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// file : butl/process -*- C++ -*-
// copyright : Copyright (c) 2014-2017 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUTL_PROCESS
#define BUTL_PROCESS
#ifndef _WIN32
# include <sys/types.h> // pid_t
#endif
#include <iosfwd>
#include <cassert>
#include <cstdint> // uint32_t
#include <system_error>
#include <butl/path>
#include <butl/export>
#include <butl/optional>
#include <butl/fdstream> // auto_fd, fdpipe
namespace butl
{
struct process_error: std::system_error
{
const bool child;
process_error (int e, bool child = false)
: system_error (e, std::generic_category ()), child (child) {}
#ifdef _WIN32
process_error (const std::string& d, int fallback_errno_code = 0)
: system_error (fallback_errno_code, std::system_category (), d),
child (false) {}
#endif
};
struct process_child_error: process_error
{
explicit
process_child_error (int e): process_error (e, true) {}
};
// A process executable has three paths: initial, recall, and effective.
// Initial is the original "command" that you specify in argv[0] and on
// POSIX that's what ends up in the child's argv[0]. But not on Windows. On
// Windows the command is first searched for in the parent executable's
// directory and if found then that's what should end up in child's argv[0].
// So this is the recall path. It is called recall because this is what the
// caller of the parent process will be able to execute if you printed the
// command line (provided you haven't changed the CWD). Finally, effective
// is the absolute path to the executable that will include the directory
// part if found in PATH, the .exe extension if one is missing, etc.
//
// As an example, let's say we run foo\foo.exe that itself spawns bar which
// is found as foo\bar.exe. The paths will then be:
//
// initial: bar
// recall: foo\bar
// effective: c:\...\foo\bar.exe
//
// In most cases, at least on POSIX, the first two paths will be the same.
// As an optimization, if the recall path is empty, then it means it is the
// same as initial. Similarly, if the effective path is empty then, it is
// the same as recall (and if that is empty, as initial).
//
// Note that the call to path_search() below adjust args[0] to point to the
// recall path which brings up lifetime issues. To address this this class
// also implements an RAII-based auto-restore of args[0] to its initial
// value.
//
class process_path
{
public:
const char* initial = nullptr;
path recall;
path effect;
// Handle empty recall/effect.
//
const char* recall_string () const;
const char* effect_string () const;
bool empty () const
{
return initial == nullptr && recall.empty () && effect.empty ();
}
// Moveable-only type.
//
process_path (process_path&&);
process_path& operator= (process_path&&);
process_path (const process_path&) = delete;
process_path& operator= (const process_path&) = delete;
process_path () = default;
process_path (const char* i, path&& r, path&& e);
~process_path ();
private:
friend class process;
const char** args0_ = nullptr;
};
// Process exit information.
//
struct LIBBUTL_EXPORT process_exit
{
// Status type is the raw exit value as returned by GetExitCodeProcess()
// (NTSTATUS value that represents exit or error codes; MSDN refers to the
// error code as "value of the exception that caused the termination") or
// waitpid(1). Code type is the return value if the process exited
// normally.
//
#ifndef _WIN32
using status_type = int;
using code_type = std::uint8_t;
#else
using status_type = std::uint32_t; // Win32 DWORD
using code_type = std::uint16_t; // Win32 WORD
#endif
status_type status;
process_exit () = default;
explicit
process_exit (code_type);
enum as_status_type {as_status};
process_exit (status_type s, as_status_type): status (s) {}
// Return false if the process exited abnormally.
//
bool
normal () const;
code_type
code () const;
explicit operator bool () const {return normal () && code () == 0;}
// Abnormal termination information.
//
#ifndef _WIN32
// Return the signal number that caused the termination or 0 if no such
// information is available.
//
int
signal () const;
// Return true if the core file was generated.
//
bool
core () const;
#endif
// Return a description of the reason that caused the process to terminate
// abnormally. On POSIX this is the signal name, on Windows -- the summary
// produced from the corresponding error identifier defined in ntstatus.h.
