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authorBoris Kolpackov <boris@codesynthesis.com>2016-01-05 11:55:15 +0200
committerBoris Kolpackov <boris@codesynthesis.com>2016-01-05 11:55:15 +0200
commit9fb791e9fad6c63fc1dac49f4d05ae63b8a3db9b (patch)
treed60322d4382ca5f97b676c5abe2e39524f35eab4 /build/name
parentf159b1dac68c8714f7ba71ca168e3b695891aad9 (diff)
Rename build directory/namespace to build2
Diffstat (limited to 'build/name')
-rw-r--r--build/name113
1 files changed, 0 insertions, 113 deletions
diff --git a/build/name b/build/name
deleted file mode 100644
index ecf86cc..0000000
--- a/build/name
+++ /dev/null
@@ -1,113 +0,0 @@
-// file : build/name -*- C++ -*-
-// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
-// license : MIT; see accompanying LICENSE file
-
-#ifndef BUILD_NAME
-#define BUILD_NAME
-
-#include <string>
-#include <vector>
-#include <iosfwd>
-#include <utility> // move()
-
-#include <butl/path>
-
-// Note: include <build/types> instead of this file directly.
-//
-namespace build
-{
- using butl::dir_path;
-
- // A name is what we operate on by default. Depending on the context,
- // it can be interpreted as a target or prerequisite name. A name
- // without a type and directory can be used to represent any text.
- // A name with directory and empty value represents a directory.
- // A name may also be project-qualified. If the project name is
- // empty, then it means the name is in a project other than our
- // own (e.g., it is installed).
- //
- // If pair is not '\0', then this name and the next in the list
- // form a pair.
- //
- struct name
- {
- name () = default;
-
- explicit name (std::string v): value (std::move (v)) {}
- name& operator= (std::string v) {return *this = name (std::move (v));}
-
- explicit name (dir_path d): dir (std::move (d)) {}
- name& operator= (dir_path d) {return *this = name (std::move (d));}
-
- name (std::string t, std::string v)
- : type (std::move (t)), value (std::move (v)) {}
-
- name (dir_path d, std::string t, std::string v)
- : dir (std::move (d)), type (std::move (t)), value (std::move (v)) {}
-
- // The first argument should be from project_name_pool.
- //
- name (const std::string* p, dir_path d, std::string t, std::string v)
- : proj (p),
- dir (std::move (d)),
- type (std::move (t)),
- value (std::move (v)) {}
-
- bool
- qualified () const {return proj != nullptr;}
-
- bool
- unqualified () const {return proj == nullptr;}
-
- bool
- typed () const {return !type.empty ();}
-
- bool
- untyped () const {return type.empty ();}
-
- bool
- empty () const {return dir.empty () && value.empty ();}
-
- // Note that strictly speaking the following tests should be
- // orthogonal to qualification. However, the vast majority of
- // cases where we expect a simple or directory name, we also
- // expect it to be unqualified.
- //
- // Note also that empty name is simple but not a directory.
- //
- bool
- simple () const {return unqualified () && untyped () && dir.empty ();}
-
- bool
- directory () const
- {return unqualified () && untyped () && !dir.empty () && value.empty ();}
-
- const std::string* proj = nullptr; // Points to project_name_pool.
- dir_path dir;
- std::string type;
- std::string value;
- char pair = '\0'; // Pair symbol, if any.
- };
-
- inline bool
- operator== (const name& x, const name& y)
- {
- return x.proj == y.proj && // Pooled, so can just compare pointers.
- x.type == y.type &&
- x.dir == y.dir &&
- x.value == y.value;
- }
-
- inline bool
- operator!= (const name& x, const name& y) {return !(x == y);}
-
- typedef std::vector<name> names;
-
- std::ostream&
- operator<< (std::ostream&, const name&);
-
- std::ostream&
- operator<< (std::ostream&, const names&);
-}
-
-#endif // BUILD_NAME