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|
// file : libbuild2/target.hxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_TARGET_HXX
#define LIBBUILD2_TARGET_HXX
#include <iterator> // tags, etc.
#include <type_traits> // aligned_storage
#include <unordered_map>
#include <libbutl/multi-index.hxx> // map_iterator_adapter
#include <libbuild2/types.hxx>
#include <libbuild2/forward.hxx>
#include <libbuild2/utility.hxx>
#include <libbuild2/scope.hxx>
#include <libbuild2/action.hxx>
#include <libbuild2/recipe.hxx>
#include <libbuild2/context.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/target-key.hxx>
#include <libbuild2/target-type.hxx>
#include <libbuild2/target-state.hxx>
#include <libbuild2/prerequisite.hxx>
#include <libbuild2/export.hxx>
namespace build2
{
// From <libbuild2/algorithm.hxx>.
//
LIBBUILD2_SYMEXPORT const target&
search (const target&, const prerequisite&);
LIBBUILD2_SYMEXPORT const target*
search_existing (const prerequisite&);
// Prerequisite inclusion/exclusion (see include() function below).
//
class include_type
{
public:
enum value {excluded, adhoc, normal};
include_type (value v): v_ (v) {}
include_type (bool v): v_ (v ? normal : excluded) {}
operator value () const {return v_;}
explicit operator bool () const {return v_ != excluded;}
private:
value v_;
};
// A view of target group members.
//
// Note that the members array may have "holes" (NULL pointers) and count is
// the number of elements in this array (and not necessarily the number of
// group members).
//
// Note that members being NULL and count being 0 have different meaning:
// the former means group members are not known while the latter means it's
// an empty group.
//
struct group_view
{
const target* const* members; // NULL means not yet known.
size_t count;
};
// List of prerequisites resolved to targets. Unless additional storage is
// needed, it can be treated as just vector<const target*> (which is what we
// used to have initially).
//
// The include member normally just indicates (in the first bit) whether
// this prerequisite is ad hoc. But it can also carry additional information
// (for example, from operation-specific override) in other bits.
//
struct prerequisite_target
{
using target_type = build2::target;
prerequisite_target (const target_type* t, bool a = false, uintptr_t d = 0)
: target (t), include (a ? 1 : 0), data (d) {}
prerequisite_target (const target_type* t, include_type a, uintptr_t d = 0)
: prerequisite_target (t, a == include_type::adhoc, d) {}
operator const target_type*& () {return target;}
operator const target_type* () const {return target;}
const target_type* operator-> () const {return target;}
bool adhoc () const {return (include & 1) != 0;}
const target_type* target;
uintptr_t include; // First bit is 1 if include=adhoc.
uintptr_t data;
};
using prerequisite_targets = vector<prerequisite_target>;
// A rule match is an element of name_rule_map.
//
using rule_match = pair<const string, reference_wrapper<const rule>>;
// A map of target type plus operation ids to rule hints (see name_rule_map
// for details on rule names and hints). The default_id serves as a fallback
// for update and clean operations.
//
// Note that for now hints are tried in the order specified and the first
// that matches, used.
//
struct rule_hints
{
// Return empty string if not found.
//
const string&
find (const target_type&, operation_id, bool untyped) const;
bool
empty () const {return map.empty ();}
// Note that insertion of an existing entry overrides the old value.
//
void
insert (const target_type*, operation_id, string);
struct value_type
{
const target_type* type;
operation_id operation;
string hint;
};
vector<value_type> map;
};
// Additional information about a rule match (see rule.hxx for details).
//
// Note that passing this information to a base rule's match() as-is may or
// may not be correct. If some changes must be made (for example, the
// fallback flag must be cleared), then that should be done by modifying
// (and restoring, if necessary) the passed instance rather than making a
// copy (which would not survive to apply()).
//
struct match_extra
{
bool fallback; // True if matching a fallback rule (see match_rule()).
string buffer; // Auxiliary buffer that's reused during match/apply.
// Implementation details.
//
public:
void
init (bool fallback);
// Force freeing of the dynamically-allocated memory.
//
void
free ();
};
// Target.
//
// A target can be entered for several reasons that are useful to
// distinguish for diagnostics, when considering as the default
// target, etc.
//
// Note that the order of the enumerators is arranged so that their
// integral values indicate whether one "overrides" the other.
//
// @@ We have cases (like pkg-config extraction) where it should probably be
// prereq_file rather than implied (also audit targets.insert<> calls).
//
// @@ Also, synthesized dependency declarations (e.g., in cc::link_rule) are
// fuzzy: they feel more `real` than `implied`. Maybe introduce
// `synthesized` in-between?
//
enum class target_decl: uint8_t
{
prereq_new, // Created from prerequisite (create_new_target()).
prereq_file, // Created from prerequisite/file (search_existing_file ()).
implied, // Target-spec variable assignment, implicitly-entered, etc.
real // Real dependency declaration.
};
class LIBBUILD2_SYMEXPORT target
{
public:
// Context this target belongs to.
//
context& ctx;
// For targets that are in the src tree of a project we also keep the
// corresponding out directory. As a result we may end up with multiple
// targets for the same file if we are building multiple configurations of
// the same project at once. We do it this way because, in a sense, a
// target's out directory is its "configuration" (in terms of variables).
// As an example, consider installing the same README file (src) but for
// two different project configurations at once. Which installation
// directory should we use? The answer depends on which configuration you
// ask.
//
// Empty out directory indicates this target is in the out tree (including
// when src == out). We also treat out of project targets as being in the
// out tree.
//
const dir_path dir; // Absolute and normalized.
const dir_path out; // Empty or absolute and normalized.
const string name; // Empty for dir{} and fsdir{} targets.
optional<string>* ext_; // Reference to value in target_key.
const string* ext () const; // Return NULL if not specified.
const string& ext (string);
// As above but assume targets mutex is locked.
//
const string* ext_locked () const;
const dir_path&
out_dir () const {return out.empty () ? dir : out;}
// Note that the target declaration should only be upgraded via the MT-
// safe target_set::insert().
//
target_decl decl;
// Target group to which this target belongs, if any. Note that we assume
// that the group and all its members are in the same scope (for example,
// in variable lookup). We also don't support nested groups (with an
// exception for ad hoc groups; see below).
//
// The semantics of the interaction between the group and its members and
// what it means to, say, update the group, is unspecified and is
// determined by the group's type. In particular, a group can be created
// out of member types that have no idea they are part of this group
// (e.g., cli.cxx{}).
//
// Normally, however, there are two kinds of groups: "all" and "choice".
// In a choice-group, normally one of the members is selected when the
// group is mentioned as a prerequisite with, perhaps, an exception for
// special rules, like aliases, where it makes more sense to treat such
// group prerequisites as a whole. In this case we say that the rule
// "semantically recognizes" the group and picks some of its members.