//
std::string
description () const;
};
class LIBBUTL_EXPORT process
{
public:
#ifndef _WIN32
using handle_type = pid_t;
using id_type = pid_t;
#else
using handle_type = void*; // Win32 HANDLE
using id_type = std::uint32_t; // Win32 DWORD
#endif
// Start another process using the specified command line. The default
// values to the in, out and err arguments indicate that the child process
// should inherit the parent process stdin, stdout, and stderr,
// respectively. If -1 is passed instead, then the corresponding child
// process descriptor is connected (via a pipe) to out_fd for stdin,
// in_ofd for stdout, and in_efd for stderr (see data members below). If
// -2 is passed, then the corresponding child process descriptor is
// replaced with the null device descriptor (e.g., /dev/null). This
// results in the child process not being able to read anything from stdin
// (gets immediate EOF) and all data written to stdout/stderr being
// discarded.
//
// On Windows parent process pipe descriptors are set to text mode to be
// consistent with the default (text) mode of standard file descriptors of
// the child process. When reading in the text mode the sequence of 0xD,
// 0xA characters is translated into the single OxA character and 0x1A is
// interpreted as EOF. When writing in the text mode the OxA character is
// translated into the 0xD, 0xA sequence. Use the fdmode() function to
// change the mode, if required.
//
// Instead of passing -1, -2 or the default value, you can also pass your
// own descriptors. Note, however, that in this case they are not closed by
// the parent. So you should do this yourself, if required. For example,
// to redirect the child process stdout to stderr, you can do:
//
// process p (..., 0, 2);
//
// Throw process_error if anything goes wrong. Note that some of the
// exceptions (e.g., if exec() failed) can be thrown in the child
// version of us (as process_child_error).
//
// Note that the versions without the the process_path argument may
// temporarily change args[0] (see path_search() for details).
//
process (const char* args[], int in = 0, int out = 1, int err = 2);
process (const process_path&, const char* args[],
int in = 0, int out = 1, int err = 2);
// The "piping" constructor, for example:
//
// process lhs (..., 0, -1); // Redirect stdout to a pipe.
// process rhs (..., lhs); // Redirect stdin to lhs's pipe.
//
// rhs.wait (); // Wait for last first.
// lhs.wait ();
//
process (const char* args[], process& in, int out = 1, int err = 2);
process (const process_path&, const char* args[],
process& in, int out = 1, int err = 2);
// Versions of the above constructors that allow us to change the
// current working directory of the child process. NULL and empty
// cwd arguments are ignored.
//
process (const char* cwd, const char* [], int = 0, int = 1, int = 2);
process (const char* cwd,
const process_path&, const char* [],
int = 0, int = 1, int = 2);
process (const char* cwd, const char* [], process&, int = 1, int = 2);
process (const char* cwd,
const process_path&, const char* [],
process&, int = 1, int = 2);
// Wait for the process to terminate. Return true if the process
// terminated normally and with the zero exit code. Unless ignore_error
// is true, throw process_error if anything goes wrong. This function can
// be called multiple times with subsequent calls simply returning the
// status.
//
bool
wait (bool ignore_errors = false);
// Return true if the process has already terminated in which case
// optionally set the argument to the result of wait().
//
bool
try_wait ();
bool
try_wait (bool&);
// Note that the destructor will wait for the process but will ignore
// any errors and the exit status.
//
~process () {if (handle != 0) wait (true);}
// Moveable-only type.
//
process (process&&);
process& operator= (process&&);
process (const process&) = delete;
process& operator= (const process&) = delete;
// Create an empty or "already terminated" process. By default the
// termination status is unknown but you can change that.
//
explicit
process (optional<process_exit> = nullopt);
// Resolve process' paths based on the initial path in args0. If recall
// differs from initial, adjust args0 to point to the recall path. If
// resolution fails, throw process_error. Normally, you will use this
// function like this:
//
// const char* args[] = {"foo", ..., nullptr};
//
// process_path pp (process::path_search (args[0]))
//
// ... // E.g., print args[0].
//
// process p (pp, args);
//
// You can also specify the fallback directory which will be tried last.
// This, for example, can be used to implement the Windows "search in the
// parent executable's directory" semantics across platforms.
//
static process_path
path_search (const char*& args0, const dir_path& fallback = dir_path ());
// This version is primarily useful when you want to pre-search the
// executable before creating the args[] array. In this case you will
// use the recall path for args[0].
//
// The init argument determines whether to initialize the initial path to
// the shallow copy of file. If it is true, then initial is the same as
// file and recall is either empty or contain a different path. If it is
// false then initial contains a shallow copy of recall, and recall is
// either a different path or a deep copy of file. Normally you don't care
// about initial once you got recall and the main reason to pass true to
// this argument is to save a copy (since initial and recall are usually
// the same).
