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+// file : libbuild2/cc/compiledb.hxx -*- C++ -*-
+// license : MIT; see accompanying LICENSE file
+
+#ifndef LIBBUILD2_CC_COMPILEDB_HXX
+#define LIBBUILD2_CC_COMPILEDB_HXX
+
+#include <unordered_map>
+
+#ifndef BUILD2_BOOTSTRAP
+# include <libbutl/json/serializer.hxx>
+#endif
+
+#include <libbuild2/types.hxx>
+#include <libbuild2/utility.hxx>
+
+#include <libbuild2/target.hxx>
+#include <libbuild2/action.hxx>
+#include <libbuild2/context.hxx>
+
+namespace build2
+{
+ namespace cc
+ {
+ using compiledb_name_filter = vector<pair<optional<string>, bool>>;
+ using compiledb_type_filter = vector<pair<optional<string>, string>>;
+
+ class compiledb
+ {
+ public:
+ // Match callback where we confirm an entry in the database and also
+ // signal whether it has changes (based on change tracking in depdb).
+ // Return true to force compilation of this target and thus make sure
+ // the below execute() is called (unless something before that failed).
+ //
+ // Besides noticing changes, this callback is also necessary to notice
+ // and delete entries that should no longer be in the database (e.g., a
+ // source file was removed from the project).
+ //
+ // Note that output is either obj*{}, bmi*{}, of hbmi*{}.
+ //
+ static bool
+ match (const scope& bs,
+ const file& output, const path& output_path,
+ const file& input,
+ bool changed);
+
+ // Execute callback where we insert or update an entry in the database.
+ //
+ // The {relo, abso}, and {relm, absm} pairs are used to "untranslate"
+ // relative paths to absolute. Specifically, any argument that has rel?
+ // as a prefix has this prefix replaced with the corresponding abs?.
+ // Note that this means we won't be able to handle old MSVC and
+ // clang-cl, which don't support the `/F?: <path>` form, only
+ // `/F?<path>`. Oh, well. Note also that either relo or relm (but not
+ // both) could be empty if unused.
+ //
+ // Note that we assume the source file is always absolute and is the
+ // last argument.
+ //
+ // Why do we want absolute paths? That's a good question. Our initial
+ // plan was to compare command lines in order to detect when we need to
+ // update the database. And if those changed with every change of CWD,
+ // that would be of little use. But then we realized we could do better
+ // by using depdb to detect changes. So now we actually don't have a
+ // need to get rid of the relative paths in the command line. But seeing
+ // that we already have it, let's keep it for now in case it makes a
+ // different to some broken/legacy consumers. Note also that C++ module
+ // name-to-BMI mapping is not untranslated (see append_module_options()).
+ //
+ static void
+ execute (const scope& bs,
+ const file& output, const path& output_path,
+ const file& input, const path& input_path,
+ const process_path& cpath, const cstrings& args,
+ const path& relo, const path& abso,
+ const path& relm, const path& absm);
+
+ public:
+ using path_type = build2::path;
+
+ string name;
+ path_type path;
+
+ // The path is expected to be absolute and normalized or empty if the
+ // name is `-` (stdout).
+ //
+ compiledb (string n, path_type p)
+ : name (move (n)), path (move (p))
+ {
+ }
+
+ virtual void
+ pre (context&) = 0;
+
+ virtual bool
+ match (const file& output, const path_type& output_path,
+ bool changed) = 0;
+
+ virtual void
+ execute (const file& output, const path_type& output_path,
+ const file& input, const path_type& input_path,
+ const process_path& cpath, const cstrings& args,
+ const path_type& relo, const path_type& abso,
+ const path_type& relm, const path_type& absm) = 0;
+
+ virtual void
+ post (context&, const action_targets&, bool failed) = 0;
+
+ virtual
+ ~compiledb ();
+ };
+
+ using compiledb_set = vector<unique_ptr<compiledb>>;
+
+ // Populated by core_config_init() during serial load.
+ //
+ extern compiledb_set compiledbs;
+
+ // Context operation callbacks.
+ //
+ void
+ compiledb_pre (context&, action, const action_targets&);
+
+ void
+ compiledb_post (context&, action, const action_targets&, bool failed);
+
+#ifndef BUILD2_BOOTSTRAP
+
+ // Implementation that writes to stdout.
+ //
+ // Note that this implementation forces compilation of all the targets for
+ // which it is called to make sure their entries are in the database. So
+ // typically used in the dry run mode.
+ //
+ class compiledb_stdout: public compiledb
+ {
+ public:
+ // The path is expected to be empty.
+ //
+ explicit
+ compiledb_stdout (string name);
+
+ virtual void
+ pre (context&) override;
+
+ virtual bool
+ match (const file& output, const path_type& output_path,
+ bool changed) override;
+
+ virtual void
+ execute (const file& output, const path_type& output_path,
+ const file& input, const path_type& input_path,
+ const process_path& cpath, const cstrings& args,
+ const path_type& relo, const path_type& abso,
+ const path_type& relm, const path_type& absm) override;
+
+ virtual void
+ post (context&, const action_targets&, bool failed) override;
+
+ private:
+ mutex mutex_;
+ enum class state {init, empty, full, failed} state_;
+ size_t nesting_;
+ butl::json::stream_serializer js_;
+ };
+
+ // Implementation that maintains a file.
+ //
+ class compiledb_file: public compiledb
+ {
+ public:
+ compiledb_file (string name, path_type path);
+
+ virtual void
+ pre (context&) override;
+
+ virtual bool
+ match (const file& output, const path_type& output_path,
+ bool changed) override;
+
+ virtual void
+ execute (const file& output, const path_type& output_path,
+ const file& input, const path_type& input_path,
+ const process_path& cpath, const cstrings& args,
+ const path_type& relo, const path_type& abso,
+ const path_type& relm, const path_type& absm) override;
+
+ virtual void
+ post (context&, const action_targets&, bool failed) override;
+
+ private:
+ mutex mutex_;
+ enum class state {closed, open, failed} state_;
+ size_t nesting_;
+
+ // We want to optimize the performance for the incremental update case
+ // where only a few files will be recompiled and most of the time there
+ // will be no change in the command line, which means we won't need to
+ // rewrite the file.
+ //
+ // As a result, our in-memory representation is a hashmap (we could have
+ // thousands of entries) of absolute and normalized output file paths
+ // (stored as strings for lookup efficiency) to their serialized JSON
+ // text lines plus the status: absent, present, changed, or missing
+ // (entry should be there but is not). This way we don't waste
+ // (completely) parsing (and re-serializing) each line knowing that we
+ // won't need to touch most of them.
+ //
+ // In fact, we could have gone even further and used a sorted vector
+ // since insertions will be rare in this case. But we will need to
+ // lookup every entry on each update, so it's unclear this is a win.
+ //
+ enum class entry_status {absent, present, changed, missing};
+
+ struct entry
+ {
+ entry_status status;
+ string json;
+ };
+
+ using map_type = std::unordered_map<string, entry>;
+ map_type db_;
+
+ // Number/presence of various entries in the database (used to determine
+ // whether we need to update the file without iterating over all the
+ // entries).
+ //
+ size_t absent_; // Number of absent entries.
+ bool changed_; // Presence of changed or missing entries.
+ };
+
+#endif // BUILD2_BOOTSTRAP
+ }
+}
+
+#endif // LIBBUILD2_CC_COMPILEDB_HXX