//
// Updating a choice-group as a whole can mean updating some subset of its
// members (e.g., lib{}). Or the group may not support this at all (e.g.,
// obj{}).
//
// In an all-group, when a group is updated, normally all its members are
// updated (and usually with a single command), though there could be some
// members that are omitted, depending on the configuration (e.g., an
// inline file not/being generated). When an all-group is mentioned as a
// prerequisite, the rule is usually interested in the individual members
// rather than the group target. For example, a C++ compile rule would
// like to "see" the ?xx{} members when it gets a cli.cxx{} group.
//
// Which brings us to the group iteration mode. The target type contains a
// flag called see_through that indicates whether the default iteration
// mode for the group should be "see through"; that is, whether we see the
// members or the group itself. For the iteration support itself, see the
// *_prerequisite_members() machinery below.
//
// In an all-group we usually want the state (and timestamp; see mtime())
// for members to come from the group. This is achieved with the special
// target_state::group state. You would normally also use the group_recipe
// for group members.
//
// Note that the group-member link-up can happen anywhere between the
// member creation and rule matching so reading the group before the
// member has been matched can be racy.
//
const target* group = nullptr;
// What has been described above is an "explicit" group. That is, there is
// a dedicated target type that explicitly serves as a group and there is
// an explicit mechanism for discovering the group's members.
//
// However, sometimes, we may want to create a group on the fly out of a
// normal target type. For example, we have the libs{} target type. But
// on Windows a shared library consist of (at least) two files: the import
// library and the DLL itself. So we somehow need to be able to capture
// that. One approach would be to imply the presence of the second file.
// However, that means that a lot of generic rules (e.g., clean, install,
// etc) will need to know about this special semantics on Windows. Also,
// there would be no convenient way to customize things like extensions,
// etc (for which we use target-specific variables). In other words, it
// would be much easier and more consistent to make these extra files
// proper targets.
//
// So to support this requirement we have ad hoc groups. The idea is that
// any target can be turned either by a user's declaration in a buildfile
// or by the rule that matches it into an ad hoc group by chaining several
// targets together.
//
// Ad hoc groups have a more restricted semantics compared to the normal
// groups. In particular:
//
// - The ad hoc group itself is in a sense its first/primary target.
//
// - Group member's recipes, if set, should be group_recipe. Normally, a
// rule-managed member isn't matched by the rule since all that's
// usually needed is to derive its path.
//
// - Unless declared, members are discovered lazily, they are only known
// after the group's rule's apply() call.
//
// - Only declared members can be used as prerequisites but all can be
// used as targets (e.g., to set variables, etc).
//
// - Members don't have prerequisites.
//
// - Ad hoc group cannot have sub-groups (of any kind) though an ad hoc
// group can be a sub-group of an explicit group.
//
// Note that ad hoc groups can be part of explicit groups. In a sense, we
// have a two-level grouping: an explicit group with its members each of
// which can be an ad hoc group. For example, lib{} contains libs{} which
// may have an import stub as its ad hoc member.
//
// Use add_adhoc_member(), find_adhoc_member() from algorithms to manage
// ad hoc members.
//
const_ptr<target> adhoc_member = nullptr;
// Return true if this target is an ad hoc group (that is, its primary
// member).
//
bool
adhoc_group () const
{
// An ad hoc group can be a member of a normal group.
//
return adhoc_member != nullptr &&
(group == nullptr || group->adhoc_member == nullptr);
}
// Return true if this target is an ad hoc group member (that is, its
// secondary member).
//
bool
adhoc_group_member () const
{
return group != nullptr && group->adhoc_member != nullptr;
}
public:
// Normally you should not call this function directly and rather use
// resolve_members() from <libbuild2/algorithm.hxx>.
//
virtual group_view
group_members (action) const;
// Note that the returned key "tracks" the target (except for the
// extension).
//
target_key
key () const;
// As above but assume targets mutex is locked.
//
target_key
key_locked () const;
// Note that the returned name is guaranteed to be "stable" (e.g., for
// hashing) only if the target has the extension assigned. This happens,
// for example, when a path is derived for a path-based target (which
// normally happens when such a target is matched for update).
//
names
as_name () const;
void
as_name (names&) const;
// Scoping.
//
public:
// Most qualified scope that contains this target.
//
const scope&
base_scope () const;
// Root scope of a project that contains this target. Note that
// a target can be out of any (known) project root in which case
// this function asserts. If you need to detect this situation,
// then use base_scope().root_scope() expression instead.
//
const scope&
root_scope () const;
// Root scope of a bundle amalgamation that contains this target. The
// same notes as to root_scope() apply.
//
const scope&
bundle_scope () const {return *root_scope ().bundle_scope ();}
// Root scope of a strong amalgamation that contains this target.
// The same notes as to root_scope() apply.
//
const scope&
strong_scope () const {return *root_scope ().strong_scope ();}
// Root scope of the outermost amalgamation that contains this target.
// The same notes as to root_scope() apply.
//
const scope&
weak_scope () const {return *root_scope ().weak_scope ();}
bool
in (const scope& s) const
{
return out_dir ().sub (s.out_path ());
}
// Prerequisites.
//
// We use an atomic-empty semantics that allows one to "swap in" a set of
// prerequisites if none were specified. This is used to implement
// "synthesized" dependencies.
//
public:
using prerequisites_type = build2::prerequisites;
const prerequisites_type&
prerequisites () const;
// Swap-in a list of prerequisites. Return false if unsuccessful (i.e.,
// someone beat us to it). Note that it can be called on const target.
//
bool
prerequisites (prerequisites_type&&) const;
// Check if there are any prerequisites. Note that the group version may
// be racy (see target::group).
//
bool
has_prerequisites () const;
bool
has_group_prerequisites () const;
private:
friend class parser;
// Note that the state is also used to synchronize the prerequisites
// value so we use the release-acquire ordering.
//
// 0 - absent
// 1 - being set
// 2 - present
//
atomic<uint8_t> prerequisites_state_ {0};
prerequisites_type prerequisites_;
static const prerequisites_type empty_prerequisites_;
// Target-specific variables.
//
// See also rule-specific variables below.
//
public:
variable_map vars;
// Lookup, including in groups to which this target belongs and then in
// outer scopes (including target type/pattern-specific variables). If you
// only want to lookup in this target, do it on the variable map directly
// (and note that there will be no overrides).
//
using lookup_type = build2::lookup;
lookup_type
operator[] (const variable& var) const
{
return lookup (var).first;
}
lookup_type
operator[] (const variable* var) const // For cached variables.