//
static process_path
path_search (const char* file, bool init, const dir_path& = dir_path ());
static process_path
path_search (const std::string&, bool, const dir_path& = dir_path ());
static process_path
path_search (const path&, bool, const dir_path& = dir_path ());
// As above but if not found return empty process_path instead of
// throwing.
//
static process_path
try_path_search (const char*, bool, const dir_path& = dir_path ());
static process_path
try_path_search (const std::string&, bool, const dir_path& = dir_path ());
static process_path
try_path_search (const path&, bool, const dir_path& = dir_path ());
// Print process commmand line. If the number of elements is specified,
// then it will print the piped multi-process command line, if present.
// In this case, the expected format is as follows:
//
// name1 arg arg ... nullptr
// name2 arg arg ... nullptr
// ...
// nameN arg arg ... nullptr nullptr
//
static void
print (std::ostream&, const char* const args[], size_t n = 0);
public:
id_type
id () const;
static id_type
current_id ();
public:
handle_type handle;
// Absence means that the exit information is not (yet) known. This can be
// because you haven't called wait() yet or because wait() failed.
//
optional<process_exit> exit;
// Use the following file descriptors to communicate with the new process's
// standard streams.
//
auto_fd out_fd; // Write to it to send to stdin.
auto_fd in_ofd; // Read from it to receive from stdout.
auto_fd in_efd; // Read from it to receive from stderr.
};
// Higher-level process running interface that aims to make executing a
// process for the common cases as simple as calling a functions. Normally
// it is further simplified by project-specific wrapper functions that
// handle the process_error exception as well as abnormal and/or non-zero
// exit status.
//
// The I/O/E arguments determine the child's stdin/stdout/stderr. They can
// be of type int, auto_fd (and, in the future, perhaps also fd_pipe,
// string, buffer, etc). For example, the following call will make stdin
// read from /dev/null, stdout redirect to stderr, and inherit the parent's
// stderr.
//
// process_run (..., fdnull (), 2, 2, ...)
//
// The P argument is the program path. It can be anything that can be passed
// to process::path_search() (const char*, std::string, path) or the
// process_path itself.
//
// The A arguments can be anything convertible to const char* via the
// overloaded process_arg_as() (see below). Out of the box you can use const
// char*, std::string, path/dir_path, and numeric types.
//
//
//
template <typename I,
typename O,
typename E,
typename P,
typename... A>
process_exit
process_run (I&& in,
O&& out,
E&& err,
const dir_path& cwd,
const P&,
A&&... args);
// The version with the command callback that can be used for printing the
// command line or similar. It should be callable with the following
// signature:
//
// void (const char*[], std::size_t)
//
template <typename C,
typename I,
typename O,
typename E,
typename P,
typename... A>
process_exit
process_run (const C&,
I&& in,
O&& out,
E&& err,
const dir_path& cwd,
const P&,
A&&... args);
// Versions that start the process without waiting.
//
template <typename I,
typename O,
typename E,
typename P,
typename... A>
process
process_start (I&& in,
O&& out,
E&& err,
const dir_path& cwd,
const P&,
A&&... args);
template <typename C,
typename I,
typename O,
typename E,
typename P,
typename... A>
process
process_start (const C&,
I&& in,
O&& out,
E&& err,
const dir_path& cwd,
const P&,
A&&... args);
// Conversion of types to their C string representations. Can be overloaded
// (including via ADL) for custom types. The default implementation calls
// to_string() which covers all the numeric values via std::to_string () and
// also any type that defines to_string() (via ADL).
//
template <typename T>
inline const char*
process_arg_as (const T& x, std::string& storage)
{
using namespace std;
return (storage = to_string (x)).c_str ();
}
inline const char*
process_arg_as (const std::string& s, std::string&) {return s.c_str ();}
template <typename K>
inline const char*
process_arg_as (const basic_path<char, K>& p, std::string&)
{
return p.string ().c_str ();
}
inline const char*
process_arg_as (const char* s, std::string&) {return s;}
template <std::size_t N>
inline const char*
process_arg_as (char (&s)[N], std::string&) {return s;}
template <std::size_t N>
inline const char*
process_arg_as (const char (&s)[N], std::string&) {return s;}
}
#include <butl/process.ixx>
#include <butl/process-run.txx>
#endif // BUTL_PROCESS
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