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|
// file : butl/filesystem.cxx -*- C++ -*-
// copyright : Copyright (c) 2014-2017 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#include <butl/filesystem>
#ifndef _WIN32
# include <dirent.h> // struct dirent, *dir()
# include <unistd.h> // symlink(), link(), stat(), rmdir(), unlink()
# include <sys/types.h> // stat
# include <sys/stat.h> // stat(), lstat(), S_I*, mkdir(), chmod()
#else
# include <butl/win32-utility>
# include <io.h> // _find*(), _unlink(), _chmod()
# include <direct.h> // _mkdir(), _rmdir()
# include <sys/types.h> // _stat
# include <sys/stat.h> // _stat(), S_I*
# ifdef _MSC_VER // Unlikely to be fixed in newer versions.
# define S_ISREG(m) (((m) & S_IFMT) == S_IFREG)
# define S_ISDIR(m) (((m) & S_IFMT) == S_IFDIR)
# endif
# include <butl/utility> // lcase()
#endif
#include <errno.h> // errno, E*
#include <string>
#include <vector>
#include <memory> // unique_ptr
#include <utility> // pair
#include <iterator> // reverse_iterator
#include <system_error>
#include <butl/path>
#include <butl/fdstream>
#include <butl/small-vector>
using namespace std;
namespace butl
{
bool
file_exists (const char* p, bool fl)
{
auto pe (path_entry (p, fl));
return pe.first && (pe.second == entry_type::regular ||
(!fl && pe.second == entry_type::symlink));
}
bool
entry_exists (const char* p, bool fl)
{
return path_entry (p, fl).first;
}
bool
dir_exists (const char* p)
{
auto pe (path_entry (p, true));
return pe.first && pe.second == entry_type::directory;
}
#ifndef _WIN32
pair<bool, entry_type>
path_entry (const char* p, bool fl)
{
struct stat s;
if ((fl ? stat (p, &s) : lstat (p, &s)) != 0)
{
if (errno == ENOENT || errno == ENOTDIR)
return make_pair (false, entry_type::unknown);
else
throw system_error (errno, system_category ());
}
auto m (s.st_mode);
entry_type t (entry_type::unknown);
if (S_ISREG (m))
t = entry_type::regular;
else if (S_ISDIR (m))
t = entry_type::directory;
else if (S_ISLNK (m))
t = entry_type::symlink;
else if (S_ISBLK (m) || S_ISCHR (m) || S_ISFIFO (m) || S_ISSOCK (m))
t = entry_type::other;
return make_pair (true, t);
}
#else
pair<bool, entry_type>
path_entry (const char* p, bool)
{
int r;
struct _stat s;
// A path like 'C:', while being a root path in our terminology, is not as
// such for Windows, that maintains current directory for each drive, and
// so C: means the current directory on the drive C. This is not what we
// mean here, so need to append the trailing directory separator in such a
// case.
//
if (!path::traits::root (p, string::traits_type::length (p)))
r = _stat (p, &s);
else
{
string d (p);
d += path::traits::directory_separator;
r = _stat (d.c_str (), &s);
}
if (r != 0)
{
if (errno == ENOENT || errno == ENOTDIR)
return make_pair (false, entry_type::unknown);
else
throw system_error (errno, system_category ());
}
auto m (s.st_mode);
entry_type t (entry_type::unknown);
if (S_ISREG (m))
t = entry_type::regular;
else if (S_ISDIR (m))
t = entry_type::directory;
//
// S_ISLNK/S_IFDIR are not defined for Win32 but it does have
// symlinks.
//
//else if (S_ISLNK (m))
// t = entry_type::symlink;
return make_pair (true, t);
}
#endif
mkdir_status
#ifndef _WIN32
try_mkdir (const dir_path& p, mode_t m)
{
if (mkdir (p.string ().c_str (), m) != 0)
#else
try_mkdir (const dir_path& p, mode_t)
{
if (_mkdir (p.string ().c_str ()) != 0)
#endif
{
int e (errno);
// EEXIST means the path already exists but not necessarily as
// a directory.