{
assert (var != nullptr);
return operator[] (*var);
}
lookup_type
operator[] (const string& name) const
{
const variable* var (ctx.var_pool.find (name));
return var != nullptr ? operator[] (*var) : lookup_type ();
}
// As above but also return the depth at which the value is found. The
// depth is calculated by adding 1 for each test performed. So a value
// that is from the target will have depth 1. That from the group -- 2.
// From the innermost scope's target type/patter-specific variables --
// 3. From the innermost scope's variables -- 4. And so on. The idea is
// that given two lookups from the same target, we can say which one came
// earlier. If no value is found, then the depth is set to ~0.
//
pair<lookup_type, size_t>
lookup (const variable& var) const
{
auto p (lookup_original (var));
return var.overrides == nullptr
? p
: base_scope ().lookup_override (var, move (p), true);
}
// If target_only is true, then only look in target and its target group
// without continuing in scopes. As an optimization, the caller can also
// pass the base scope of the target, if already known.
//
pair<lookup_type, size_t>
lookup_original (const variable&,
bool target_only = false,
const scope* bs = nullptr) const;
// Return a value suitable for assignment. See scope for details.
//
value&
assign (const variable& var) {return vars.assign (var);}
value&
assign (const variable* var) {return vars.assign (var);} // For cached.
// Return a value suitable for appending. See scope for details.
//
value&
append (const variable&);
// Rule hints.
//
public:
build2::rule_hints rule_hints;
// Find the rule hint for the specified operation taking into account the
// target type/group. Note: racy with regards to the group link-up and
// should only be called when safe.
//
const string&
find_hint (operation_id) const;
// Ad hoc recipes.
//
public:
vector<shared_ptr<adhoc_rule>> adhoc_recipes;
// Target operation state.
//
public:
// Atomic task count that is used during match and execution to track the
// target's "meta-state" as well as the number of its sub-tasks (e.g.,
// busy+1, busy+2, and so on, for instance, number of prerequisites
// being matched or executed).
//
// For each operation in a meta-operation batch (current_on) we have a
// "band" of counts, [touched, executed], that represent the target
// meta-state. Once the next operation is started, this band "moves" thus
// automatically resetting the target to "not yet touched" state for this
// operation.
//
// The target is said to be synchronized (in this thread) if we have
// either observed the task count to reach applied or executed or we have
// successfully changed it (via compare_exchange) to locked or busy. If
// the target is synchronized, then we can access and modify (second case)
// its state etc.
//
// NOTE: see also the corresponding count_*() fuctions in context (must be
// kept in sync).
//
static const size_t offset_touched = 1; // Target has been locked.
static const size_t offset_tried = 2; // Rule match has been tried.
static const size_t offset_matched = 3; // Rule has been matched.
static const size_t offset_applied = 4; // Rule has been applied.
static const size_t offset_executed = 5; // Recipe has been executed.
static const size_t offset_busy = 6; // Match/execute in progress.
// Inner/outer operation state. See <libbuild2/action.hxx> for details.
//
class LIBBUILD2_SYMEXPORT opstate
{
public:
mutable atomic_count task_count {0}; // Start offset_touched - 1.
// Number of direct targets that depend on this target in the current
// operation. It is incremented during match and then decremented during
// execution, before running the recipe. As a result, the recipe can
// detect the last chance (i.e., last dependent) to execute the command
// (see also the first/last execution modes in <libbuild2/operation.hxx>).
//
mutable atomic_count dependents {0};
// Match state storage between the match() and apply() calls.
//
build2::match_extra match_extra;
// Matched rule (pointer to name_rule_map element). Note that in case of
// a direct recipe assignment we may not have a rule (NULL).
//
const rule_match* rule;
// Applied recipe.
//
build2::recipe recipe;
// Target state for this operation. Note that it is undetermined until
// a rule is matched and recipe applied (see set_recipe()).
//
target_state state;
// Rule-specific variables.
//
// The rule (for this action) has to be matched before these variables
// can be accessed and only the rule being matched can modify them (so
// no iffy modifications of the group's variables by member's rules).
//
// They are also automatically cleared before another rule is matched,
// similar to the data pad. In other words, rule-specific variables are
// only valid for this match-execute phase.
//
variable_map vars;
// Lookup, continuing in the target-specific variables, etc. Note that
// the group's rule-specific variables are not included. If you only
// want to lookup in this target, do it on the variable map directly
// (and note that there will be no overrides).
//
using lookup_type = build2::lookup;
lookup_type
operator[] (const variable& var) const
{
return lookup (var).first;
}
lookup_type
operator[] (const variable* var) const // For cached variables.
{
assert (var != nullptr);
return operator[] (*var);
}
lookup_type
operator[] (const string& name) const
{
const variable* var (target_->ctx.var_pool.find (name));
return var != nullptr ? operator[] (*var) : lookup_type ();
}
// As above but also return the depth at which the value is found. The
// depth is calculated by adding 1 for each test performed. So a value
// that is from the rule will have depth 1. That from the target - 2,
// and so on, similar to target-specific variables.
//
pair<lookup_type, size_t>
lookup (const variable& var) const
{
auto p (lookup_original (var));
return var.overrides == nullptr
? p
: target_->base_scope ().lookup_override (var, move (p), true, true);
}
// If target_only is true, then only look in target and its target group
// without continuing in scopes.
//
pair<lookup_type, size_t>
lookup_original (const variable&, bool target_only = false) const;
// Return a value suitable for assignment. See target for details.
//
value&
assign (const variable& var) {return vars.assign (var);}
value&
assign (const variable* var) {return vars.assign (var);} // For cached.
public:
explicit
opstate (context& c): vars (c, false /* global */) {}
private:
friend class target_set;
const target* target_ = nullptr; // Back-pointer, set by target_set.
};
action_state<opstate> state;
opstate& operator[] (action a) {return state[a];}
const opstate& operator[] (action a) const {return state[a];}
// Return true if the target has been matched for the specified action.
// This function can only be called during the match or execute phases.
//
bool
matched (action) const;
// This function can only be called during match if we have observed
// (synchronization-wise) that this target has been matched (i.e., the
// rule has been applied) for this action.
//
target_state
matched_state (action, bool fail = true) const;
// See try_match().
//
pair<bool, target_state>
try_matched_state (action, bool fail = true) const;
// After the target has been matched and synchronized, check if the target
// is known to be unchanged. Used for optimizations during search & match.
//
bool
unchanged (action) const;
// This function can only be called during execution if we have observed
// (synchronization-wise) that this target has been executed.
//
// It can also be called during the serial load phase (but make sure you
// understand what you are doing).
//
target_state
executed_state (action, bool fail = true) const;
protected:
// Version that should be used during match after the target has been
// matched for this action.
//
// Indicate whether there is a rule match with the first half of the
// result (see try_match()).
//
pair<bool, target_state>
matched_state_impl (action) const;
// Return fail-untranslated (but group-translated) state assuming the
// target is executed and synchronized.
