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// file : libbuild2/target.ixx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#include <cstring> // memcpy()
#include <libbuild2/filesystem.hxx> // mtime()
#include <libbuild2/export.hxx>
namespace build2
{
// target
//
inline const string* target::
ext () const
{
slock l (ctx.targets.mutex_);
return *ext_ ? &**ext_ : nullptr;
}
inline target_key target::
key () const
{
const string* e (ext ());
return target_key {
&type (),
&dir,
&out,
&name,
e != nullptr ? optional<string> (*e) : nullopt};
}
inline names target::
as_name () const
{
return key ().as_name ();
}
inline void target::
as_name (names& r) const
{
return key ().as_name (r);
}
inline auto target::
prerequisites () const -> const prerequisites_type&
{
return prerequisites_state_.load (memory_order_acquire) == 2
? prerequisites_
: empty_prerequisites_;
}
inline bool target::
prerequisites (prerequisites_type&& p) const
{
target& x (const_cast<target&> (*this)); // MT-aware.
uint8_t e (0);
if (x.prerequisites_state_.compare_exchange_strong (
e,
1,
memory_order_acq_rel,
memory_order_acquire))
{
x.prerequisites_ = move (p);
x.prerequisites_state_.fetch_add (1, memory_order_release);
return true;
}
else
{
// Spin the transition out so that prerequisites() doesn't return empty.
//
for (; e == 1; e = prerequisites_state_.load (memory_order_acquire))
/*this_thread::yield ()*/ ;
return false;
}
}
inline bool target::
matched (action a) const
{
assert (ctx.phase == run_phase::execute);
const opstate& s (state[a]);
// Note that while the target could be being executed, we should see at
// least offset_matched since it must have been "achieved" before the
// phase switch.
//
size_t c (s.task_count.load (memory_order_relaxed) - ctx.count_base ());
return c >= offset_matched;
}
LIBBUILD2_SYMEXPORT target_state
group_action (action, const target&); // <libbuild2/algorithm.hxx>
inline bool target::
group_state (action a) const
{
// We go an extra step and short-circuit to the target state even if the
// raw state is not group provided the recipe is group_recipe and the
// state is unknown (see mtime() for a discussion on why we do it).
//
const opstate& s (state[a]);
if (s.state == target_state::group)
return true;
if (s.state == target_state::unknown && group != nullptr)
{
if (recipe_function* const* f = s.recipe.target<recipe_function*> ())
return *f == &group_action;
}
return false;
}
inline pair<bool, target_state> target::
matched_state_impl (action a) const
{
// Note that the "tried" state is "final".
//
const opstate& s (state[a]);
// Note: already synchronized.
//
size_t o (s.task_count.load (memory_order_relaxed) - ctx.count_base ());
if (o == offset_tried)
return make_pair (false, target_state::unknown);
else
{
// Normally applied but can also be already executed.
//
assert (o == offset_applied || o == offset_executed);
return make_pair (true, (group_state (a) ? group->state[a] : s).state);
}
}
inline target_state target::
executed_state_impl (action a) const
{
return (group_state (a) ? group->state : state)[a].state;
}
inline target_state target::
matched_state (action a, bool fail) const
{
assert (ctx.phase == run_phase::match);
// Note that the target could be being asynchronously re-matched.
//
pair<bool, target_state> r (matched_state_impl (a));
if (fail && (!r.first || r.second == target_state::failed))
throw failed ();
return r.second;
}
inline pair<bool, target_state> target::
try_matched_state (action a, bool fail) const
{
assert (ctx.phase == run_phase::match);
pair<bool, target_state> r (matched_state_impl (a));
if (fail && r.first && r.second == target_state::failed)
throw failed ();
return r;
}
inline target_state target::
executed_state (action a, bool fail) const
{
assert (ctx.phase == run_phase::execute || ctx.phase == run_phase::load);
target_state r (executed_state_impl (a));
if (fail && r == target_state::failed)
throw failed ();
return r;
}
inline bool target::
has_prerequisites () const
{
return !prerequisites ().empty ();
}
inline bool target::
has_group_prerequisites () const
{
return has_prerequisites () ||
(group != nullptr && !group->has_prerequisites ());
}
inline bool target::
unchanged (action a) const
{
assert (ctx.phase == run_phase::match);
return matched_state_impl (a).second == target_state::unchanged;
}
inline ostream&
operator<< (ostream& os, const target& t)
{
return os << t.key ();
}
// mark()/unmark()
//
// VC15 doesn't like if we use (abstract) target here.
