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// file : butl/small-vector -*- C++ -*-
// copyright : Copyright (c) 2014-2017 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUTL_SMALL_VECTOR
#define BUTL_SMALL_VECTOR
#include <vector>
#include <cassert>
#include <cstddef> // size_t
#include <utility> // more(), forward()
namespace butl
{
template <typename T, std::size_t N>
struct small_vector_buffer
{
// Size keeps track of the number of elements that are constructed in
// the buffer. Size equal N + 1 means the buffer is not allocated.
//
// Note that the names are decorated in order no to conflict with
// std::vector interface.
//
alignas (alignof (T)) char data_[sizeof (T) * N];
bool free_ = true;
// Note that the buffer should be constructed before std::vector and
// destroyed after (since std::vector's destructor will be destroying
// elements potentially residing in the buffer). This means that the
// buffer should be inherited from and before std::vector.
//
small_vector_buffer () = default;
small_vector_buffer (small_vector_buffer&&) = delete;
small_vector_buffer (const small_vector_buffer&) = delete;
small_vector_buffer& operator= (small_vector_buffer&&) = delete;
small_vector_buffer& operator= (const small_vector_buffer&) = delete;
};
template <typename T, std::size_t N>
class small_vector_allocator
{
public:
using buffer_type = small_vector_buffer<T, N>;
explicit
small_vector_allocator (buffer_type* b) noexcept: buf_ (b) {}
// Allocator interface.
//
public:
using value_type = T;
T*
allocate(std::size_t n)
{
assert (n >= N); // We should never be asked for less than N.
if (n <= N)
{
buf_->free_ = false;
return reinterpret_cast<T*> (buf_->data_);
}
else
return static_cast<T*> (::operator new (sizeof (T) * n));
}
void
deallocate (void* p, std::size_t) noexcept
{
if (p == buf_->data_)
buf_->free_ = true;
else
::operator delete (p);
}
friend bool
operator== (small_vector_allocator x, small_vector_allocator y) noexcept
{
// We can use y to deallocate x's allocations if they use the same small
// buffer or neither uses its small buffer (which means all allocations,
// if any, have been from the shared heap). Of course this assumes no
// copy will be called to deallocate what has been allocated after said
// copy was made:
//
// A x;
// A y (x);
// p = x.allocate ();
// y.deallocate (p); // Ouch.
//
return (x.buf_ == y.buf_) || (x.buf_->free_ && y.buf_->free_);
}
friend bool
operator!= (small_vector_allocator x, small_vector_allocator y) noexcept
{
return !(x == y);
}
// It might get instantiated but should not be called.
//
small_vector_allocator
select_on_container_copy_construction () const noexcept
{
return small_vector_allocator (nullptr);
}
// propagate_on_container_copy_assignment = false
// propagate_on_container_move_assignment = false
// propagate_on_container_swap = false
// Shouldn't be needed except to satisfy some static_assert's.
//
template <typename U>
struct rebind {using other = small_vector_allocator<U, N>;};
private:
buffer_type* buf_;
};
// Issues and limitations.
//
// - vector::reserve() may allocate more per the spec. But the three main
// C++ runtimes (libstdc++, libc++, and msvc) all seem to do the right
// thing.
//
// - What if in most cases the vector is empty? How can we avoid initial
// reserve? Provide no_reserve flag or some such? Is it really worth it?
//
// - swap() is deleted (see notes below).
//
template <typename T, std::size_t N>
class small_vector: private small_vector_buffer<T, N>,
public std::vector<T, small_vector_allocator<T, N>>
{
public:
using allocator_type = small_vector_allocator<T, N>;
using buffer_type = small_vector_buffer<T, N>;
using base_type = std::vector<T, small_vector_allocator<T, N>>;
small_vector ()
: base_type (allocator_type (this))
{
reserve ();
}
small_vector (std::initializer_list<T> v)
: base_type (allocator_type (this))
{
if (v.size () <= N)
reserve ();
static_cast<base_type&> (*this) = v;
}
template <typename I>
small_vector (I b, I e)
: base_type (allocator_type (this))
{
// While we could optimize this for random access iterators, N will
// usually be pretty small. Let's hope the compiler sees this and does
// some magic for us.
//
std::size_t n (0);
for (I i (b); i != e && n <= N; ++i) ++n;
if (n <= N)
reserve ();
this->assign (b, e);
}
explicit
small_vector (std::size_t n)
: base_type (allocator_type (this))
{
if (n <= N)
reserve ();
this->resize (n);
}
small_vector (std::size_t n, const T& x)
: base_type (allocator_type (this))
{
if (n <= N)
reserve ();
this->assign (n, x);
}
small_vector (const small_vector& v)
: buffer_type (), base_type (allocator_type (this))
{
if (v.size () <= N)
reserve ();
static_cast<base_type&> (*this) = v;
}
small_vector&
operator= (const small_vector& v)
{
// Note: propagate_on_container_copy_assignment = false
//
static_cast<base_type&> (*this) = v;
return *this;
}
small_vector (small_vector&& v)
: base_type (allocator_type (this))
{
if (v.size () <= N)
reserve ();
*this = std::move (v); // Delegate to operator=(&&).
}
small_vector&
operator= (small_vector&& v)
{
// VC's implementation of operator=(&&) (both 14 and 15) frees the
// memory and then reallocated with capacity equal to v.size(). This is
// clearly sub-optimal (the existing buffer could be reused) so we hope
// this will be fixed eventually.
//
#if defined(_MSC_VER) && _MSC_VER <= 1910
if (v.size () < N)
{
clear ();
for (T& x: v)
push_back (std::move (x));
v.clear ();
}
else
#endif
// Note: propagate_on_container_move_assignment = false
//
static_cast<base_type&> (*this) = std::move (v);
return *this;
}
small_vector&
operator= (std::initializer_list<T> v)
{
static_cast<base_type&> (*this) = v;
return *this;
}
// Implementing swap() under small buffer optimization is not trivial, to
// say the least (think of swapping two such buffers of different sizes).
// One easy option would be to force both in to the heap.
//
void
swap (small_vector&) = delete;
void
reserve (std::size_t n = N)
{
base_type::reserve (n < N ? N : n);
}
void
shrink_to_fit ()
{
if (this->capacity () > N)
base_type::shrink_to_fit ();
}
};
}
#endif // BUTL_SMALL_VECTOR
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