//
if (e == EEXIST && dir_exists (p))
return mkdir_status::already_exists;
else
throw system_error (e, system_category ());
}
return mkdir_status::success;
}
mkdir_status
try_mkdir_p (const dir_path& p, mode_t m)
{
if (!p.root ())
{
dir_path d (p.directory ());
if (!d.empty () && !dir_exists (d))
try_mkdir_p (d, m);
}
return try_mkdir (p, m);
}
rmdir_status
try_rmdir (const dir_path& p, bool ignore_error)
{
rmdir_status r (rmdir_status::success);
#ifndef _WIN32
if (rmdir (p.string ().c_str ()) != 0)
#else
if (_rmdir (p.string ().c_str ()) != 0)
#endif
{
if (errno == ENOENT)
r = rmdir_status::not_exist;
else if (errno == ENOTEMPTY || errno == EEXIST)
r = rmdir_status::not_empty;
else if (!ignore_error)
throw system_error (errno, system_category ());
}
return r;
}
void
rmdir_r (const dir_path& p, bool dir, bool ignore_error)
{
// An nftw()-based implementation (for platforms that support it)
// might be a faster way.
//
for (const dir_entry& de: dir_iterator (p))
{
path ep (p / de.path ()); //@@ Would be good to reuse the buffer.
if (de.ltype () == entry_type::directory)
rmdir_r (path_cast<dir_path> (move (ep)), true, ignore_error);
else
try_rmfile (ep, ignore_error);
}
if (dir)
{
rmdir_status r (try_rmdir (p));
if (r != rmdir_status::success && !ignore_error)
throw system_error (r == rmdir_status::not_empty ? ENOTEMPTY : ENOENT,
system_category ());
}
}
rmfile_status
try_rmfile (const path& p, bool ignore_error)
{
rmfile_status r (rmfile_status::success);
#ifndef _WIN32
if (unlink (p.string ().c_str ()) != 0)
#else
if (_unlink (p.string ().c_str ()) != 0)
#endif
{
// Strangely on Linux unlink() removes a dangling symlink but returns
// ENOENT.
//
if (errno == ENOENT || errno == ENOTDIR)
r = rmfile_status::not_exist;
else if (!ignore_error)
throw system_error (errno, system_category ());
}
return r;
}
#ifndef _WIN32
void
mksymlink (const path& target, const path& link, bool)
{
if (symlink (target.string ().c_str (), link.string ().c_str ()) == -1)
throw system_error (errno, system_category ());
}
void
mkhardlink (const path& target, const path& link, bool)
{
if (::link (target.string ().c_str (), link.string ().c_str ()) == -1)
throw system_error (errno, system_category ());
}
#else
void
mksymlink (const path&, const path&, bool)
{
throw system_error (ENOSYS, system_category (), "symlinks not supported");
}
void
mkhardlink (const path& target, const path& link, bool dir)
{
if (!dir)
{
if (!CreateHardLinkA (link.string ().c_str (),
target.string ().c_str (),
nullptr))
{
string e (win32::last_error_msg ());
throw system_error (EIO, system_category (), e);
}
}
else
throw system_error (
ENOSYS, system_category (), "directory hard links not supported");
}
#endif
// For I/O operations cpfile() can throw ios_base::failure exception that is
// not derived from system_error for old versions of g++ (as of 4.9). From
// the other hand cpfile() must throw system_error only. Let's catch
// ios_base::failure and rethrow as system_error in such a case.
//
template <bool v>
static inline typename enable_if<v>::type
cpfile (const path& from, const path& to,
cpflags fl,
permissions perm,
auto_rmfile& rm)
{
ifdstream ifs (from, fdopen_mode::binary);
fdopen_mode om (fdopen_mode::out |
fdopen_mode::truncate |
fdopen_mode::create |
fdopen_mode::binary);
if ((fl & cpflags::overwrite_content) != cpflags::overwrite_content)
om |= fdopen_mode::exclusive;
ofdstream ofs (fdopen (to, om, perm));
rm = auto_rmfile (to);
// Throws ios::failure on fdbuf read/write failures.
