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// file : build/target -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_TARGET
#define BUILD_TARGET
#include <map>
#include <string>
#include <vector>
#include <memory> // unique_ptr
#include <cstddef> // size_t
#include <functional> // function, reference_wrapper
#include <typeindex>
#include <ostream>
#include <cassert>
#include <utility> // move()
#include <build/path>
#include <build/map-key> // map_iterator_adapter
#include <build/timestamp>
#include <build/name>
#include <build/variable>
#include <build/operation>
#include <build/prerequisite>
#include <build/utility> // compare_*, extension_pool
namespace build
{
class target;
// Target state.
//
enum class target_state {unknown, postponed, unchanged, changed, failed};
// Recipe.
//
// The returned target state should be changed, unchanged, or
// postponed. If there is an error, then the recipe should throw
// rather than returning failed.
//
// The recipe execution protocol is as follows: before executing
// the recipe, the caller sets the target's state to failed. If
// the recipe returns normally and the target's state is still
// failed, then the caller sets it to the returned value. This
// means that the recipe can set the target's state manually to
// some other value. For example, setting it to unknown will
// result in the recipe to be executed again if this target is a
// prerequisite of another target. Note that in this case the
// returned by the recipe value is still used (by the caller) as
// the resulting target state for this execution of the recipe.
// Returning postponed from the last call to the recipe means
// that the action could not be executed at this time (see fsdir
// clean for an example).
//
using recipe_function = target_state (action, target&);
using recipe = std::function<recipe_function>;
// Commonly-used recipes. The default recipe executes the action
// on all the prerequisites in a loop, skipping ignored. Specially,
// for actions with the "first" execution mode, it calls
// execute_prerequisites() while for those with the "last" mode --
// reverse_execute_prerequisites(); see <operation>, <algorithm>
// for details.
//
extern const recipe empty_recipe;
extern const recipe noop_recipe;
extern const recipe default_recipe;
target_state
noop_recipe_function (action, target&);
// Target type.
//
struct target_type
{
std::type_index id;
const char* name;
const target_type* base;
target* (*const factory) (dir_path, std::string, const std::string*);
target* (*const search) (prerequisite&);
};
inline std::ostream&
operator<< (std::ostream& os, const target_type& tt)
{
return os << tt.name;
}
class target
{
public:
virtual
~target () = default;
target (dir_path d, std::string n, const std::string* e)
: dir (std::move (d)), name (std::move (n)), ext (e) {}
const dir_path dir; // Absolute and normalized.
const std::string name;
const std::string* ext; // Extension, NULL means unspecified,
// empty means no extension.
public:
// Most qualified scope that contains this target.
//
scope&
base_scope () const;
// Root scope of a project that contains this target. Note that
// a target can be out of any (known) project root in which case
// NULL is returned.
//
scope*
root_scope () const;
// Prerequisites.
//
public:
typedef
std::vector<std::reference_wrapper<prerequisite>>
prerequisites_type;
prerequisites_type prerequisites;
// Target-specific variables.
//
public:
variable_map vars;
// Lookup, including in outer scopes. If you only want to lookup
// in this target, do it on the the variables map directly.
//
value_proxy
operator[] (const variable&) const;
value_proxy
operator[] (const std::string& name) const
{
return operator[] (variable_pool.find (name));
}
// Return a value_proxy suitable for assignment. See class scope
// for details.
//
value_proxy
assign (const variable& var)
{
return vars.assign (var);
}
value_proxy
assign (const std::string& name)
{
return assign (variable_pool.find (name));
}
// Return a value_proxy suitable for appending. See class scope
// for details.
//
value_proxy
append (const variable&);
value_proxy
append (const std::string& name)
{
return append (variable_pool.find (name));
}
public:
target_state state;
// Number of direct targets that depend on this target in the current
// action. It is incremented during the match phase and then decremented
// during execution, before running the recipe. As a result, the recipe
// can detect the last chance (i.e., last dependent) to execute the
// command (see also the first/last execution modes in <operation>).
//
// Note that setting a new recipe (which happens when we match the rule
// and which in turn is triggered by the first dependent) clears this
// counter. However, if the previous action was the same as the current,
// then the existing recipe is reused. In this case, however, the counter
// should have been decremented to 0 naturally, as part of the previous
// action execution.
//
std::size_t dependents;
public:
typedef build::recipe recipe_type;
const recipe_type&
recipe (action_id a) const {return action_ == a ? recipe_ : empty_recipe;}
void
recipe (action_id a, recipe_type r)
{
assert (action_ != a || !recipe_);
action_ = a;
recipe_ = std::move (r);
// Also reset the target state. If this is a noop recipe, then
// mark the target unchanged so that we don't waste time executing
// the recipe.