//
target_state
executed_state_impl (action) const;
// Return true if the state comes from the group. Target must be at least
// matched.
//
bool
group_state (action) const;
public:
// Targets to which prerequisites resolve for this action. Note that
// unlike prerequisite::target, these can be resolved to group members.
// NULL means the target should be skipped (or the rule may simply not add
// such a target to the list).
//
// Note also that it is possible the target can vary from action to
// action, just like recipes. We don't need to keep track of the action
// here since the targets will be updated if the recipe is updated,
// normally as part of rule::apply().
//
// Note that the recipe may modify this list.
//
mutable action_state<build2::prerequisite_targets> prerequisite_targets;
// Auxilary data storage.
//
// A rule that matches (i.e., returns true from its match() function) may
// use this pad to pass data between its match and apply functions as well
// as the recipe. After the recipe is executed, the data is destroyed by
// calling data_dtor (if not NULL). The rule should static assert that the
// size of the pad is sufficient for its needs.
//
// Note also that normally at least 2 extra pointers may be stored without
// a dynamic allocation in the returned recipe (small object optimization
// in std::function). So if you need to pass data only between apply() and
// the recipe, then this might be a more convenient way.
//
// Note also that a rule that delegates to another rule may not be able to
// use this mechanism fully since the delegated-to rule may also need the
// data pad.
//
// Currenly the data is not destroyed until the next match.
//
// Note that the recipe may modify the data. Currently reserved for the
// inner part of the action.
//
static constexpr size_t data_size = sizeof (string) * 16;
mutable std::aligned_storage<data_size>::type data_pad;
mutable void (*data_dtor) (void*) = nullptr;
template <typename R,
typename T = typename std::remove_cv<
typename std::remove_reference<R>::type>::type>
typename std::enable_if<std::is_trivially_destructible<T>::value,T&>::type
data (R&& d) const
{
assert (sizeof (T) <= data_size);
clear_data ();
return *new (&data_pad) T (forward<R> (d));
}
template <typename R,
typename T = typename std::remove_cv<
typename std::remove_reference<R>::type>::type>
typename std::enable_if<!std::is_trivially_destructible<T>::value,T&>::type
data (R&& d) const
{
assert (sizeof (T) <= data_size);
clear_data ();
T& r (*new (&data_pad) T (forward<R> (d)));
data_dtor = [] (void* p) {static_cast<T*> (p)->~T ();};
return r;
}
template <typename T>
T&
data () const {return *reinterpret_cast<T*> (&data_pad);}
void
clear_data () const
{
if (data_dtor != nullptr)
{
data_dtor (&data_pad);
data_dtor = nullptr;
}
}
// Target type info and casting.
//
public:
const target*
is_a (const target_type& tt) const
{
return type ().is_a (tt) ? this : nullptr;
}
template <typename T>
T*
is_a ()
{
// At least with GCC we see slightly better and more consistent
// performance with our own type information.
//
#if 0
return dynamic_cast<T*> (this);
#else
// We can skip dynamically-derived type here (derived_type).
//
return dynamic_type ().is_a<T> () ? static_cast<T*> (this) : nullptr;
#endif
}
template <typename T>
const T*
is_a () const
{
#if 0
return dynamic_cast<const T*> (this);
#else
return dynamic_type ().is_a<T> () ? static_cast<const T*> (this) : nullptr;
#endif
}
const target*
is_a (const char* n) const
{
return type ().is_a (n) ? this : nullptr;
}
// Unchecked cast.
//
template <typename T>
T&
as () {return static_cast<T&> (*this);}
template <typename T>
const T&
as () const {return static_cast<const T&> (*this);}
// Dynamic derivation to support define.
//
const target_type* derived_type = nullptr;
const target_type&
type () const
{
return derived_type != nullptr ? *derived_type : dynamic_type ();
}
static const target_type static_type;
virtual const target_type& dynamic_type () const = 0;
// RW access.
//
target&
rw () const
{
assert (ctx.phase == run_phase::load);
return const_cast<target&> (*this);
}
public:
// Split the name (not necessarily a simple path) into target name (in
// place) and extension (returned).
//
static optional<string>
split_name (string&, const location&);
// Combine the target name (not necessarily a simple path) and
// extension.
//
// If the target type has the default extension, then "escape" the
// existing extension if any.
//
static void
combine_name (string&, const optional<string>&, bool default_extension);
// Targets should be created via the targets set below.
//
public:
target (context& c, dir_path d, dir_path o, string n)
: ctx (c),
dir (move (d)), out (move (o)), name (move (n)),
vars (c, false /* global */),
state (c) {}
target (target&&) = delete;
target& operator= (target&&) = delete;
target (const target&) = delete;
target& operator= (const target&) = delete;
virtual
~target ();
friend class target_set;
};
// All targets are from the targets set below.
//
inline bool
operator== (const target& x, const target& y) {return &x == &y;}
inline bool
operator!= (const target& x, const target& y) {return !(x == y);}
// Note that if the targets mutex is locked, then calling this operator
// will lead to a deadlock. Instead, do:
//
// ... << t.key_locked () << ...
//
ostream&
operator<< (ostream&, const target&);
// Sometimes it is handy to "mark" a pointer to a target (for example, in
// prerequisite_targets). We use the last 2 bits in a pointer for that (aka
// the "bit stealing" technique). Note that the pointer needs to be unmarked
// before it can be usable so care must be taken in the face of exceptions,
// etc.
//
void
mark (const target*&, uint8_t = 1);
uint8_t
marked (const target*); // Can be used as a predicate or to get the mark.
uint8_t
unmark (const target*&);
// Helper for dealing with the prerequisite inclusion/exclusion (see
// var_include in context.hxx).
//
// If the lookup argument is not NULL, then it will be set to the operation-
// specific override, if present. Note that in this case the caller is
// expected to validate that the override value is valid (note: use the same
// diagnostics as in include() for consistency).
//
// Note that the include(prerequisite_member) overload is also provided.
//
include_type
include (action, const target&, const prerequisite&, lookup* = nullptr);
// A "range" that presents the prerequisites of a group and one of
// its members as one continuous sequence, or, in other words, as
// if they were in a single container. The group's prerequisites
// come first followed by the member's. If you need to see them
// in the other direction, iterate in reverse, for example:
//
// for (prerequisite& p: group_prerequisites (t))
//
// for (prerequisite& p: reverse_iterate (group_prerequisites (t))
//
// Note that in this case the individual elements of each list will
// also be traversed in reverse, but that's what you usually want,
// anyway.
//
// Note that you either should be iterating over a locked target (e.g., in
// rule's match() or apply()) or you should call resolve_group().