//
// Note that the eof check is important: if the stream is at eof (empty
// file) then this write will fail.
//
if (ifs.peek () != ifdstream::traits_type::eof ())
ofs << ifs.rdbuf ();
ifs.close (); // Throws ios::failure on failure.
ofs.close (); // Throws ios::failure on flush/close failure.
}
template <bool v>
static inline typename enable_if<!v>::type
cpfile (const path& from, const path& to,
cpflags fl,
permissions perm,
auto_rmfile& rm)
{
try
{
cpfile<true> (from, to, fl, perm, rm);
}
catch (const ios_base::failure& e)
{
// While we try to preserve the original error information, we can not
// make the description to be exactly the same, for example
//
// Is a directory
//
// becomes
//
// Is a directory: Input/output error
//
// Note that our custom operator<<(ostream, exception) doesn't strip this
// suffix. This is a temporary code after all.
//
throw system_error (EIO, system_category (), e.what ());
}
}
void
cpfile (const path& from, const path& to, cpflags fl)
{
permissions perm (path_permissions (from));
auto_rmfile rm;
cpfile<is_base_of<system_error, ios_base::failure>::value> (
from, to, fl, perm, rm);
if ((fl & cpflags::overwrite_permissions) ==
cpflags::overwrite_permissions)
path_permissions (to, perm);
rm.cancel ();
}
// Figuring out whether we have the nanoseconds in struct stat. Some
// platforms (e.g., FreeBSD), may provide some "compatibility" #define's,
// so use the second argument to not end up with the same signatures.
//
template <typename S>
inline constexpr auto
nsec (const S* s, bool) -> decltype(s->st_mtim.tv_nsec)
{
return s->st_mtim.tv_nsec; // POSIX (GNU/Linux, Solaris).
}
template <typename S>
inline constexpr auto
nsec (const S* s, int) -> decltype(s->st_mtimespec.tv_nsec)
{
return s->st_mtimespec.tv_nsec; // *BSD, MacOS.
}
template <typename S>
inline constexpr auto
nsec (const S* s, float) -> decltype(s->st_mtime_n)
{
return s->st_mtime_n; // AIX 5.2 and later.
}
template <typename S>
inline constexpr int
nsec (...) {return 0;}
timestamp
file_mtime (const char* p)
{
#ifndef _WIN32
struct stat s;
if (stat (p, &s) != 0)
#else
struct _stat s;
if (_stat (p, &s) != 0)
#endif
{
if (errno == ENOENT || errno == ENOTDIR)
return timestamp_nonexistent;
else
throw system_error (errno, system_category ());
}
return S_ISREG (s.st_mode)
? system_clock::from_time_t (s.st_mtime) +
chrono::duration_cast<duration> (
chrono::nanoseconds (nsec<struct stat> (&s, true)))
: timestamp_nonexistent;
}
permissions
path_permissions (const path& p)
{
#ifndef _WIN32
struct stat s;
if (stat (p.string ().c_str (), &s) != 0)
#else
struct _stat s;
if (_stat (p.string ().c_str (), &s) != 0)
#endif
throw system_error (errno, system_category ());
// VC++ has no S_IRWXU defined. MINGW GCC <= 4.9 has no S_IRWXG, S_IRWXO
// defined.
//
// We could extrapolate user permissions to group/other permissions if
// S_IRWXG/S_IRWXO are undefined. That is, we could consider their absence
// as meaning that the platform does not distinguish between permissions
// for different kinds of users. Let's wait for a use-case first.
