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|
// file : libbuild2/scheduler.hxx -*- C++ -*-
// copyright : Copyright (c) 2014-2019 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_SCHEDULER_HXX
#define LIBBUILD2_SCHEDULER_HXX
#include <list>
#include <mutex>
#include <tuple>
#include <atomic>
#include <type_traits> // aligned_storage, etc
#include <condition_variable>
#include <libbuild2/types.hxx>
#include <libbuild2/utility.hxx>
#include <libbuild2/export.hxx>
namespace build2
{
// Scheduler of tasks and threads. Works best for "substantial" tasks (e.g.,
// running a process), where in comparison thread synchronization overhead
// is negligible.
//
// A thread (called "master") may need to perform several tasks which can be
// done in parallel (e.g., update all the prerequisites or run all the
// tests). To acomplish this, the master, via a call to async(), can ask the
// scheduler to run a task in another thread (called "helper"). If a helper
// is available, then the task is executed asynchronously by such a helper.
// Otherwise, the task is (normally) executed synchronously as part of the
// wait() call below. However, in certain cases (serial execution or full
// queue), the task may be executed synchronously as part of the async()
// call itself. Once the master thread has scheduled all the tasks, it calls
// wait() to await for their completion.
//
// The scheduler makes sure that only a certain number of threads (for
// example, the number of available hardware threads) are "active" at any
// given time. When a master thread calls wait(), it is "suspended" until
// all its asynchronous tasks are completed (at which point it becomes
// "ready"). A suspension of a master results in either another ready master
// being "resumed" or another helper thread becoming available.
//
// On completion of a task a helper thread returns to the scheduler which
// can again lead either to a ready master being resumed (in which case the
// helper is suspended) or the helper becoming available to perform another
// task.
//
// Note that suspended threads are not reused as helpers. Rather, a new
// helper thread is always created if none is available. This is done to
// allow a ready master to continue as soon as possible. If it were reused
// as a helper, then it could be blocked on a nested wait() further down the
// stack. All this means that the number of threads created by the scheduler
// will normally exceed the maximum active allowed.
//
class LIBBUILD2_SYMEXPORT scheduler
{
public:
using atomic_count = std::atomic<size_t>;
// F should return void and not throw any exceptions. The way the result
// of a task is communicated back to the master thread is ad hoc, usually
// via "out" arguments. Such result(s) can only be retrieved by the master
// once its task count reaches the start count.
//
// The argument passing semantics is the same as for std::thread. In
// particular, lvalue-references are passed as copies (use ref()/cref()
// for the by-reference semantics), except the case where the task is
// executed synchronously and as part of the async() call itself (this
// subtlety can become important when passing shared locks; you would
// only want it to be copied if the task is queued).
//
// Return true if the task was queued and false if it was executed
// synchronously.
//
// If the scheduler is shutdown, throw system_error(ECANCELED).
//
template <typename F, typename... A>
bool
async (size_t start_count, atomic_count& task_count, F&&, A&&...);
template <typename F, typename... A>
bool
async (atomic_count& task_count, F&& f, A&&... a)
{
return async (0, task_count, forward<F> (f), forward<A> (a)...);
}
// Wait until the task count reaches the start count or less. If the
// scheduler is shutdown while waiting, throw system_error(ECANCELED).
// Return the value of task count. Note that this is a synchronizaiton
// point (i.e., the task count is checked with memory_order_acquire).
//
// Note that it is valid to wait on another thread's task count (that is,
// without making any async() calls in this thread). However, if the start
// count differs from the one passed to async(), then whomever sets the
// start count to this alternative value must also call resume() below
// in order to signal waiting threads.
//
// Note also that in this case (waiting on someone else's start count),
// the async() call could execute the tasks synchronously without ever
// incrementing the task count. Thus if waiting on another thread's start
// count starts before/during async() calls, then it must be "gated" with
// an alternative (lower) start count.
