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authorBoris Kolpackov <boris@codesynthesis.com>2016-03-28 09:14:31 +0200
committerBoris Kolpackov <boris@codesynthesis.com>2016-03-28 16:03:35 +0200
commit3ce44330cca9dbc4314feebb27403ebc3175b6c2 (patch)
tree8c1f27442f3b2dafaec3ba50baaca3d5fd63dca7 /build2/name
parent9d0d078ff297138622cd2f3f1076f5984395e42b (diff)
New variable architecture
Diffstat (limited to 'build2/name')
-rw-r--r--build2/name83
1 files changed, 45 insertions, 38 deletions
diff --git a/build2/name b/build2/name
index a4de95c..d0a115f 100644
--- a/build2/name
+++ b/build2/name
@@ -2,21 +2,19 @@
// copyright : Copyright (c) 2014-2016 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
+// Note: include <build2/types> instead of this file directly.
+//
+
#ifndef BUILD2_NAME
#define BUILD2_NAME
-#include <string>
-#include <vector>
-#include <iosfwd>
+// We cannot include <build2/utility> since it includes <build2/types>.
+//
#include <utility> // move()
-#include <butl/path>
-
-// Note: include <build2/types> instead of this file directly.
-//
namespace build2
{
- using butl::dir_path;
+ using std::move;
// A name is what we operate on by default. Depending on the context,
// it can be interpreted as a target or prerequisite name. A name
@@ -31,27 +29,29 @@ namespace build2
//
struct name
{
+ const string* proj = nullptr; // Points to project_name_pool.
+ dir_path dir;
+ string type;
+ string value;
+ bool pair = false; // True if first half of a pair.
+
name () = default;
- explicit name (std::string v): value (std::move (v)) {}
- name& operator= (std::string v) {return *this = name (std::move (v));}
+ explicit name (string v): value (move (v)) {}
+ name& operator= (string v) {return *this = name (move (v));}
- explicit name (dir_path d): dir (std::move (d)) {}
- name& operator= (dir_path d) {return *this = name (std::move (d));}
+ explicit name (dir_path d): dir (move (d)) {}
+ name& operator= (dir_path d) {return *this = name (move (d));}
- name (std::string t, std::string v)
- : type (std::move (t)), value (std::move (v)) {}
+ name (string t, string v): type (move (t)), value (move (v)) {}
- name (dir_path d, std::string t, std::string v)
- : dir (std::move (d)), type (std::move (t)), value (std::move (v)) {}
+ name (dir_path d, string t, string v)
+ : dir (move (d)), type (move (t)), value (move (v)) {}
// The first argument should be from project_name_pool.
//
- name (const std::string* p, dir_path d, std::string t, std::string v)
- : proj (p),
- dir (std::move (d)),
- type (std::move (t)),
- value (std::move (v)) {}
+ name (const string* p, dir_path d, string t, string v)
+ : proj (p), dir (move (d)), type (move (t)), value (move (v)) {}
bool
qualified () const {return proj != nullptr;}
@@ -87,32 +87,39 @@ namespace build2
untyped () && !dir.empty () && value.empty ();
}
- const std::string* proj = nullptr; // Points to project_name_pool.
- dir_path dir;
- std::string type;
- std::string value;
- bool pair = false; // True if first half of a pair.
+ int
+ compare (const name&) const;
+
+ // The result is an unqualified, simple empty name.
+ //
+ void
+ clear ();
};
inline bool
- operator== (const name& x, const name& y)
- {
- return x.proj == y.proj && // Pooled, so can just compare pointers.
- x.type == y.type &&
- x.dir == y.dir &&
- x.value == y.value;
- }
+ operator== (const name& x, const name& y) {return x.compare (y) == 0;}
inline bool
operator!= (const name& x, const name& y) {return !(x == y);}
- typedef std::vector<name> names;
+ inline bool
+ operator< (const name& x, const name& y) {return x.compare (y) < 0;}
+
+ ostream&
+ operator<< (ostream&, const name&);
- std::ostream&
- operator<< (std::ostream&, const name&);
+ // Vector of names.
+ //
+ using names = vector<name>;
+ using names_view = vector_view<const name>;
- std::ostream&
- operator<< (std::ostream&, const names&);
+ ostream&
+ operator<< (ostream&, const names_view&);
+
+ inline ostream&
+ operator<< (ostream& os, const names& n) {return os << names_view (n);}
}
+#include <build2/name.ixx>
+
#endif // BUILD2_NAME