()
{
assert (replay_ == replay::save);
replay_tokens r (move (replay_data_));
replay_data_.clear ();
replay_ = replay::stop;
return r;
}
// Set the data and start playing.
//
void
replay_data (replay_tokens&& d)
{
assert (replay_ == replay::stop);
replay_path_ = path_; // Save old path.
replay_data_ = move (d);
replay_i_ = 0;
replay_ = replay::play;
}
// Implementation details, don't call directly.
//
replay_token
lexer_next ()
{
lexer_mode m (lexer_->mode ()); // Get it first since it may expire.
return replay_token {lexer_->next (), path_, m};
}
const replay_token&
replay_next ()
{
assert (replay_i_ != replay_data_.size ());
const replay_token& rt (replay_data_[replay_i_++]);
// Update the path. Note that theoretically it is possible that peeking
// at the next token will "change" the path of the current token. The
// workaround would be to call get_location() before peeking.
//
path_ = rt.file;
return rt;
}
// Diagnostics.
//
protected:
const fail_mark fail;
protected:
bool pre_parse_ = false;
bool boot_;
const path* path_; // Current path.
lexer* lexer_;
prerequisite* prerequisite_ = nullptr; // Current prerequisite, if any.
target* target_ = nullptr; // Current target, if any.
scope* scope_ = nullptr; // Current base scope (out_base).
scope* root_ = nullptr; // Current root scope (out_root).
const dir_path* pbase_ = nullptr; // Current pattern base directory.
std::stack<attributes> attributes_;
target* default_target_;
names export_value_;
replay_token peek_;
bool peeked_ = false;
enum class replay {stop, save, play} replay_ = replay::stop;
replay_tokens replay_data_;
size_t replay_i_; // Position of the next token during replay.
const path* replay_path_; // Path before replay began (to be restored).
};
}
#endif // LIBBUILD2_PARSER_HXX
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