//
// Finally, if waiting on someone else's start count, it may be unsafe
// (from the deadlock's point of view) to continue working through our own
// queue (i.e., we may block waiting on a task that has been queued before
// us which in turn may end up waiting on "us").
//
enum work_queue
{
work_none, // Don't work own queue.
work_one, // Work own queue rechecking the task count after every task.
work_all // Work own queue before rechecking the task count.
};
size_t
wait (size_t start_count,
const atomic_count& task_count,
work_queue = work_all);
size_t
wait (const atomic_count& task_count, work_queue wq = work_all)
{
return wait (0, task_count, wq);
}
// Resume threads waiting on this task count.
//
void
resume (const atomic_count& task_count);
// An active thread that is about to wait for potentially significant time
// on something other than task_count (e.g., mutex, condition variable)
// should deactivate itself with the scheduler and then reactivate once
// done waiting.
//
void
deactivate ();
void
activate (bool collision = false);
// Sleep for the specified duration, deactivating the thread before going
// to sleep and re-activating it after waking up (which means this
// function may sleep potentially significantly longer than requested).
//
void
sleep (const duration&);
// Startup and shutdown.
//
public:
// Unless already shut down, call shutdown() but ignore errors.
//
~scheduler ();
// Create a shut down scheduler.
//
scheduler () = default;
// Create a started up scheduler.
//
// The initial active argument is the number of threads to assume are
// already active (e.g., the calling thread). It must not be 0 (since
// someone has to schedule the first task).
//
// If the maximum threads or task queue depth arguments are unspecified,
// then appropriate defaults are used.
//
explicit
scheduler (size_t max_active,
size_t init_active = 1,
size_t max_threads = 0,
size_t queue_depth = 0,
optional<size_t> max_stack = nullopt)
{
startup (max_active, init_active, max_threads, queue_depth, max_stack);
}
// Start the scheduler.
//
void
startup (size_t max_active,
size_t init_active = 1,
size_t max_threads = 0,
size_t queue_depth = 0,
optional<size_t> max_stack = nullopt);
// Return true if the scheduler was started up.
//
// Note: can only be called from threads that have observed creation,
// startup, or shutdown.
//
bool
started () const {return !shutdown_;}
// Tune a started up scheduler.
//
// Currently one cannot increase the number of max_active. Pass 0 to
// restore the initial value.
//
// Note that tuning can only be done while the scheduler is inactive, that
// is, no threads are executing a task or are suspended. For example, in a
// setup with a single initial active thread that would be after a return
// from the top-level wait() call.
//
void
tune (size_t max_active);
// Return true if the scheduler is configured to run tasks serially.
//
// Note: can only be called from threads that have observed startup.
//
bool
serial () const {return max_active_ == 1;}
// Wait for all the helper threads to terminate. Throw system_error on
// failure. Note that the initially active threads are not waited for.
// Return scheduling statistics.
//
struct stat
{
size_t thread_max_active = 0; // max # of active threads allowed.
size_t thread_max_total = 0; // max # of total threads allowed.
size_t thread_helpers = 0; // # of helper threads created.
size_t thread_max_waiting = 0; // max # of waiters at any time.
size_t task_queue_depth = 0; // # of entries in a queue (capacity).
size_t task_queue_full = 0; // # of times task queue was full.
size_t task_queue_remain = 0; // # of tasks remaining in queue.
size_t wait_queue_slots = 0; // # of wait slots (buckets).
size_t wait_queue_collisions = 0; // # of times slot had been occupied.
};
stat
shutdown ();
// Progress monitoring.
//
// Setting and clearing of the monitor is not thread-safe. That is, it
// should be set before any tasks are queued and cleared after all of
// them have completed.
//
// The counter must go in one direction, either increasing or decreasing,
// and should contain the initial value during the call. Zero threshold
// value is reserved.