//
mode_t f (S_IREAD | S_IWRITE | S_IEXEC);
#ifdef S_IRWXG
f |= S_IRWXG;
#endif
#ifdef S_IRWXO
f |= S_IRWXO;
#endif
return static_cast<permissions> (s.st_mode & f);
}
void
path_permissions (const path& p, permissions f)
{
mode_t m (S_IREAD | S_IWRITE | S_IEXEC);
#ifdef S_IRWXG
m |= S_IRWXG;
#endif
#ifdef S_IRWXO
m |= S_IRWXO;
#endif
m &= static_cast<mode_t> (f);
#ifndef _WIN32
if (chmod (p.string ().c_str (), m) == -1)
#else
if (_chmod (p.string ().c_str (), m) == -1)
#endif
throw system_error (errno, system_category ());
}
// dir_{entry,iterator}
//
#ifndef _WIN32
// dir_entry
//
dir_iterator::
~dir_iterator ()
{
if (h_ != nullptr)
closedir (h_); // Ignore any errors.
}
dir_iterator& dir_iterator::
operator= (dir_iterator&& x)
{
if (this != &x)
{
e_ = move (x.e_);
if (h_ != nullptr && closedir (h_) == -1)
throw system_error (errno, system_category ());
h_ = x.h_;
x.h_ = nullptr;
}
return *this;
}
entry_type dir_entry::
type (bool link) const
{
path_type p (b_ / p_);
struct stat s;
if ((link
? stat (p.string ().c_str (), &s)
: lstat (p.string ().c_str (), &s)) != 0)
{
throw system_error (errno, system_category ());
}
entry_type r;
if (S_ISREG (s.st_mode))
r = entry_type::regular;
else if (S_ISDIR (s.st_mode))
r = entry_type::directory;
else if (S_ISLNK (s.st_mode))
r = entry_type::symlink;
else
r = entry_type::other;
return r;
}
// dir_iterator
//
struct dir_deleter
{
void operator() (DIR* p) const {if (p != nullptr) closedir (p);}
};
dir_iterator::
dir_iterator (const dir_path& d)
{
unique_ptr<DIR, dir_deleter> h (opendir (d.string ().c_str ()));
h_ = h.get ();
if (h_ == nullptr)
throw system_error (errno, system_category ());
next ();
if (h_ != nullptr)
e_.b_ = d;
h.release ();
}
template <typename D>
inline /*constexpr*/ entry_type d_type (const D* d, decltype(d->d_type)*)
{
switch (d->d_type)
{
#ifdef DT_DIR
case DT_DIR: return entry_type::directory;
#endif
#ifdef DT_REG
case DT_REG: return entry_type::regular;
#endif
#ifdef DT_LNK
case DT_LNK: return entry_type::symlink;
#endif
#ifdef DT_BLK
case DT_BLK:
#endif
#ifdef DT_CHR
case DT_CHR:
#endif
#ifdef DT_FIFO
case DT_FIFO:
#endif
#ifdef DT_SOCK
case DT_SOCK:
#endif
return entry_type::other;
default: return entry_type::unknown;
}
}
template <typename D>
inline constexpr entry_type d_type (...) {return entry_type::unknown;}
void dir_iterator::
next ()
{
for (;;)
{
errno = 0;
if (struct dirent* de = readdir (h_))
{
// We can accept some overhead for '.' and '..' (relying on short
// string optimization) in favor of a more compact code.
//
path p (de->d_name);
// Skip '.' and '..'.
//
if (p.current () || p.parent ())
continue;
e_.p_ = move (p);
e_.t_ = d_type<struct dirent> (de, nullptr);
e_.lt_ = entry_type::unknown;
}
else if (errno == 0)
{
// End of stream.
//
closedir (h_);
h_ = nullptr;
}
else
throw system_error (errno, system_category ());
break;
}
}
#else
// dir_entry
//
dir_iterator::
~dir_iterator ()
{
if (h_ != -1)
_findclose (h_); // Ignore any errors.
}
dir_iterator& dir_iterator::
operator= (dir_iterator&& x)
{
if (this != &x)
{
e_ = move (x.e_);
if (h_ != -1 && _findclose (h_) == -1)
throw system_error (errno, system_category ());
h_ = x.h_;
x.h_ = -1;
}
return *this;
}
entry_type dir_entry::
type (bool) const
{
// Note that we currently do not support symlinks (yes, there is symlink
// support since Vista).