//
class group_prerequisites
{
public:
explicit
group_prerequisites (const target& t);
group_prerequisites (const target& t, const target* g);
using prerequisites_type = target::prerequisites_type;
using base_iterator = prerequisites_type::const_iterator;
struct iterator
{
using value_type = base_iterator::value_type;
using pointer = base_iterator::pointer;
using reference = base_iterator::reference;
using difference_type = base_iterator::difference_type;
using iterator_category = std::bidirectional_iterator_tag;
iterator () {}
iterator (const target* t,
const target* g,
const prerequisites_type* c,
base_iterator i): t_ (t), g_ (g), c_ (c), i_ (i) {}
iterator&
operator++ ();
iterator
operator++ (int) {iterator r (*this); operator++ (); return r;}
iterator&
operator-- ();
iterator
operator-- (int) {iterator r (*this); operator-- (); return r;}
reference operator* () const {return *i_;}
pointer operator-> () const {return i_.operator -> ();}
friend bool
operator== (const iterator& x, const iterator& y)
{
return x.t_ == y.t_ && x.g_ == y.g_ && x.c_ == y.c_ && x.i_ == y.i_;
}
friend bool
operator!= (const iterator& x, const iterator& y) {return !(x == y);}
private:
const target* t_ = nullptr;
const target* g_ = nullptr;
const prerequisites_type* c_ = nullptr;
base_iterator i_;
};
using reverse_iterator = std::reverse_iterator<iterator>;
iterator
begin () const;
iterator
end () const;
reverse_iterator
rbegin () const {return reverse_iterator (end ());}
reverse_iterator
rend () const {return reverse_iterator (begin ());}
size_t
size () const;
private:
const target& t_;
const target* g_;
};
// A member of a prerequisite. If 'member' is NULL, then this is the
// prerequisite itself. Otherwise, it is its member. In this case
// 'prerequisite' still refers to the prerequisite.
//
struct prerequisite_member
{
using scope_type = build2::scope;
using target_type = build2::target;
using prerequisite_type = build2::prerequisite;
using target_type_type = build2::target_type;
const prerequisite_type& prerequisite;
const target_type* member;
template <typename T>
bool
is_a () const
{
return member != nullptr
? member->is_a<T> () != nullptr
: prerequisite.is_a<T> ();
}
bool
is_a (const target_type_type& tt) const
{
return member != nullptr
? member->is_a (tt) != nullptr
: prerequisite.is_a (tt);
}
prerequisite_key
key () const;
const target_type_type&
type () const
{
return member != nullptr ? member->type () : prerequisite.type;
}
const string&
name () const
{
return member != nullptr ? member->name : prerequisite.name;
}
const dir_path&
dir () const
{
return member != nullptr ? member->dir : prerequisite.dir;
}
const optional<project_name>&
proj () const
{
// Member cannot be project-qualified.
//
return member != nullptr ? nullopt_project_name : prerequisite.proj;
}
const scope_type&
scope () const
{
return member != nullptr ? member->base_scope () : prerequisite.scope;
}
const target_type&
search (const target_type& t) const
{
return member != nullptr ? *member : build2::search (t, prerequisite);
}
const target_type*
search_existing () const
{
return member != nullptr
? member
: build2::search_existing (prerequisite);
}
const target_type*
load (memory_order mo = memory_order_consume)
{
return member != nullptr ? member : prerequisite.target.load (mo);
}
// Return as a new prerequisite instance. Note that it includes a copy
// of prerequisite-specific variables.
//
prerequisite_type
as_prerequisite () const;
};
// It is often stored as the target's auxiliary data so make sure there is
// no destructor overhead.
//
static_assert (std::is_trivially_destructible<prerequisite_member>::value,
"prerequisite_member is not trivially destructible");
inline bool
operator== (const prerequisite_member& x, const prerequisite_member& y)
{
return &x.prerequisite == &y.prerequisite && x.member == y.member;
}
inline bool
operator!= (const prerequisite_member& x, const prerequisite_member& y)
{
return !(x == y);
}
inline ostream&
operator<< (ostream& os, const prerequisite_member& pm)
{
return os << pm.key ();
}
include_type
include (action, const target&,
const prerequisite_member&,
lookup* = nullptr);
// A "range" that presents a sequence of prerequisites (e.g., from
// group_prerequisites()) as a sequence of prerequisite_member's. For each
// group prerequisite you will "see" either the prerequisite itself or all
// its members, depending on the default iteration mode of the target group
// type (ad hoc groups are never implicitly see through since one can only
// safely access members after a synchronous match). You can skip the
// rest of the group members with leave_group() and you can force iteration
// over the members with enter_group(). Usage:
//
// for (prerequisite_member pm: prerequisite_members (a, ...))
//
// Where ... can be:
//
// t.prerequisites
// reverse_iterate(t.prerequisites)
// group_prerequisites (t)
// reverse_iterate (group_prerequisites (t))
//
// But use shortcuts instead:
//
// prerequisite_members (a, t)
// reverse_prerequisite_members (a, t)
// group_prerequisite_members (a, t)
// reverse_group_prerequisite_members (a, t)
//
template <typename R>
class prerequisite_members_range;
// See-through group members iteration mode. Ad hoc members must always
// be entered explicitly.
//
// Note that if the group is empty, then we see the group itself (rather
// than nothing). Failed that, an empty group would never be executed (e.g.,
// during clean) since there is no member to trigger the group execution.
// Other than that, it feels like seeing the group in this cases should be
// harmless (i.e., rules are generally prepared to see prerequisites they
// don't recognize).
//
enum class members_mode
{
always, // Iterate over members if not empty, group if empty, assert if
// not resolvable.
maybe, // Iterate over members if resolvable and not empty, group
// otherwise.
never // Iterate over group (can still use enter_group()).
};
template <typename R>
inline prerequisite_members_range<R>
prerequisite_members (action a, const target& t,
R&& r,
members_mode m = members_mode::always)
{
return prerequisite_members_range<R> (a, t, forward<R> (r), m);
}
template <typename R>
class prerequisite_members_range
{
public:
prerequisite_members_range (action a, const target& t,
R&& r,
members_mode m)
: a_ (a), t_ (t), mode_ (m), r_ (forward<R> (r)), e_ (r_.end ()) {}
using base_iterator = decltype (declval<R> ().begin ());
struct iterator
{
using value_type = prerequisite_member;
using pointer = const value_type*;
using reference = const value_type&;
using difference_type = typename base_iterator::difference_type;
using iterator_category = std::forward_iterator_tag;
iterator (): r_ (nullptr) {}
iterator (const prerequisite_members_range* r, const base_iterator& i)
: r_ (r), i_ (i), g_ {nullptr, 0}, k_ (nullptr)
{
if (r_->mode_ != members_mode::never &&
i_ != r_->e_ &&
i_->type.see_through ())
switch_mode ();
}
iterator& operator++ ();
iterator operator++ (int) {iterator r (*this); operator++ (); return r;}
// Skip iterating over the rest of this group's members, if any. Note
// that the only valid operation after this call is to increment the
// iterator.