//
static_assert (alignof (file) % 4 == 0, "unexpected target alignment");
inline void
mark (const target*& p, uint8_t m)
{
uintptr_t i (reinterpret_cast<uintptr_t> (p));
i |= m & 0x03;
p = reinterpret_cast<const target*> (i);
}
inline uint8_t
marked (const target* p)
{
uintptr_t i (reinterpret_cast<uintptr_t> (p));
return uint8_t (i & 0x03);
}
inline uint8_t
unmark (const target*& p)
{
uintptr_t i (reinterpret_cast<uintptr_t> (p));
uint8_t m (i & 0x03);
if (m != 0)
{
i &= ~uintptr_t (0x03);
p = reinterpret_cast<const target*> (i);
}
return m;
}
// include()
//
LIBBUILD2_SYMEXPORT include_type
include_impl (action,
const target&,
const string&,
const prerequisite&,
const target*);
inline include_type
include (action a, const target& t, const prerequisite& p, const target* m)
{
// Most of the time this variable will not be specified, so let's optimize
// for that.
//
if (p.vars.empty ())
return true;
const string* v (cast_null<string> (p.vars[t.ctx.var_include]));
if (v == nullptr)
return true;
return include_impl (a, t, *v, p, m);
}
// group_prerequisites
//
inline group_prerequisites::
group_prerequisites (const target& t)
: t_ (t),
g_ (t_.group == nullptr ||
t_.group->adhoc_member != nullptr || // Ad hoc group member.
t_.group->prerequisites ().empty ()
? nullptr : t_.group)
{
}
inline group_prerequisites::
group_prerequisites (const target& t, const target* g)
: t_ (t),
g_ (g == nullptr ||
g->prerequisites ().empty ()
? nullptr : g)
{
}
inline auto group_prerequisites::
begin () const -> iterator
{
auto& c ((g_ != nullptr ? *g_ : t_).prerequisites ());
return iterator (&t_, g_, &c, c.begin ());
}
inline auto group_prerequisites::
end () const -> iterator
{
auto& c (t_.prerequisites ());
return iterator (&t_, g_, &c, c.end ());
}
inline size_t group_prerequisites::
size () const
{
return t_.prerequisites ().size () +
(g_ != nullptr ? g_->prerequisites ().size () : 0);
}
// group_prerequisites::iterator
//
inline auto group_prerequisites::iterator::
operator++ () -> iterator&
{
if (++i_ == c_->end () && c_ != &t_->prerequisites ())
{
c_ = &t_->prerequisites ();
i_ = c_->begin ();
}
return *this;
}
inline auto group_prerequisites::iterator::
operator-- () -> iterator&
{
if (i_ == c_->begin () && c_ == &t_->prerequisites ())
{
c_ = &g_->prerequisites ();
i_ = c_->end ();
}
--i_;
return *this;
}
// prerequisite_member
//
inline prerequisite prerequisite_member::
as_prerequisite () const
{
if (member == nullptr)
return prerequisite;
// An ad hoc group member cannot be used as a prerequisite (use the whole
// group instead).
//
assert (!member->adhoc_group_member ());
return prerequisite_type (*member);
}
inline prerequisite_key prerequisite_member::
key () const
{
return member != nullptr
? prerequisite_key {prerequisite.proj, member->key (), nullptr}
: prerequisite.key ();
}
// prerequisite_members
//
LIBBUILD2_SYMEXPORT group_view
resolve_members (action, const target&); // <libbuild2/algorithm.hxx>
template <typename T>
inline group_view prerequisite_members_range<T>::iterator::
resolve_members (const prerequisite& p)
{
// We want to allow iteration over members during execute provided the
// same iteration has been performed during match.
//
const target* pt (r_->t_.ctx.phase == run_phase::match
? &search (r_->t_, p)
: search_existing (p));
assert (pt != nullptr);
return build2::resolve_members (r_->a_, *pt);
}
template <typename T>
inline auto prerequisite_members_range<T>::iterator::
operator++ () -> iterator&
{
if (k_ != nullptr) // Iterating over an ad hoc group.
k_ = k_->adhoc_member;
if (k_ == nullptr && g_.count != 0) // Iterating over a normal group.
{
if (g_.members == nullptr || // Special case, see leave_group().
++j_ > g_.count)
g_.count = 0;
}
if (k_ == nullptr && g_.count == 0) // Iterating over the range.
{
++i_;
if (r_->mode_ != members_mode::never &&
i_ != r_->e_ &&
i_->type.see_through)
switch_mode ();
}
return *this;
}
template <typename T>
inline bool prerequisite_members_range<T>::iterator::
enter_group ()
{
assert (k_ == nullptr); // No nested ad hoc group entering.
