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// file : libbuild2/scope.hxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_SCOPE_HXX
#define LIBBUILD2_SCOPE_HXX
#include <unordered_set>
#include <libbuild2/types.hxx>
#include <libbuild2/forward.hxx>
#include <libbuild2/utility.hxx>
#include <libbuild2/module.hxx>
#include <libbuild2/context.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/rule-map.hxx>
#include <libbuild2/operation.hxx>
#include <libbuild2/target-key.hxx>
#include <libbuild2/target-type.hxx>
#include <libbuild2/target-state.hxx>
#include <libbuild2/prerequisite-key.hxx>
#include <libbuild2/export.hxx>
namespace build2
{
class dir;
using subprojects = map<project_name, dir_path>;
// Print as name@dir sequence.
//
// Note: trailing slash is not printed for the directory path.
//
LIBBUILD2_SYMEXPORT ostream&
operator<< (ostream&, const subprojects&);
class LIBBUILD2_SYMEXPORT scope
{
public:
// Context this scope belongs to.
//
context& ctx;
// Absolute and normalized.
//
const dir_path& out_path () const {return *out_path_;}
const dir_path& src_path () const {return *src_path_;}
bool out_eq_src () const {return out_path_ == src_path_;}
// These are pointers to the keys in scope_map. The second can be NULL
// during bootstrap until initialized.
//
const dir_path* out_path_ = nullptr;
const dir_path* src_path_ = nullptr;
bool
root () const;
// Note that the *_scope() functions reaturn "logical" parent/root/etc
// scopes, taking into account the project's var_amalgamation value.
scope* parent_scope ();
const scope* parent_scope () const;
// Root scope of this scope or NULL if this scope is not (yet) in any
// (known) project. Note that if the scope itself is root, then this
// function return this. To get to the outer root, query the root scope of
// the parent.
//
scope* root_scope ();
const scope* root_scope () const;
// Root scope of the outermost "strong" (source-based) amalgamation of
// this scope that has a project name or NULL if this scope is not (yet)
// in any (known) project. If there is no bundle amalgamation, then this
// function returns the root scope of the project (in other words, in this
// case a project is treated as its own bundle, even if it's unnamed).
//
scope* bundle_scope ();
const scope* bundle_scope () const;
// Root scope of the outermost "strong" (source-based) amalgamation of
// this scope or NULL if this scope is not (yet) in any (known) project.
// If there is no strong amalgamation, then this function returns the root
// scope of the project (in other words, in this case a project is treated
// as its own strong amalgamation).
//
scope* strong_scope ();
const scope* strong_scope () const;
// Root scope of the outermost amalgamation or NULL if this scope is not
// (yet) in any (known) project. If there is no amalgamation, then this
// function returns the root scope of the project (in other words, in this
// case a project is treated as its own amalgamation).
//
scope* weak_scope ();
const scope* weak_scope () const;
// Global scope.
//
scope& global_scope () {return const_cast<scope&> (ctx.global_scope);}
const scope& global_scope () const {return ctx.global_scope;}
// Return true if the specified root scope is a sub-scope of this root
// scope. Note that both scopes must be root.
//
bool
sub_root (const scope&) const;
// Variables.
//
public:
variable_map vars;
// Lookup, including in outer scopes. If you only want to lookup in this
// scope, do it on the the variables map directly (and note that there
// will be no overrides).
//
using lookup_type = build2::lookup;
lookup_type
operator[] (const variable& var) const
{
return lookup (var).first;
}
lookup_type
operator[] (const variable* var) const // For cached variables.
{
assert (var != nullptr);
return operator[] (*var);
}
lookup_type
operator[] (const string& name) const
{
const variable* var (ctx.var_pool.find (name));
return var != nullptr ? operator[] (*var) : lookup_type ();
}
// As above, but include target type/pattern-specific variables.
//
lookup_type
lookup (const variable& var, const target_key& tk) const
{
return lookup (var, &tk).first;
}
lookup_type
lookup (const variable& var,
const target_key& tk,
const target_key& gk) const
{
return lookup (var, &tk, &gk).first;
}
// Note for dir{} and fsdir{} target name is the directory leaf (without
// the trailing slash). Also, if extension is to be matched (for this
// target type), then it should be included in the name.