//
void
leave_group ();
// Iterate over this group's members. Return false if the member
// information is not available (note: return true if the group is
// empty). Similar to leave_group(), you should increment the iterator
// after calling this function provided group() returns true (see
// below).
//
bool
enter_group ();
// Return true if the next element is this group's members. Normally
// used to iterate over group members only, for example:
//
// for (...; ++i)
// {
// if (i->prerequisite.type.see_through ())
// {
// for (i.enter_group (); i.group (); )
// {
// ++i;
// ...
// }
// }
// }
//
bool
group () const;
value_type operator* () const
{
const target* t (k_ != nullptr ? k_:
g_.count != 0 ? g_.members[j_ - 1] : nullptr);
return value_type {*i_, t};
}
pointer operator-> () const
{
static_assert (
std::is_trivially_destructible<value_type>::value,
"prerequisite_member is not trivially destructible");
const target* t (k_ != nullptr ? k_:
g_.count != 0 ? g_.members[j_ - 1] : nullptr);
return new (&m_) value_type {*i_, t};
}
friend bool
operator== (const iterator& x, const iterator& y)
{
return x.i_ == y.i_ &&
x.g_.count == y.g_.count &&
(x.g_.count == 0 || x.j_ == y.j_) &&
x.k_ == y.k_;
}
friend bool
operator!= (const iterator& x, const iterator& y) {return !(x == y);}
// What we have here is a state for three nested iteration modes (and
// no, I am not proud of it). The innermost mode is iteration over an ad
// hoc group (k_). Then we have iteration over a normal group (g_ and
// j_). Finally, at the outer level, we have the range itself (i_).
//
// Also, the enter/leave group support is full of ugly, special cases.
//
private:
void
switch_mode ();
group_view
resolve_members (const prerequisite&);
private:
const prerequisite_members_range* r_;
base_iterator i_;
group_view g_;
size_t j_; // 1-based index, to support enter_group().
const target* k_; // Current member of ad hoc group or NULL.
mutable typename std::aligned_storage<sizeof (value_type),
alignof (value_type)>::type m_;
};
iterator
begin () const {return iterator (this, r_.begin ());}
iterator
end () const {return iterator (this, e_);}
private:
action a_;
const target& t_;
members_mode mode_;
R r_;
base_iterator e_;
};
// prerequisite_members(t.prerequisites ())
//
auto
prerequisite_members (action a, const target& t,
members_mode m = members_mode::always);
// prerequisite_members(reverse_iterate(t.prerequisites ()))
//
auto
reverse_prerequisite_members (action a, const target& t,
members_mode m = members_mode::always);
// prerequisite_members(group_prerequisites (t))
//
inline auto
group_prerequisite_members (action a, target& t,
members_mode m = members_mode::always)
{
return prerequisite_members (a, t, group_prerequisites (t), m);
}
inline auto
group_prerequisite_members (action a, const target& t,
members_mode m = members_mode::always)
{
return prerequisite_members (a, t, group_prerequisites (t), m);
}
// prerequisite_members(reverse_iterate (group_prerequisites (t)))
//
inline auto
reverse_group_prerequisite_members (action a, target& t,
members_mode m = members_mode::always)
{
return prerequisite_members (
a, t, reverse_iterate (group_prerequisites (t)), m);
}
inline auto
reverse_group_prerequisite_members (action a, const target& t,
members_mode m = members_mode::always)
{
return prerequisite_members (
a, t, reverse_iterate (group_prerequisites (t)), m);
}
// A target with an unspecified extension is considered equal to the one
// with the specified one. And when we find a target with an unspecified
// extension via a key with the specified one, we update the extension,
// essentially modifying the map's key. To make this work we use a hash
// map. The key's hash ignores the extension, so the hash will stay stable
// across extension updates.
//
// @@ TODO: we currently do not detect ambiguity if there are multiple merge
// candidates for a no-extension key. We could probably do it using the
// unordered_map::bucket() API.
//
// Note also that once the extension is specified, it becomes immutable.
//
class LIBBUILD2_SYMEXPORT target_set
{
public:
using map_type = std::unordered_map<target_key, unique_ptr<target>>;
// Return existing target or NULL.
//
const target*
find (const target_key& k, tracer& trace) const;
const target*
find (const target_type& type,
const dir_path& dir,
const dir_path& out,
const string& name,
const optional<string>& ext,
tracer& trace) const
{
return find (target_key {&type, &dir, &out, &name, ext}, trace);
}
template <typename T>
const T*
find (const target_type& type,
const dir_path& dir,
const dir_path& out,
const string& name,
const optional<string>& ext,
tracer& trace) const
{
return static_cast<const T*> (find (type, dir, out, name, ext, trace));
}
// As above but ignore the extension.
//
const target*
find (const target_type& type,
const dir_path& dir,
const dir_path& out,
const string& name) const
{
slock l (mutex_);
auto i (map_.find (target_key {&type, &dir, &out, &name, nullopt}));
return i != map_.end () ? i->second.get () : nullptr;
}
template <typename T>
const T*
find (const dir_path& dir, const dir_path& out, const string& name) const
{
return static_cast<const T*> (find (T::static_type, dir, out, name));
}
// If the target was inserted, keep the map exclusive-locked and return
// the lock. In this case, the target is effectively still being created
// since nobody can see it until the lock is released.
//
pair<target&, ulock>
insert_locked (const target_type&,
dir_path dir,
dir_path out,
string name,
optional<string> ext,
target_decl,
tracer&);
pair<target&, bool>
insert (const target_type& tt,
dir_path dir,
dir_path out,
string name,
optional<string> ext,
target_decl decl,
tracer& t)
{
auto p (insert_locked (tt,
move (dir),
move (out),
move (name),
move (ext),
decl,
t));
return pair<target&, bool> (p.first, p.second.owns_lock ()); // Clang 3.7
}
// Note that the following versions always enter implied targets.
//
template <typename T>
T&
insert (const target_type& tt,
dir_path dir,
dir_path out,
string name,
optional<string> ext,
tracer& t)
{
return insert (tt,
move (dir),
move (out),
move (name),
move (ext),
target_decl::implied,
t).first.template as<T> ();
}
template <typename T>
T&
insert (const dir_path& dir,
const dir_path& out,
const string& name,
const optional<string>& ext,
tracer& t)
{
return insert<T> (T::static_type, dir, out, name, ext, t);
}
template <typename T>
T&
insert (const dir_path& dir,
const dir_path& out,
const string& name,
tracer& t)
{
return insert<T> (dir, out, name, nullopt, t);
}
// Note: not MT-safe so can only be used during serial execution.