//
recipe_function** f (recipe_.target<recipe_function*> ());
state = (f == nullptr || *f != &noop_recipe_function)
? target_state::unknown
: target_state::unchanged;
dependents = 0;
}
private:
target (const target&) = delete;
target& operator= (const target&) = delete;
public:
virtual const target_type& type () const = 0;
static const target_type static_type;
private:
action_id action_ {0}; // Action id of this recipe.
recipe_type recipe_;
};
std::ostream&
operator<< (std::ostream&, const target&);
// Light-weight (by being shallow-pointing) target key.
//
struct target_key
{
mutable const target_type* type;
mutable const dir_path* dir;
mutable const std::string* name;
mutable const std::string* const* ext;
friend bool
operator< (const target_key& x, const target_key& y)
{
const std::type_index& xt (x.type->id);
const std::type_index& yt (y.type->id);
//@@ TODO: use compare() to compare once.
// Unspecified and specified extension are assumed equal. The
// extension strings are from the pool, so we can just compare
// pointers.
//
return
(xt < yt) ||
(xt == yt && *x.name < *y.name) ||
(xt == yt && *x.name == *y.name && *x.dir < *y.dir) ||
(xt == yt && *x.name == *y.name && *x.dir == *y.dir &&
*x.ext != nullptr && *y.ext != nullptr && **x.ext < **y.ext);
}
};
std::ostream&
operator<< (std::ostream&, const target_key&);
struct target_set
{
typedef std::map<target_key, std::unique_ptr<target>> map;
typedef map_iterator_adapter<map::const_iterator> iterator;
iterator
find (const target_key& k, tracer& trace) const;
iterator
find (const target_type& type,
const dir_path& dir,
const std::string& name,
const std::string* ext,
tracer& trace) const
{
const std::string* e (ext);
return find (target_key {&type, &dir, &name, &e}, trace);
}
iterator begin () const {return map_.begin ();}
iterator end () const {return map_.end ();}
std::pair<target&, bool>
insert (const target_type&,
dir_path dir,
std::string name,
const std::string* ext,
tracer&);
void
clear () {map_.clear ();}
private:
map map_;
};
extern target_set targets;
class target_type_map: public std::map<
const char*,
std::reference_wrapper<const target_type>,
compare_c_string>
{
public:
typedef std::map<const char*,
std::reference_wrapper<const target_type>,
compare_c_string> base;
void
insert (const target_type& tt) {emplace (tt.name, tt);}
using base::find;
// Given a name, figure out its type, taking into account extensions,
// special names (e.g., '.' and '..'), or anything else that might be
// relevant. Also process the name (in place) by extracting the
// extension, adjusting dir/value, etc (note that the dir is not
// necessarily normalized). Return NULL if not found.
//
const target_type*
find (name&, const std::string*& ext) const;
};
extern target_type_map target_types;
template <typename T>
target*
target_factory (dir_path d, std::string n, const std::string* e)
{
return new T (std::move (d), std::move (n), e);
}
// Modification time-based target.
//
class mtime_target: public target
{
public:
using target::target;
timestamp
mtime () const
{
if (mtime_ == timestamp_unknown)
mtime_ = load_mtime ();
return mtime_;
}
void
mtime (timestamp mt) {mtime_ = mt;}
protected:
virtual timestamp
load_mtime () const = 0;
public:
static const target_type static_type;
private:
mutable timestamp mtime_ {timestamp_unknown};
};
// Filesystem path-based target.
//
class path_target: public mtime_target
{
public:
using mtime_target::mtime_target;
typedef build::path path_type;
const path_type&
path () const {return path_;}
void
path (path_type p) {assert (path_.empty ()); path_ = std::move (p);}
// Return a path derived from target's dir, name, and, if specified,
// ext. If ext is not specified, then use default_ext. If name_prefix
// if not NULL, add it before the name part.
//
path_type
derived_path (const char* default_ext = nullptr,
const char* name_prefix = nullptr);
protected:
virtual timestamp
load_mtime () const;
public:
static const target_type static_type;
private:
path_type path_;
};
// File target.
//
class file: public path_target
{
public:
using path_target::path_target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// Directory alias/action target. Note that it is not mtime-based.
// Rather it is meant to represent a group of targets. For actual
// filesystem directory (creation), see fsdir.
//
class dir: public target
{
public:
using target::target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// While a filesystem directory is mtime-based, the semantics is
// not very useful in our case. In particular, if another target
// depends on fsdir{}, then all that's desired is the creation of
// the directory if it doesn't already exist. In particular, we
// don't want to update the target just because some unrelated
// entry was created in that directory.
//
class fsdir: public target
{
public:
using target::target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
}
#endif // BUILD_TARGET
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