//
path_type p (b_ / p_);
struct stat s;
if (stat (p.string ().c_str (), &s) != 0)
throw system_error (errno, system_category ());
entry_type r;
if (S_ISREG (s.st_mode))
r = entry_type::regular;
else if (S_ISDIR (s.st_mode))
r = entry_type::directory;
else
r = entry_type::other;
return r;
}
// dir_iterator
//
struct auto_dir
{
explicit
auto_dir (intptr_t& h): h_ (&h) {}
auto_dir (const auto_dir&) = delete;
auto_dir& operator= (const auto_dir&) = delete;
~auto_dir ()
{
if (h_ != nullptr && *h_ != -1)
_findclose (*h_);
}
void release () {h_ = nullptr;}
private:
intptr_t* h_;
};
dir_iterator::
dir_iterator (const dir_path& d)
{
auto_dir h (h_);
e_.b_ = d; // Used by next() to call _findfirst().
next ();
h.release ();
}
void dir_iterator::
next ()
{
for (;;)
{
bool r;
_finddata_t fi;
if (h_ == -1)
{
// The call is made from the constructor. Any other call with h_ == -1
// is illegal.
//
// Check to distinguish non-existent vs empty directories.
//
if (!dir_exists (e_.b_))
throw system_error (ENOENT, system_category ());
h_ = _findfirst ((e_.b_ / path ("*")).string ().c_str (), &fi);
r = h_ != -1;
}
else
r = _findnext (h_, &fi) == 0;
if (r)
{
// We can accept some overhead for '.' and '..' (relying on short
// string optimization) in favor of a more compact code.
//
path p (fi.name);
// Skip '.' and '..'.
//
if (p.current () || p.parent ())
continue;
e_.p_ = move (p);
// We do not support symlinks at the moment.
//
e_.t_ = fi.attrib & _A_SUBDIR
? entry_type::directory
: entry_type::regular;
e_.lt_ = entry_type::unknown;
}
else if (errno == ENOENT)
{
// End of stream.
//
if (h_ != -1)
{
_findclose (h_);
h_ = -1;
}
}
else
throw system_error (errno, system_category ());
break;
}
}
#endif
// Match the name [ni, ne) to the pattern [pi, pe). Ranges can be empty.
//
static bool
match (string::const_iterator pi, string::const_iterator pe,
string::const_iterator ni, string::const_iterator ne)
{
using reverse_iterator = std::reverse_iterator<string::const_iterator>;
reverse_iterator rpi (pe);
reverse_iterator rpe (pi);
reverse_iterator rni (ne);
reverse_iterator rne (ni);
// Match the pattern suffix (follows the last *) to the name trailing
// characters.
//
char pc;
for (; rpi != rpe && (pc = *rpi) != '*' && rni != rne; ++rpi, ++rni)
{
#ifndef _WIN32
if (*rni != pc && pc != '?')
#else
if (lcase (*rni) != lcase (pc) && pc != '?')
#endif
return false;
}
// If we got to the (reversed) end of the pattern (no * is encountered)
// than we are done. The success depends on if we got to the (reversed) end
// of the name as well.
//
if (rpi == rpe)
return rni == rne;
// If we didn't reach * in the pattern then we reached the (reversed) end
// of the name. That means we have unmatched non-star characters in the
// pattern, and so match failed.
//
if (pc != '*')
{
assert (rni == rne);
return false;
}
// Match the pattern prefix (ends with the first *) to the name leading
// characters. If they mismatch we failed. Otherwise if this is an only *
// in the pattern (matches whatever is left in the name) then we succeed,
// otherwise we perform backtracking (recursively).
//
pe = rpi.base ();
ne = rni.base ();
// Compare the pattern and the name char by char until the name suffix or
// * is encountered in the pattern (whichever happens first). Fail if a
// char mismatches.
//
for (; (pc = *pi) != '*' && ni != ne; ++pi, ++ni)
{
#ifndef _WIN32
if (*ni != pc && pc != '?')
#else
if (lcase (*ni) != lcase (pc) && pc != '?')
#endif
return false;
}
// If we didn't get to * in the pattern then we got to the name suffix.