//
public:
using iterator = butl::map_iterator_adapter<map_type::const_iterator>;
iterator begin () const {return map_.begin ();}
iterator end () const {return map_.end ();}
size_t
size () const {return map_.size ();}
void
clear () {map_.clear ();}
private:
friend class target; // Access to mutex.
friend class context;
explicit
target_set (context& c): ctx (c) {}
context& ctx;
mutable shared_mutex mutex_;
map_type map_;
};
// Modification time-based target.
//
class LIBBUILD2_SYMEXPORT mtime_target: public target
{
public:
using target::target;
// Modification time is an "atomic cash". That is, it can be set at any
// time (including on a const instance) and we assume everything will be
// ok regardless of the order in which racing updates happen because we do
// not modify the external state (which is the source of timestemps) while
// updating the internal.
//
// The modification time is reserved for the inner operation thus there is
// no action argument.
//
// The rule for groups that utilize target_state::group is as follows: if
// it has any members that are mtime_targets, then the group should be
// mtime_target and the members get the mtime from it. During match and
// execute the target should be synchronized.
//
// Note that this function can be called before the target is matched in
// which case the value always comes from the target itself. In other
// words, that group logic only kicks in once the target is matched.
//
timestamp
mtime () const;
// Note also that while we can cache the mtime, it may be ignored if the
// target state is set to group (see above).
//
// NOTE: if setting both path and mtime (typically during match), then use
// the path_target::path_mtime() function to do it in the correct order.
//
void
mtime (timestamp) const;
// If the mtime is unknown, then load it from the filesystem also caching
// the result.
//
// Note: can only be called during executing and must not be used if the
// target state is group.
//
timestamp
load_mtime (const path&) const;
// Return true if this target is newer than the specified timestamp.
//
// Note: can only be called during execute on a synchronized target.
//
bool
newer (timestamp) const;
// As above but for cases where the state is already queried.
//
bool
newer (timestamp, target_state) const;
public:
static const target_type static_type;
protected:
// Complain if timestamp is not lock-free unless we were told non-lock-
// free is ok.
//
#ifndef LIBBUILD2_ATOMIC_NON_LOCK_FREE
// C++17:
//
// static_assert (atomic<timestamp::rep>::is_always_lock_free,
// "timestamp is not lock-free on this architecture");
//
#if !defined(ATOMIC_LLONG_LOCK_FREE) || ATOMIC_LLONG_LOCK_FREE != 2
# error timestamp is not lock-free on this architecture
#endif
#endif
// Note that the value is not used to synchronize any other state so we
// use the release-consume ordering (i.e., we are only interested in the
// mtime value being synchronized).
//
// Store it as an underlying representation (normally int64_t) since
// timestamp is not usable with atomic (non-noexcept default ctor).
//
mutable atomic<timestamp::rep> mtime_ {timestamp_unknown_rep};
};
// Filesystem path-based target.
//
class LIBBUILD2_SYMEXPORT path_target: public mtime_target
{
public:
using mtime_target::mtime_target;
using path_type = build2::path;
// Target path. Must be absolute and normalized.
//
// Target path is an "atomic consistent cash". That is, it can be set at
// any time (including on a const instance) but any subsequent updates
// must set the same path. Or, in other words, once the path is set, it
// never changes.
//
// An empty path may signify special unknown/undetermined/unreal location
// (for example, a binless library or an installed import library -- we
// know the DLL is there, just not exactly where). In this case you could
// also set its mtime to timestamp_unreal (but don't have to, if a real
// timestamp can be derived, for example, from the import library in the
// DLL case above).
//
// Note, however, that a target with timestamp_unreal does not have to
// have an empty path. One consequence of this arrangement (assigned path
// with unreal timestamp) is that the timestamp of such a target when used
// as a prerequisite won't affect the dependent's target out-of-date-ness.
//
// We used to return a pointer to properly distinguish between not set and
// empty but that proved too tedious to work with. So now we return empty
// path both when not set (which will be empty_path so you can distinguish
// the two case if you really want to) and when set to empty. Note that
// this means there could be a race between path and mtime (unless you
// lock the target in some other way; see file_rule) so in this case it
// makes sense to set the timestamp first.
//
// NOTE: if setting both path and mtime (typically during match), then use
// the path_mtime() function to do it in the correct order.
//
const path_type&
path (memory_order = memory_order_acquire) const;
const path_type&
path (path_type) const;
// Set both path and mtime and in the correct order.
//
const path_type&
path_mtime (path_type, timestamp) const;
// Load mtime using the cached path.
//
timestamp
load_mtime () const;
// Derive a path from target's dir, name, and, if set, ext. If ext is not
// set, try to derive it using the target type extension function and
// fallback to default_ext, if specified. In both cases also update the
// target's extension (this becomes important if later we need to reliably
// determine whether this file has an extension; think hxx{foo.bar.} and
// hxx{*}:extension is empty).
//
// If name_prefix is not NULL, add it before the name part and after the
// directory. Similarly, if name_suffix is not NULL, add it after the name
// part and before the extension. And if extra_ext is not NULL, then add
// it as an extra extension (think libfoo.so.1.2.3).
//
// Finally, if the path was already assigned to this target, then this
// function verifies that the two are the same.
//
const path_type&
derive_path (const char* default_ext = nullptr,
const char* name_prefix = nullptr,
const char* name_suffix = nullptr,
const char* extra_ext = nullptr);
// As above but with the already derived (by calling derive_extension())
// extension.
//
const path_type&
derive_path_with_extension (const string& ext,
const char* name_prefix = nullptr,
const char* name_suffix = nullptr,
const char* extra_ext = nullptr);
// This version can be used to derive the path from another target's path
// by adding another extension.
//
const path_type&
derive_path (path_type base,
const char* default_ext = nullptr,
const char* extra_ext = nullptr);
// As above but with the already derived (by calling derive_extension())
// extension.
//
const path_type&
derive_path_with_extension (path_type base,
const string& ext,
const char* extra_ext = nullptr);
// As above but only derives (and returns) the extension (empty means no
// extension used).
//
const string&
derive_extension (const char* default_ext = nullptr)
{
return *derive_extension (false, default_ext);
}
// As above but if search is true then look for the extension as if it was
// a prerequisite, not a target. In this case, if no extension can be
// derived, return NULL instead of failing (like search_existing_file()).
//
const string*
derive_extension (bool search, const char* default_ext = nullptr);
// Const versions of the above that can be used on unlocked targets. Note
// that here we don't allow providing any defaults since you probably
// should only use this version if everything comes from the target itself
// (and is therefore atomic).
//
const path_type&
derive_path () const
{
return const_cast<path_target*> (this)->derive_path (); // MT-aware.