//
lookup_type
lookup (const variable& var, const target_type& tt, const string& tn) const
{
return lookup (var, target_key {&tt, nullptr, nullptr, &tn, nullopt});
}
lookup_type
lookup (const variable& var,
const target_type& tt, const string& tn,
const target_type& gt, const string& gn) const
{
return lookup (var,
target_key {&tt, nullptr, nullptr, &tn, nullopt},
target_key {>, nullptr, nullptr, &gn, nullopt});
}
// Note that target keys may be incomplete (only type and name must be
// present plus dir for dir{} and fsdir{} targets if name is empty).
//
pair<lookup_type, size_t>
lookup (const variable& var,
const target_key* tk = nullptr,
const target_key* gk = nullptr) const
{
auto p (lookup_original (var, tk, gk));
return var.overrides == nullptr ? p : lookup_override (var, move (p));
}
// Implementation details (used by scope target lookup). The start_depth
// can be used to skip a number of initial lookups.
//
pair<lookup_type, size_t>
lookup_original (const variable&,
const target_key* tk = nullptr,
const target_key* g1k = nullptr,
const target_key* g2k = nullptr,
size_t start_depth = 1) const;
pair<lookup_type, size_t>
lookup_override (const variable& var,
pair<lookup_type, size_t> original,
bool target = false,
bool rule = false) const
{
return lookup_override_info (var, original, target, rule).lookup;
}
// As above but also return an indication of whether the resulting value
// is/is based (e.g., via append/prepend overrides) on the original or an
// "outright" override. Note that it will always be false if there is no
// original.
//
struct override_info
{
pair<lookup_type, size_t> lookup;
bool original;
};
override_info
lookup_override_info (const variable&,
pair<lookup_type, size_t> original,
bool target = false,
bool rule = false) const;
// Return a value suitable for assignment (or append if you only want to
// append to the value from this scope). If the value does not exist in
// this scope's map, then a new one with the NULL value is added and
// returned. Otherwise the existing value is returned.
//
value&
assign (const variable& var) {return vars.assign (var);}
value&
assign (const variable* var) {return vars.assign (var);} // For cached.
template <typename T>
T&
assign (const variable& var, T&& val)
{
value& v (assign (var) = forward<T> (val));
return v.as<T> ();
}
template <typename T>
T&
assign (const variable* var, T&& val)
{
value& v (assign (var) = forward<T> (val));
return v.as<T> ();
}
// Assign an untyped non-overridable variable with project visibility.
//
value&
assign (string name)
{
return assign (var_pool ().insert (move (name)));
}
// As above, but assign a typed variable (note: variable type must be
// specified explicitly).
//
template <typename V>
value&
assign (string name)
{
return vars.assign (var_pool ().insert<V> (move (name)));
}
template <typename V, typename T>
V&
assign (string name, T&& val)
{
value& v (assign<V> (move (name)) = forward<T> (val));
return v.as<V> ();
}
// Return a value suitable for appending. If the variable does not exist
// in this scope's map, then outer scopes are searched for the same
// variable. If found then a new variable with the found value is added to
// this scope and returned. Otherwise this function proceeds as assign().
//
value&
append (const variable&);
value&
append (string name)
{
return append (var_pool ().insert (move (name)));
}
template <typename V>
value&
append (string name)
{
return append (var_pool ().insert<V> (move (name)));
}
// Target type/pattern-specific variables.
//
variable_type_map target_vars;
// Set of buildfiles already loaded for this scope. The included
// buildfiles are checked against the project's root scope while
// imported -- against the global scope (global_scope).
//
public:
std::unordered_set<path> buildfiles;
// Target types.
//
// Note that target types are project-wide (even if the module that
// registers them is loaded in a base scope). The thinking here is that
// having target types only visible in certain scopes of a project just
// complicates and confuses things (e.g., you cannot refer to a target
// whose buildfile you just included). On the other hand, it feels highly
// unlikely that a target type will somehow need to be different for
// different parts of the project (unlike, say, a rule).
//
// The target types are also project-local. This means one has to use
// import to refer to targets across projects, even in own subprojects
// (because we stop searching at project boundaries).
//
// See also context::global_target_types.