// That means that the pattern has unmatched non-star characters, and so
// match failed.
//
if (pc != '*')
{
assert (ni == ne);
return false;
}
// If * that we have reached is the last one, then it matches whatever is
// left in the name (including an empty range).
//
if (++pi == pe)
return true;
// Perform backtracking.
//
// From now on, we will call the pattern not-yet-matched part (starting
// the leftmost * and ending the rightmost one inclusively) as pattern, and
// the name not-yet-matched part as name.
//
// Here we sequentially assume that * that starts the pattern matches the
// name leading part (staring from an empty one and iterating till the full
// name). So if, at some iteration, the pattern trailing part (that follows
// the leftmost *) matches the name trailing part, then the pattern matches
// the name.
//
bool r;
for (; !(r = match (pi, pe, ni, ne)) && ni != ne; ++ni) ;
return r;
}
bool
path_match (const string& pattern, const string& name)
{
// Implementation notes:
//
// - This has a good potential of becoming hairy quickly so need to strive
// for an elegant way to implement this.
//
// - Most patterns will contains a single * wildcard with a prefix and/or
// suffix (e.g., *.txt, foo*, f*.txt). Something like this is not very
// common: *foo*.
//
// So it would be nice to have a clever implementation that first
// "anchors" itself with a literal prefix and/or suffix and only then
// continue with backtracking. In other words, reduce:
//
// *.txt vs foo.txt -> * vs foo
// foo* vs foo.txt -> * vs .txt
// f*.txt vs foo.txt -> * vs oo
//
auto pi (pattern.rbegin ());
auto pe (pattern.rend ());
auto ni (name.rbegin ());
auto ne (name.rend ());
// The name doesn't match the pattern if it is of a different type than the
// pattern is.
//
bool pd (pi != pe && path::traits::is_separator (*pi));
bool nd (ni != ne && path::traits::is_separator (*ni));
if (pd != nd)
return false;
// Skip trailing separators if present.
//
if (pd)
{
++pi;
++ni;
}
return match (pattern.begin (), pi.base (), name.begin (), ni.base ());
}
// Iterate over directory sub-entries, recursively and including itself if
// requested. Note that recursive iterating goes depth-first which make
// sense for the cleanup use cases (@@ maybe this should be controllable
// since for directory creation it won't make sense).
//
// Note that iterating over non-existent directory is not en error. The
// subsequent next() call returns false for such a directory.
//
class recursive_dir_iterator
{
public:
recursive_dir_iterator (dir_path p, bool recursive, bool self)
: recursive_ (recursive), self_ (self), start_ (p)
{
open (dir_path ());
}
// Non-copyable, non-movable type.
//
recursive_dir_iterator (const recursive_dir_iterator&) = delete;
recursive_dir_iterator& operator= (const recursive_dir_iterator&) = delete;
// Return false if no more entries left. Otherwise save the next entry path
// and return true. The path is relative against the directory being
// traversed and contains a trailing separator for sub-directories. Throw
// std::system_error in case of a failure (insufficient permissions,
// dangling symlink encountered, etc).
//
bool
next (path& p)
{
if (iters_.empty ())
return false;
auto& i (iters_.back ());
// If we got to the end of directory sub-entries, then go one level up
// and return this directory path.
//
if (i.first == dir_iterator ())
{
path d (move (i.second));
iters_.pop_back ();
// Return the path unless it is the last one (the directory we started
// to iterate from) and the self flag is not set.
//
if (iters_.empty () && !self_)
return false;
p = move (d);
return true;
}
const dir_entry& de (*i.first);
// Append separator if a directory. Note that dir_entry::type() can
// throw.
//
path pe (de.type () == entry_type::directory
? path_cast<dir_path> (i.second / de.path ())
: i.second / de.path ());
++i.first;
if (recursive_ && pe.to_directory ())
{
open (path_cast<dir_path> (move (pe)));
return next (p);
}
p = move (pe);
return true;
}
private:
void
open (dir_path p)
{
// We should consider a racing condition here. The directory can be
// removed before we create an iterator for it. In this case we just do
// nothing, so the directory is silently skipped.