//
struct monitor_guard
{
explicit
monitor_guard (scheduler* s = nullptr): s_ (s) {}
monitor_guard (monitor_guard&& x): s_ (x.s_) {x.s_ = nullptr;}
monitor_guard& operator= (monitor_guard&& x)
{
if (&x != this)
{
s_ = x.s_;
x.s_ = nullptr;
}
return *this;
}
~monitor_guard ()
{
if (s_ != nullptr)
{
lock l (s_->wait_idle ()); // See monitor() for details.
s_->monitor_count_ = nullptr;
s_->monitor_func_ = nullptr;
}
}
explicit operator bool () const {return s_ != nullptr;}
private:
scheduler* s_;
};
monitor_guard
monitor (atomic_count&, size_t threshold, function<size_t (size_t)>);
// If initially active thread(s) (besides the one that calls startup())
// exist before the call to startup(), then they must call join() before
// executing any tasks. The two common cases where you don't have to call
// join are a single active thread that calls startup()/shutdown() or
// active thread(s) that are created after startup().
//
void
join ()
{
assert (queue () == nullptr);
// Lock the mutex to make sure the values set in startup() are visible
// in this thread.
//
lock l (mutex_);
}
// If initially active thread(s) participate in multiple schedulers and/or
// sessions (intervals between startup() and shutdown()), then they must
// call leave() before joining another scheduler/session. Note that this
// applies to the active thread that calls shutdown(). Note that a thread
// can only participate in one scheduler at a time.
//
void
leave ()
{
queue (nullptr);
}
// Return the number of hardware threads or 0 if unable to determine.
//
static size_t
hardware_concurrency ()
{
return std::thread::hardware_concurrency ();
}
// Return a prime number that can be used as a lock shard size that's
// appropriate for the scheduler's concurrency. Use power of two values
// for mul for higher-contention shards and for div for lower-contention
// ones. Always return 1 for serial execution.
//
// Note: can only be called from threads that have observed startup.
//
size_t
shard_size (size_t mul = 1, size_t div = 1) const;
// Assuming all the task have been executed, busy-wait for all the threads
// to become idle. Return the lock over the scheduler mutex. Normally you
// don't need to call this function directly.
//
using lock = std::unique_lock<std::mutex>;
lock
wait_idle ();
private:
void
activate_helper (lock&);
void
create_helper (lock&);
// We restrict ourselves to a single pointer as an argument in hope of
// a small object optimization. Return NULL.
//
// Note that the return type is void* to make the function usable with
// pthreads (see scheduler.cxx for details).
//
static void*
helper (void*);
size_t
suspend (size_t start_count, const atomic_count& task_count);
// Task encapsulation.
//
template <typename F, typename... A>
struct task_type
{
using func_type = std::decay_t<F>;
using args_type = std::tuple<std::decay_t<A>...>;
atomic_count* task_count;
size_t start_count;
func_type func;
args_type args;
template <size_t... i>
void
thunk (std::index_sequence<i...>)
{
move (func) (std::get<i> (move (args))...);
}
};
template <typename F, typename... A>
static void
task_thunk (scheduler&, lock&, void*);
template <typename T>
static std::decay_t<T>
decay_copy (T&& x) {return forward<T> (x);}
private:
// Monitor.
//
atomic_count* monitor_count_ = nullptr; // NULL if not used.
atomic_count monitor_tshold_; // 0 means locked.
size_t monitor_init_; // Initial count.
function<size_t (size_t)> monitor_func_;
std::mutex mutex_;
bool shutdown_ = true; // Shutdown flag.
optional<size_t> max_stack_;
// The constraints that we must maintain:
//
// active <= max_active
// (init_active + helpers) <= max_threads (soft; see activate_helper())
//
// Note that the first three are immutable between startup() and
// shutdown() so can be accessed without a lock (but see join()).
//
size_t init_active_ = 0; // Initially active threads.
size_t max_active_ = 0; // Maximum number of active threads.
size_t max_threads_ = 0; // Maximum number of total threads.
size_t helpers_ = 0; // Number of helper threads created so far.