//
public:
const target_type&
insert_target_type (const target_type& tt)
{
return root_extra->target_types.insert (tt);
}
template <typename T>
const target_type&
insert_target_type ()
{
return root_extra->target_types.insert<T> ();
}
void
insert_target_type_file (const string& n, const target_type& tt)
{
root_extra->target_types.insert_file (n, tt);
}
const target_type*
find_target_type (const string&) const;
// Given a target name, figure out its type, taking into account
// extensions, special names (e.g., '.' and '..'), or anything else that
// might be relevant. Process the name (in place) by extracting (and
// returning) extension, adjusting dir/leaf, etc., (note that the dir is
// not necessarily normalized). If the target type is already resolved,
// then it can be passed as the last argument. Return NULL if not found.
//
pair<const target_type*, optional<string>>
find_target_type (name&,
const location&,
const target_type* = nullptr) const;
// As above but process the potentially out-qualified target name further
// by completing (relative to this scope) and normalizing the directories
// and also issuing appropriate diagnostics if the target type is unknown.
// If the first argument has the pair flag true, then the second should be
// the out directory.
//
pair<const target_type&, optional<string>>
find_target_type (name&, name&, const location&) const;
// As above, but return the result as a target key (with its members
// shallow-pointing to processed parts in the two names).
//
target_key
find_target_key (name&, name&, const location&) const;
// As above, but the names are passed as a vector. Issue appropriate
// diagnostics if the wrong number of names is passed.
//
target_key
find_target_key (names&, const location&) const;
// Similar to the find_target_type() but does not complete relative
// directories.
//
pair<const target_type&, optional<string>>
find_prerequisite_type (name&, name&, const location&) const;
// As above, but return a prerequisite key.
//
prerequisite_key
find_prerequisite_key (name&, name&, const location&) const;
prerequisite_key
find_prerequisite_key (names&, const location&) const;
// Dynamically derive a new target type from an existing one. Return the
// reference to the target type and an indicator of whether it was
// actually created.
//
pair<reference_wrapper<const target_type>, bool>
derive_target_type (const string& name, const target_type& base);
template <typename T>
pair<reference_wrapper<const target_type>, bool>
derive_target_type (const string& name)
{
return derive_target_type (name, T::static_type);
}
// Derive from an "exemplar" type overriding the factory.
//
const target_type&
derive_target_type (const target_type&);
// Rules.
//
public:
rule_map rules;
vector<unique_ptr<adhoc_rule_pattern>> adhoc_rules;
template <typename T>
void
insert_rule (action_id a, string name, const rule& r)
{
rules.insert<T> (a, move (name), r);
}
// 0 meta-operation id is treated as an (emulated) wildcard.
//
// Emulated means that we just iterate over all the meta-operations known
// to this project (and they should all be known at this point) and
// register the rule for each of them.
//
template <typename T>
void
insert_rule (meta_operation_id, operation_id, string name, const rule&);
// Operation callbacks.
//
// An entity (module, core) can register a function that will be called
// when an action is executed on the dir{} target that corresponds to this
// scope. The pre callback is called just before the recipe and the post
// -- immediately after. The callbacks are only called if the recipe
// (including noop recipe) is executed for the corresponding target. The
// callbacks should only be registered during the load phase.
//
// It only makes sense for callbacks to return target_state changed or
// unchanged and to throw failed in case of an error. These pre/post
// states will be merged with the recipe state and become the target
// state. See execute_recipe() for details.
//
public:
struct operation_callback
{
using callback = target_state (action, const scope&, const dir&);
function<callback> pre;
function<callback> post;
};
using operation_callback_map = multimap<action_id, operation_callback>;
operation_callback_map operation_callbacks;
// Extra root scope-only data.
//
public:
struct root_extra_type
{
// This project's name (var_project value). Absent means it is not yet
// determined. NULL means simple project. Empty means unnamed project.
//
// Note that it is set to point to a temporary value before loading
// bootstrap.build and to a permanent one (from the variable) after.
//
optional<const project_name*> project;
// This project's amalgamation (var_amalgamation value). Absent means it
// is not yet determined. NULL means amalgamation is disabled.
//
optional<const dir_path*> amalgamation;
// This project's subprojects (var_subprojects value). Absent means it
// is not yet determined (happens at the end of bootstrap_src()). NULL
// means there are no subprojects.
//
optional<const build2::subprojects*> subprojects;
bool altn; // True if using alternative build file/directory naming.
bool loaded; // True if already loaded (load_root()).
// Build file/directory naming scheme used by this project.