}
const string&
derive_extension () const
{
return const_cast<path_target*> (this)->derive_extension (); // MT-aware.
}
public:
static const target_type static_type;
private:
// Note that the state is also used to synchronize the path value so
// we use the release-acquire ordering.
//
// 0 - absent
// 1 - being set
// 2 - present
//
mutable atomic<uint8_t> path_state_ {0};
mutable path_type path_;
};
// File target.
//
class LIBBUILD2_SYMEXPORT file: public path_target
{
public:
using path_target::path_target;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// Alias target. It represents a list of targets (its prerequisites)
// as a single "name".
//
class LIBBUILD2_SYMEXPORT alias: public target
{
public:
using target::target;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// Directory target. Note that this is not a filesystem directory
// but rather an alias target with the directory name. For actual
// filesystem directory (creation), see fsdir.
//
class LIBBUILD2_SYMEXPORT dir: public alias
{
public:
using alias::alias;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
public:
template <typename K>
static const target*
search_implied (const scope&, const K&, tracer&);
// Return true if the implied buildfile is plausible for the specified
// subdirectory of a project with the specified root scope. That is, there
// is a buildfile in at least one of its subdirectories. Note that the
// directory must exist.
//
static bool
check_implied (const scope& root, const dir_path&);
private:
static prerequisites_type
collect_implied (const scope&);
};
// While a filesystem directory is mtime-based, the semantics is not very
// useful in our case. In particular, if another target depends on fsdir{},
// then all that's desired is the creation of the directory if it doesn't
// already exist. In particular, we don't want to update the target just
// because some unrelated entry was created in that directory.
//
class LIBBUILD2_SYMEXPORT fsdir: public target
{
public:
using target::target;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// Executable file (not necessarily binary, though we do fallback to the
// host machine executable extension in certain cases; see the default
// extension derivation for details).
//
class LIBBUILD2_SYMEXPORT exe: public file
{
public:
using file::file;
using process_path_type = build2::process_path;
// Return the process path of this executable target. Normally it will be
// the absolute path returned by path() but can also be something custom
// if, for example, the target was found via a PATH search (see import for
// details). The idea is to use this path if we need to execute the target
// in which case, for the above example, we will see a short (recall) path
// instead of the absolute one in diagnostics.
//
process_path_type
process_path () const;
// Note that setting the custom process path is not MT-safe and must be
// done while holding the insertion lock.
//
void
process_path (process_path_type);
// Lookup metadata variable (see {import,export}.metadata).
//
template <typename T>
const T*
lookup_metadata (const char* var) const;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
private:
process_path_type process_path_;
};
class LIBBUILD2_SYMEXPORT buildfile: public file
{
public:
using file::file;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// Common documentation file target.
//
class LIBBUILD2_SYMEXPORT doc: public file
{
public:
using file::file;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// Legal files (LICENSE, AUTHORS, COPYRIGHT, etc).
//
class LIBBUILD2_SYMEXPORT legal: public doc
{
public:
using doc::doc;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// The problem with man pages is this: different platforms have
// different sets of sections. What seems to be the "sane" set
// is 1-9 (Linux and BSDs). SysV (e.g., Solaris) instead maps
// 8 to 1M (system administration). The section determines two
// things: the directory where the page is installed (e.g.,
// /usr/share/man/man1) as well as the extension of the file
// (e.g., test.1). Note also that there could be sub-sections,
// e.g., 1p (for POSIX). Such a page would still go into man1
// but will have the .1p extension (at least that's what happens
// on Linux). The challenge is to somehow handle this in a
// portable manner. So here is the plan:
//
// First of all, we have the man{} target type which can be used
// for a custom man page. That is, you can have any extension and
// install it anywhere you please:
//
// man{foo.X}: install = man/manX
//
// Then we have man1..9{} target types which model the "sane"
// section set and that would be automatically installed into
// correct locations on other platforms. In other words, the
// idea is that you should be able to have the foo.8 file,
// write man8{foo} and have it installed as man1m/foo.1m on
// some SysV host.
//
// Re-mapping the installation directory is easy: to help with
// that we have assigned install.man1..9 directory names. The
// messy part is to change the extension. It seems the only
// way to do that would be to have special logic for man pages
// in the generic install rule. @@ This is still a TODO.
//
// Note that handling subsections with man1..9{} is easy, we
// simply specify the extension explicitly, e.g., man{foo.1p}.
//
class LIBBUILD2_SYMEXPORT man: public doc
{
public:
using doc::doc;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
class LIBBUILD2_SYMEXPORT man1: public man
{
public:
using man::man;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// We derive manifest from doc rather than file so that it get automatically
// installed into the same place where the rest of the documentation goes.
// If you think about it, it's kind of a documentation, similar to (but
// better than) the version file that many projects come with.
//
class LIBBUILD2_SYMEXPORT manifest: public doc
{
public:
using doc::doc;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// Common implementation of the target factory, extension, and search
// functions.
//
template <typename T>
target*
target_factory (context& c,
const target_type&, dir_path d, dir_path o, string n)
{
return new T (c, move (d), move (o), move (n));
}
// Return fixed target extension unless one was specified.
//
template <const char* ext>
const char*
target_extension_fix (const target_key&, const scope*);
template <const char* ext>
bool
target_pattern_fix (const target_type&, const scope&,
string&, optional<string>&, const location&,
bool);
LIBBUILD2_SYMEXPORT const char*
target_extension_none (const target_key&, const scope*);
LIBBUILD2_SYMEXPORT const char*
target_extension_must (const target_key&, const scope*);
// Get the extension from the `extension` variable or use the default if
// none set. If the default is NULL, then return NULL.
//
template <const char* def>
optional<string>
target_extension_var (const target_key&, const scope&, const char*, bool);
template <const char* def>
bool
target_pattern_var (const target_type&, const scope&,
string&, optional<string>&, const location&,
bool);
// Target print functions.
//
// Target type uses the extension but it is fixed and there is no use
// printing it (e.g., man1{}).
//
LIBBUILD2_SYMEXPORT void
target_print_0_ext_verb (ostream&, const target_key&);
// Target type uses the extension and there is normally no default so it
// should be printed (e.g., file{}).
//
LIBBUILD2_SYMEXPORT void
target_print_1_ext_verb (ostream&, const target_key&);
// The default behavior, that is, look for an existing target in the
// prerequisite's directory scope.
//
LIBBUILD2_SYMEXPORT const target*
target_search (const target&, const prerequisite_key&);
// First look for an existing target as above. If not found, then look
// for an existing file in the target-type-specific list of paths.
//
LIBBUILD2_SYMEXPORT const target*
file_search (const target&, const prerequisite_key&);
}
#include <libbuild2/target.ixx>
#include <libbuild2/target.txx>
#endif // LIBBUILD2_TARGET_HXX
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