// Every thread that we manage must be accounted for in one of these
// counters. And their sum should equal (init_active + helpers).
//
size_t active_ = 0; // Active master threads executing a task.
size_t idle_ = 0; // Idle helper threads waiting for a task.
size_t waiting_ = 0; // Suspended master threads waiting for their tasks.
size_t ready_ = 0; // Ready master thread waiting to become active.
size_t starting_ = 0; // Helper threads starting up.
// Original values (as specified during startup) that can be altered via
// tuning.
//
size_t orig_max_active_ = 0;
std::condition_variable idle_condv_; // Idle helpers queue.
std::condition_variable ready_condv_; // Ready masters queue.
// Statistics counters.
//
size_t stat_max_waiters_;
size_t stat_wait_collisions_;
// Progress counter.
//
// We increment it for each active->waiting->ready->active transition
// and it is used for deadlock detection (see deactivate()).
//
size_t progress_;
// Wait queue.
//
// A wait slot blocks a bunch of threads. When they are (all) unblocked,
// they re-examine their respective conditions and either carry on or
// block again.
//
// The wait queue is a shard of slots. A thread picks a slot based on the
// address of its task count variable. How many slots do we need? This
// depends on the number of waiters that we can have which cannot be
// greater than the total number of threads.
//
// The pointer to the task count is used to identify the already waiting
// group of threads for collision statistics.
//
struct wait_slot
{
std::mutex mutex;
std::condition_variable condv;
size_t waiters = 0;
const atomic_count* task_count;
bool shutdown = true;
};
size_t wait_queue_size_; // Proportional to max_threads.
unique_ptr<wait_slot[]> wait_queue_;
// Task queue.
//
// Each queue has its own mutex plus we have an atomic total count of the
// queued tasks. Note that it should only be modified while holding one
// of the queue locks.
//
atomic_count queued_task_count_;
// For now we only support trivially-destructible tasks.
//
struct task_data
{
std::aligned_storage<sizeof (void*) * 8>::type data;
void (*thunk) (scheduler&, lock&, void*);
};
// We have two requirements: Firstly, we want to keep the master thread
// (the one that called wait()) busy working though its own queue for as
// long as possible before (if at all) it "reincarnates" as a helper. The
// main reason for this is the limited number of helpers we can create.
//
// Secondly, we don't want to block wait() longer than necessary since the
// master thread can do some work with the result. Plus, overall, we want
// to "unwind" task hierarchies as soon as possible since they hold up
// resources such as thread's stack. All this means that the master thread
// can only work through tasks that it has queued at this "level" of the
// async()/wait() calls since we know that wait() cannot return until
// they are done.
//
// To satisfy the first requirement, the master and helper threads get the
// tasks from different ends of the queue: master from the back while
// helpers from the front. And the master always adds new tasks to the
// back.
//
// To satisfy the second requirement, the master thread stores the index
// of the first task it has queued at this "level" and makes sure it
// doesn't try to deque any task beyond that.
//
size_t task_queue_depth_; // Multiple of max_active.
struct task_queue
{
std::mutex mutex;
bool shutdown = false;
size_t stat_full = 0; // Number of times push() returned NULL.
// Our task queue is circular with head being the index of the first
// element and tail -- of the last. Since this makes the empty and one
// element cases indistinguishable, we also keep the size.
//
// The mark is an index somewhere between (figuratively speaking) head
// and tail, if enabled. If the mark is hit, then it is disabled until
// the queue becomes empty or it is reset by a push.
//
size_t head = 0;
size_t mark = 0;
size_t tail = 0;
size_t size = 0;
unique_ptr<task_data[]> data;
task_queue (size_t depth): data (new task_data[depth]) {}
};
// Task queue API. Expects the queue mutex to be locked.