// First see if we are about to enter an ad hoc group.
//
const target* t (g_.count != 0
? j_ != 0 ? g_.members[j_ - 1] : nullptr
: i_->target.load (memory_order_consume));
if (t != nullptr && t->adhoc_member != nullptr)
k_ = t; // Increment that follows will make it t->member.
else
{
// Otherwise assume it is a normal group.
//
g_ = resolve_members (*i_);
if (g_.members == nullptr) // Members are not know.
{
g_.count = 0;
return false;
}
if (g_.count != 0) // Group is not empty.
j_ = 0; // Account for the increment that will follow.
}
return true;
}
template <typename T>
inline void prerequisite_members_range<T>::iterator::
leave_group ()
{
if (k_ != nullptr)
{
// Skip until the last element (next increment will reach the end).
//
for (; k_->adhoc_member != nullptr; k_ = k_->adhoc_member) ;
}
else
{
// Pretend we are on the last member of a normal group.
//
j_ = 0;
g_.count = 1;
g_.members = nullptr; // Ugly "special case signal" for operator++.
}
}
template <typename T>
inline bool prerequisite_members_range<T>::iterator::
group () const
{
return
k_ != nullptr ? k_->adhoc_member != nullptr : /* ad hoc */
g_.count != 0 ? g_.members != nullptr && j_ < g_.count : /* explicit */
false;
}
inline auto
prerequisite_members (action a, const target& t, members_mode m)
{
return prerequisite_members (a, t, t.prerequisites (), m);
}
inline auto
reverse_prerequisite_members (action a, const target& t, members_mode m)
{
return prerequisite_members (a, t, reverse_iterate (t.prerequisites ()), m);
}
// mtime_target
//
inline void mtime_target::
mtime (timestamp mt) const
{
mtime_.store (mt.time_since_epoch ().count (), memory_order_release);
}
inline timestamp mtime_target::
load_mtime (const path& p) const
{
assert (ctx.phase == run_phase::execute &&
!group_state (action () /* inner */));
duration::rep r (mtime_.load (memory_order_consume));
if (r == timestamp_unknown_rep)
{
assert (!p.empty ());
r = build2::mtime (p).time_since_epoch ().count ();
mtime_.store (r, memory_order_release);
}
return timestamp (duration (r));
}
inline bool mtime_target::
newer (timestamp mt, target_state s) const
{
timestamp mp (mtime ());
// What do we do if timestamps are equal? This can happen, for example,
// on filesystems that don't have subsecond resolution. There is not
// much we can do here except detect the case where the target was
// changed on this run.
//
return mt < mp || (mt == mp && s == target_state::changed);
}
inline bool mtime_target::
newer (timestamp mt) const
{
assert (ctx.phase == run_phase::execute);
return newer (mt, executed_state_impl (action () /* inner */));
}
// path_target
//
inline const path& path_target::
path () const
{
// You may be wondering why don't we spin the transition out? The reason
// is it shouldn't matter since were we called just a moment earlier, we
// wouldn't have seen it.
//
return path_state_.load (memory_order_acquire) == 2 ? path_ : empty_path;
}
inline const path& path_target::
path (path_type p) const
{
uint8_t e (0);
if (path_state_.compare_exchange_strong (
e,
1,
memory_order_acq_rel,
memory_order_acquire))
{
path_ = move (p);
path_state_.fetch_add (1, memory_order_release);
}
else
{
// Spin the transition out.
//
for (; e == 1; e = path_state_.load (memory_order_acquire))
/*this_thread::yield ()*/ ;
assert (e == 2 && path_ == p);
}
return path_;
}
inline timestamp path_target::
load_mtime () const
{
return mtime_target::load_mtime (path ());
}
inline const path& path_target::
path_mtime (path_type p, timestamp mt) const
{
// Because we use the presence of mtime to indicate the special "trust me,
// this file exists" situation, the order in which we do things is
// important. In particular, the fallback file_rule::match() will skip
// assigning the path if there is a valid timestamp. As a result, with the
// wrong order we may end up in a situation where the rule is matched but
// the path is not assigned.
//
const path_type& r (path (move (p)));
mtime (mt);
return r;
}
// exe
//
inline auto exe::
process_path () const -> process_path_type
{
// It's unfortunate we have to return by value but hopefully the
// compiler will see through it. Note also that returning empty
// process path if path is empty.
//
return process_path_.empty ()
? process_path_type (path ().string ().c_str (),
path_type (),
path_type ())
: process_path_type (process_path_, false /* init */);
}
inline void exe::
process_path (process_path_type p)
{
process_path_ = move (p);
}
}
|