//
const string& build_ext; // build or build2 (no dot)
const dir_path& build_dir; // build/ or build2/
const path& buildfile_file; // buildfile or build2file
const path& buildignore_file; // buildignore or build2ignore
const dir_path& root_dir; // build[2]/root/
const dir_path& bootstrap_dir; // build[2]/bootstrap/
const dir_path& build_build_dir; // build[2]/build/
const path& bootstrap_file; // build[2]/bootstrap.build[2]
const path& root_file; // build[2]/root.build[2]
const path& export_file; // build[2]/export.build[2]
const path& src_root_file; // build[2]/bootstrap/src-root.build[2]
const path& out_root_file; // build[2]/bootstrap/src-root.build[2]
// Meta/operations supported by this project.
//
build2::meta_operations meta_operations;
build2::operations operations;
// Modules loaded by this project.
//
module_map modules;
// Variable override cache.
//
mutable variable_override_cache override_cache;
// Target types.
//
target_type_map target_types;
// Environment variable overrides.
//
// These overrides should be applied to the environment when running
// tools (e.g., compilers) or querying environment variables from the
// buildfiles and by the build system itself. Populated by the config
// module and is not available during bootstrap (more precisely, not
// available until before_first modules have been initialized). The list
// is either empty of NULL-terminated.
//
// See also auto_project_env below.
//
vector<const char*> environment;
// A checksum of the above environment variables (empty if there are
// none). This can be used to take into account project environment
// when, for example, caching environment-sensitive information.
//
string environment_checksum;
};
unique_ptr<root_extra_type> root_extra;
void
insert_operation (operation_id id, const operation_info& in)
{
root_extra->operations.insert (id, in);
}
void
insert_meta_operation (meta_operation_id id, const meta_operation_info& in)
{
root_extra->meta_operations.insert (id, in);
}
bool
find_module (const string& name) const
{
return root_extra->modules.find_module<module> (name) != nullptr;
}
template <typename T>
T*
find_module (const string& name)
{
return root_extra->modules.find_module<T> (name);
}
template <typename T>
const T*
find_module (const string& name) const
{
return root_extra->modules.find_module<T> (name);
}
public:
// RW access.
//
scope&
rw () const
{
assert (ctx.phase == run_phase::load);
return const_cast<scope&> (*this);
}
variable_pool&
var_pool ()
{
return ctx.var_pool.rw (*this);
}
private:
friend class parser;
friend class scope_map;
friend class temp_scope;
// These two from <libbuild2/file.hxx> set strong_.
//
friend LIBBUILD2_SYMEXPORT void create_bootstrap_outer (scope&, bool);
friend LIBBUILD2_SYMEXPORT scope& create_bootstrap_inner (scope&,
const dir_path&);
scope (context&, bool shared);
~scope ();
// Return true if this root scope can be amalgamated.
//
bool
amalgamatable () const;
// Note that these values represent "physical" scoping relationships not
// taking into account the project's var_amalgamation value.
//
scope* parent_;
scope* root_;
scope* strong_ = nullptr; // Only set on root scopes.
// NULL means no strong amalgamtion.
};
inline bool
operator== (const scope& x, const scope& y) { return &x == &y; }
inline bool
operator!= (const scope& x, const scope& y) { return !(x == y); }
inline ostream&
operator<< (ostream& os, const scope& s)
{
// Always absolute.
//
return to_stream (os, s.out_path (), true /* representation */);
}
// Automatic project environment setup/cleanup.
//
struct auto_project_env: auto_thread_env
{
auto_project_env () = default;
explicit
auto_project_env (nullptr_t p) // Clear current environment.
: auto_thread_env (p) {}
explicit
auto_project_env (const scope& rs)
: auto_thread_env (rs.root_extra->environment.empty ()
? nullptr
: rs.root_extra->environment.data ()) {}
};
// Return the src/out directory corresponding to the given out/src. The
// passed directory should be a sub-directory of out/src_root.
//
dir_path
src_out (const dir_path& out, const scope& root);
dir_path
src_out (const dir_path& out,
const dir_path& out_root, const dir_path& src_root);
dir_path
out_src (const dir_path& src, const scope& root);
dir_path
out_src (const dir_path& src,
const dir_path& out_root, const dir_path& src_root);
// Return the project name or empty if unnamed.
//
// Note that this function and named_project() below expect the root scope
// to either be already bootstrapped or being src-bootstrapped (see
// bootstrap_src()).
//
const project_name&
project (const scope& root);
// Return the name of the first innermost named project in the strong
// amalgamation chain or empty if all are unnamed.