//
// Push a new task to the queue returning a pointer to the task data to be
// filled or NULL if the queue is full.
//
task_data*
push (task_queue& tq)
{
size_t& s (tq.size);
size_t& t (tq.tail);
size_t& m (tq.mark);
if (s != task_queue_depth_)
{
// normal wrap empty
// | | |
t = s != 0 ? (t != task_queue_depth_ - 1 ? t + 1 : 0) : t;
s++;
if (m == task_queue_depth_) // Enable the mark if first push.
m = t;
queued_task_count_.fetch_add (1, std::memory_order_release);
return &tq.data[t];
}
return nullptr;
}
bool
empty_front (task_queue& tq) const {return tq.size == 0;}
void
pop_front (task_queue& tq, lock& ql)
{
size_t& s (tq.size);
size_t& h (tq.head);
size_t& m (tq.mark);
bool a (h == m); // Adjust mark?
task_data& td (tq.data[h]);
// normal wrap empty
// | | |
h = s != 1 ? (h != task_queue_depth_ - 1 ? h + 1 : 0) : h;
if (--s == 0 || a)
m = h; // Reset or adjust the mark.
execute (ql, td);
}
bool
empty_back (task_queue& tq) const
{
return tq.size == 0 || tq.mark == task_queue_depth_;
}
void
pop_back (task_queue& tq, lock& ql)
{
size_t& s (tq.size);
size_t& t (tq.tail);
size_t& m (tq.mark);
bool a (t == m); // Adjust mark?
task_data& td (tq.data[t]);
// Save the old queue mark and disable it in case the task we are about
// to run adds sub-tasks. The first push(), if any, will reset it.
//
size_t om (m);
m = task_queue_depth_;
// normal wrap empty
// | | |
t = s != 1 ? (t != 0 ? t - 1 : task_queue_depth_ - 1) : t;
--s;
execute (ql, td);
// Restore the old mark (which we might have to adjust).
//
if (s == 0)
m = t; // Reset the mark.
else if (a)
m = task_queue_depth_; // Disable the mark.
else
// What happens if head goes past the old mark? In this case we will
// get into the empty queue state before we end up making any (wrong)
// decisions based on this value. Unfortunately there is no way to
// detect this (and do some sanity asserts) since things can wrap
// around.
//
// To put it another way, the understanding here is that after the
// task returns we will either have an empty queue or there will still
// be tasks between the old mark and the current tail, something along
// these lines:
//
// OOOOOXXXXOOO
// | | |
// m h t
//
m = om;
}
void
execute (lock& ql, task_data& td)
{
queued_task_count_.fetch_sub (1, std::memory_order_release);
// The thunk moves the task data to its stack, releases the lock,
// and continues to execute the task.
//
td.thunk (*this, ql, &td.data);
// See if we need to call the monitor (see also the serial version
// in async()).
//
if (monitor_count_ != nullptr)
{
// Note that we don't care if we don't see the updated values right
// away.
//
if (size_t t = monitor_tshold_.load (memory_order_relaxed))
{
// "Lock" the monitor by setting threshold to 0.
//
if (monitor_tshold_.compare_exchange_strong (
t,
0,
memory_order_release,
memory_order_relaxed))
{
// Now we are the only ones messing with this.
//
size_t v (monitor_count_->load (memory_order_relaxed));
if (v != monitor_init_)
{
// See which direction we are going.
//
if (v > monitor_init_ ? (v >= t) : (v <= t))
t = monitor_func_ (v);
}
monitor_tshold_.store (t, memory_order_release);
}
}
}
ql.lock ();
}
// Each thread has its own queue which are stored in this list.
//
std::list<task_queue> task_queues_;
task_queue&
create_queue ();
static task_queue*
queue () noexcept;
static void
queue (task_queue*) noexcept;
};
}
#include <libbuild2/scheduler.txx>
#endif // LIBBUILD2_SCHEDULER_HXX
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