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// file      : build/target-key -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license   : MIT; see accompanying LICENSE file

#ifndef BUILD_TARGET_KEY
#define BUILD_TARGET_KEY

#include <string>
#include <typeindex>
#include <ostream>

#include <build/types>

namespace build
{
  class scope;
  class target;
  class target_key;
  class prerequisite_key;

  // Target type.
  //
  struct target_type
  {
    std::type_index id;
    const char* name;
    const target_type* base;
    target* (*const factory) (dir_path, std::string, const std::string*);
    const std::string& (*const extension) (const target_key&, scope&);
    target* (*const search) (const prerequisite_key&);

    bool
    is_a (const std::type_index&) const; // Defined in target.cxx

    template <typename T>
    bool
    is_a () const {return is_a (typeid (T));}
  };

  inline std::ostream&
  operator<< (std::ostream& os, const target_type& tt)
  {
    return os << tt.name;
  }

  // Light-weight (by being shallow-pointing) target key.
  //
  class target_key
  {
  public:
    mutable const target_type* type;
    mutable const dir_path* dir;
    mutable const std::string* name;
    mutable const std::string* const* ext; // Note only *ext can be NULL.

    friend bool
    operator< (const target_key& x, const target_key& y)
    {
      const std::type_index& xt (x.type->id);
      const std::type_index& yt (y.type->id);

      //@@ TODO: use compare() to compare once.

      // Unspecified and specified extension are assumed equal. The
      // extension strings are from the pool, so we can just compare
      // pointers.
      //
      return
        (xt < yt) ||
        (xt == yt && *x.name < *y.name) ||
        (xt == yt && *x.name == *y.name && *x.dir < *y.dir) ||
        (xt == yt && *x.name == *y.name && *x.dir == *y.dir &&
         *x.ext != nullptr && *y.ext != nullptr && **x.ext < **y.ext);
    }
  };

  std::ostream&
  operator<< (std::ostream&, const target_key&); // Defined in target.cxx
}

#endif // BUILD_TARGET_KEY