//
try
{
dir_path d (start_ / p);
dir_iterator i (!d.empty () ? d : dir_path ("."));
iters_.emplace_back (move (i), move (p));
}
catch (const system_error& e)
{
// Ignore non-existent directory (ENOENT or ENOTDIR). Rethrow for any
// other error. We consider ENOTDIR as a variety of removal, with a
// new filesystem entry being created afterwards.
//
int ec (e.code ().value ());
if (ec != ENOENT && ec != ENOTDIR)
throw;
}
}
private:
bool recursive_;
bool self_;
dir_path start_;
small_vector<pair<dir_iterator, dir_path>, 1> iters_;
};
// Search for paths matching the pattern and call the specified function for
// each matching path. Return false if the underlying func() call returns
// false. Otherwise the function conforms to the path_search() description.
//
static bool
search (path pattern, dir_path pattern_dir, const dir_path start_dir,
const function<bool (path&&)>& func)
{
// Fast-forward the leftmost pattern non-wildcard components. So, for
// example, search for foo/f* in /bar/ becomes search for f* in /bar/foo/.
//
{
auto b (pattern.begin ());
auto e (pattern.end ());
auto i (b);
for (; i != e && (*i).find_first_of ("*?") == string::npos; ++i) ;
// If the pattern has no wildcards then we reduce to checking for the
// filesystem entry existence. It matches if exists and is of the proper
// type.
//
if (i == e)
{
path p (pattern_dir / pattern);
auto pe (path_entry (start_dir / p, true));
if (pe.first &&
((pe.second == entry_type::directory) == p.to_directory ()))
return func (move (p));
return true;
}
else if (i != b) // There are non-wildcard components, so fast-forward.
{
path p (b, i);
pattern = pattern.leaf (p);
pattern_dir /= path_cast<dir_path> (move (p));
}
}
assert (!pattern.empty ());
// The pattern leftmost component. Will use it to match the start directory
// sub-entries.
//
path pc (pattern.begin (), ++pattern.begin ());
string pcr (pc.representation ());
// Note that if the pattern has multiple components (is not a simple path),
// then the leftmost one has a trailing separator, and so will match
// sub-directories only.
//
bool simple (pattern.simple ());
recursive_dir_iterator i (
start_dir / pattern_dir,
pcr.find ("**") != string::npos, // Recursive.
pcr.find ("***") != string::npos); // Self-inclusive.
path p;
while (i.next (p))
{
// Skip sub-entry if its name doesn't match the pattern leftmost
// component.
//
// Matching the directory we are iterating through (as for a pattern
// component containing ***) is a bit tricky. This directory is
// represented by the iterator as an empty path, and so we need to
// compute it (the leaf would actually be enough) for matching. This
// leaf can be aquired from the pattern_dir / start_dir path except the
// case when both directories are empty. This is the case when we search
// in the current directory (start_dir is empty) with a pattern that
// starts with *** wildcard (for example f***/bar). All we can do here is
// to fallback to path::current_directory() call. Note that this will be
// the only call per path_search() as the next time pattern_dir will not
// be empty.
//
const path& se (!p.empty ()
? p
: path_cast<path> (!pattern_dir.empty ()
? pattern_dir
: !start_dir.empty ()
? start_dir
: path::current_directory ()));
if (!path_match (pcr, se.leaf ().representation ()))
continue;
// If the pattern is a simple path then call func() for the sub-entry.
// Otherwise the sub-entry is a directory (read above), and we search in
// it using the trailing part of the pattern.
//
if (!(
simple
? func (pattern_dir / p)
: search (pattern.leaf (pc),
pattern_dir / path_cast<dir_path> (move (p)),
start_dir,
func)))
return false;
}
return true;
}
void
path_search (const path& pattern,
const function<bool (path&&)>& func,
const dir_path& start)
{
search (pattern,
dir_path (),
pattern.relative () ? start : dir_path (),
func);
}
}
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