//
const project_name&
named_project (const scope& root);
// Temporary scope. The idea is to be able to create a temporary scope in
// order not to change the variables in the current scope. Such a scope is
// not entered in to the scope map. As a result it can only be used as a
// temporary set of variables. In particular, defining targets directly in
// such a scope will surely end up badly. Defining any nested scopes will be
// as if defining such a scope in the parent (since path() returns parent's
// path).
//
class temp_scope: public scope
{
public:
temp_scope (scope& p)
: scope (p.ctx, false /* shared */)
{
out_path_ = p.out_path_;
src_path_ = p.src_path_;
parent_ = &p;
root_ = p.root_;
// No need to copy strong_ since we are never root scope.
}
};
// Scope map. Protected by the phase mutex.
//
// While it contains both out and src paths, the latter is not available
// during bootstrap (see setup_root() and setup_base() for details).
//
// Note also that the same src path can be naturally associated with
// multiple out paths/scopes (and one of them may be the same as src).
//
class scope_map
{
public:
// The first element, if not NULL, is for the "owning" out path. The rest
// of the elements are for the src path shallow references.
//
struct scopes: small_vector<scope*, 3>
{
scopes () = default;
~scopes () {if (!empty ()) delete front ();}
scopes (scopes&&) = default; // For GCC 4.9
scopes (const scopes&) = delete;
scopes& operator= (scopes&&) = delete;
scopes& operator= (const scopes&) = delete;
};
using map_type = dir_path_map<scopes>;
using iterator = map_type::iterator;
using const_iterator = map_type::const_iterator;
// Insert a scope given its out path.
//
// Note that we assume the first insertion into the map is always the
// global scope with empty key.
//
LIBBUILD2_SYMEXPORT iterator
insert_out (const dir_path& our_path, bool root = false);
// Insert a shallow reference to the scope for its src path.
//
LIBBUILD2_SYMEXPORT iterator
insert_src (scope&, const dir_path& src_path);
// Find the most qualified scope that encompasses this out path.
//
const scope&
find_out (const dir_path& d) const
{
return const_cast<scope_map*> (this)->find_out (d);
}
// Find all the scopes that encompass this path (out or src).
//
// Note that the returned range will never be empty (there is always the
// global scope).
//
// If the path is in src, then we may end up with multiple scopes. For
// example, if two configurations of the same project are being built in a
// single invocation. How can we pick the scope that is "ours", for some
// definition of "ours"?
//
// The current thinking is that a project can be "associated" with other
// projects: its sub-projects and imported projects (it doesn't feel like
// its super-projects should be in this set, but maybe). And "ours" could
// mean belonging to one of the associated projects. This feels correct
// since a project shouldn't really be reaching into unrelated projects.
// And a project can only import one instance of any given project.
//
// We could implement this by keeping track (in scope::root_extra) of all
// the imported projects. The potential problem is performance: we would
// need to traverse the imported projects set recursively (potentially
// re-traversing the same projects multiple times).
//
// An alternative idea is to tag associated scopes with some marker so
// that all the scopes that "know" about each other have the same tag,
// essentially partitioning the scope set into connected subsets. One
// issue here (other than the complexity of implementing something like
// this) is that there could potentially be multiple source scopes with
// the same tag (e.g., two projects that don't know anything about each
// other could each import a different configuration of some common
// project and in turn be both imported by yet another project thus all
// acquiring the same tag). BTW, this could also be related to that
// "island append" restriction we have on loading additional buildfile.
//
LIBBUILD2_SYMEXPORT pair<scopes::const_iterator, scopes::const_iterator>
find (const dir_path&) const;
const_iterator begin () const {return map_.begin ();}
const_iterator end () const {return map_.end ();}
const_iterator find_exact (const dir_path& d) const {return map_.find (d);}
// RW access.
//
public:
scope_map&
rw () const
{
assert (ctx.phase == run_phase::load);
return const_cast<scope_map&> (*this);
}
scope_map&
rw (scope&) const {return const_cast<scope_map&> (*this);}
private:
friend class context;
explicit
scope_map (context& c): ctx (c) {}
LIBBUILD2_SYMEXPORT scope&
find_out (const dir_path&);
private:
context& ctx;
map_type map_;
};
}
#include <libbuild2/scope.ixx>
#endif // LIBBUILD2_SCOPE_HXX
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